ORIGINAL: warspite1
A few questions to the grognards please:
Playing as the Axis I do the convoys and trade agreements and then just leave well alone until preliminary production at the end of the next turn.
Do I do the same for the CW or should I be doing 'stuff'?
For example:
- I look at the Trade Agreement in place between CW and France and call up the detail. I have an NEI oil going to Japan - why am I being shown that? Do I need to amend it?
- What does TS mean in the Location?
- Why would my Canadian, Burmese and one of the Dutch oils suddenly removed the 'Save' order and switched to idle? (on the summary the last two are idle and the Canadian says 'no path'. Why? It was being saved in Calgary last time and so what's the issue now?
- How (if indeed possible) does one change the individual route of a resource?
Thanks for any illumination that can be given!!
1) Looking at this, Germany has declared war on the Netherlands, giving CW control of the Netherlands. The Netherlands has a trade agreement with Japan, to send it two oil. You are shown which oil is being sent.
2) TS means Trade Sent. TR means Trade Received.
3) No one has any idea why production planing does what it does. One has to treat it like a recalcitrant mule: First hit it with a 2x4 to get its attention.
To change the route of the resource, first display the resource on the list in the middle. Then pick "Route" on the buttons on the left. This will rearrange the page. Now pick "1 Route" on the buttons that will appear on the right. Now pick the route you want to change from list of resources. A description of its route will now appear on the left. Set the map to show sea areas. You have done all this to get the picture you show.
Now click on the name of the first sea area you want to change on the list on left. It and all subsequent sea areas should disappear. Then on the map, click on each of the sea areas you want the new route to go through. When you get adjacent to your destination, click in that sea area twice. For example, in the picture you show, click on "Bay of Biscay" on the list on the right. Bay of Biscay should disappear. Now click twice on Faeroes Gap on the map. This will reconnect the route, routing it through the Faeroes gap instead of the Bay of Biscay.
This works for me most of the time. Sometimes production planning is stubborn. If it is, try setting the resource to idle and clearing its defaults. Recompute, and then apply the above proceedure.
I thought I knew how to play this game....