ORIGINAL: mktours
I believe the 2 NW rough hex is lightly defended, once you dislodge the (5=28), there is not difficult for your PzDs to run through that hex, attack the retreat troops and capture these 2 rough hexes, I think that just capture these 2 hexes will be a victory for your side this turn, soviet troops is at least locked and can't escape. It looks like you have more than enough troops to be directed into the right wing, the break through in the right wing is the key, the left wing doesn't have to succeed, and it deoesn't have to seal the pocket this turn, if just lock down the soviet troops, then would be enough. soviet is strategically wrong here, the point is don't let them escape. I would choose to focus on the right wing and use as much troops as possible there.ORIGINAL: tyronec
Am not strong enough to take out those three stacks and gain any further ground. I might get the 5=28 but one or both of those rough hexes likely has an infantry unit that the Panzers might not be able to shift. Last turn I got held up for 3 attacks by a 12 stack behind a river. My combat strength looks higher than it actually is, the reason is the VVS have control over that area of the map. The Soviets have full GS for every combat, after the battering the Luftwaffe took last turn they are not even fit to do any bombing in the area and GS has been out of the question in '42 except for the occasional attack where I know the hex is largely VVS free.It looks like there might be a golden opportunity to create a huge pocket around Penza. The right wing pincer goes in this order: 6 inf Ds easily dislodge the (5=28)hex, the panzer Ds drive through that hex, attack the retreat troops and capture the 2 NW rough hexes, before Inf Ds and PzDs attack and rout the (8=35) hex (better use 7-9 divs to attack it to make sure success), then dislodge the (6=25)hex, once Axis control the 2 rough hexes behind the line, the entire Penza soviet troops would be doomed. The left wing pincer looks easy, the sequence should be doing the right wing pincer first, to make sure it has enough troops, besides, once axis clear a 3 hexes gap, the follow Pzs could drive through and enjoy a free ride, then do left wing pincer.
However as you say there is a threat against Penza and I should continue to work around it from both flanks.
but it is your game and would be your choice, I just comment for fun and I hope you don't mind.
MkTours always give good advice
