ORIGINAL: BrianG
i say 12.5 but fixes needed:
clearly rr should not be factor in russian supply %.
less routs, and less shatter chance when in supply
retreat routine where at least first hex retreat move is away from enemy zoc/ then next is lowest mp to supply, then etc
supply points must be placed IMO in port Astrakhan
and also at Batimi so that the Crimea is defended with greater ease and it has too be taken by the Germans. Not isolated.
And (in my case I fear left a big poisoner lot). I already see Tyronec having no intention in pursuing my trapped troops. This must be done. MUST. It will make for a much better game (supply comes in through Persia).
the automatic rr repair in trapped areas.
all hq's future arrival and departure should be in the troops arrival area. Including freezing dates and unfreeze. That way no one, including new players, needs to be surprised. Especially air.
Russians should no longer lose AP for lost units which are getting reformed.
When Russians units can be combined should be listed in the turn log near the weather report.
1941 new rookie Russian troop reinforcements should not be placed in the Urals but much further west, maybe near Kazan
ground interdiction should be limited to closer to the front line
frozen Russian units which are surrounded in turn 1 should be given enhanced mp's and immediately unfrozen. Also, in actually, when units unfreeze needs to be fixed. I say 10 hexes to nearest enemy controlled hex.
Partisans: a few thoughts, way to many and a waste. Game should automatically merged them to make them stronger and auto move them closer to repaired rr hexes.
Thanks
Thank you Brian. That is a laundry list of items there [X(]


