Convoys, Trade Agreements and stuff

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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warspite1
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Convoys, Trade Agreements and stuff

Post by warspite1 »

A few questions to the grognards please:

Playing as the Axis I do the convoys and trade agreements and then just leave well alone until preliminary production at the end of the next turn.

Do I do the same for the CW or should I be doing 'stuff'?

For example:
- I look at the Trade Agreement in place between CW and France and call up the detail. I have an NEI oil going to Japan - why am I being shown that? Do I need to amend it?

- What does TS mean in the Location?
- Why would my Canadian, Burmese and one of the Dutch oils suddenly removed the 'Save' order and switched to idle? (on the summary the last two are idle and the Canadian says 'no path'. Why? It was being saved in Calgary last time and so what's the issue now?

- How (if indeed possible) does one change the individual route of a resource?

Thanks for any illumination that can be given!!

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warspite1
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RE: Convoys, Trade Agreements and stuff

Post by warspite1 »

So I'm listening to Cad908's tutorial and he says that changes in Green are defaults not overrides. I just checked the last turn and the oil saves are defaults (i.e. Green) and so, as far as I can tell, the changes were supposed to stay in place.

I continue on with the video.....

Amending the routes
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Courtenay
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RE: Convoys, Trade Agreements and stuff

Post by Courtenay »

ORIGINAL: warspite1

A few questions to the grognards please:

Playing as the Axis I do the convoys and trade agreements and then just leave well alone until preliminary production at the end of the next turn.

Do I do the same for the CW or should I be doing 'stuff'?

For example:
- I look at the Trade Agreement in place between CW and France and call up the detail. I have an NEI oil going to Japan - why am I being shown that? Do I need to amend it?

- What does TS mean in the Location?
- Why would my Canadian, Burmese and one of the Dutch oils suddenly removed the 'Save' order and switched to idle? (on the summary the last two are idle and the Canadian says 'no path'. Why? It was being saved in Calgary last time and so what's the issue now?

- How (if indeed possible) does one change the individual route of a resource?

Thanks for any illumination that can be given!!
1) Looking at this, Germany has declared war on the Netherlands, giving CW control of the Netherlands. The Netherlands has a trade agreement with Japan, to send it two oil. You are shown which oil is being sent.
2) TS means Trade Sent. TR means Trade Received.
3) No one has any idea why production planing does what it does. One has to treat it like a recalcitrant mule: First hit it with a 2x4 to get its attention.

To change the route of the resource, first display the resource on the list in the middle. Then pick "Route" on the buttons on the left. This will rearrange the page. Now pick "1 Route" on the buttons that will appear on the right. Now pick the route you want to change from list of resources. A description of its route will now appear on the left. Set the map to show sea areas. You have done all this to get the picture you show.

Now click on the name of the first sea area you want to change on the list on left. It and all subsequent sea areas should disappear. Then on the map, click on each of the sea areas you want the new route to go through. When you get adjacent to your destination, click in that sea area twice. For example, in the picture you show, click on "Bay of Biscay" on the list on the right. Bay of Biscay should disappear. Now click twice on Faeroes Gap on the map. This will reconnect the route, routing it through the Faeroes gap instead of the Bay of Biscay.

This works for me most of the time. Sometimes production planning is stubborn. If it is, try setting the resource to idle and clearing its defaults. Recompute, and then apply the above proceedure.
I thought I knew how to play this game....
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Centuur
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RE: Convoys, Trade Agreements and stuff

Post by Centuur »

I calculate the convoy points needed in each sea area and put them there. I don't do anything with the production screen until the thing pops up in the prel. production phase.

I also try not to use defaults or overrides. Only if I really must do so to get maximum production I will do so.

And I still tend to run into problems sometimes, especially if there are a lot of trade agreements in the game...
Peter
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warspite1
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RE: Convoys, Trade Agreements and stuff

Post by warspite1 »

Thanks for the answers chaps. So basically there is nothing I need to be doing in particular - over and above trying to make sure that my convoys are sufficient in number for each assigned task. That I'm being told wonderfully interesting information about what the Dutch are sending Japan under the 'Commonwealth to France' Trade Agreement may be safely ignored [:)]
Now Maitland, now's your time!

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warspite1
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RE: Convoys, Trade Agreements and stuff

Post by warspite1 »

HELP!

I am trying to amend the resources that the CW are sending to France. The program is telling me I have to use resources in the UK but I want to use resources in Canada.

I can't see how I amend this. I keep getting this unhelpful message (unhelpful because I don't know where the default table is and when I press Default it just changes to override and this then gives me this message again.....

Can anyone help me please on how I get the resources from Coventry and Cardiff to NOT be used to supply the French, but for the resources from Rouyn and Sudbury to satisfy this requirement?

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Orm
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RE: Convoys, Trade Agreements and stuff

Post by Orm »

Click on the blue row, see picture, and thenclick on France. Then recomputed.

Then you have to clear the order from the resource it replaced. And recomputed again.

You then might have to go to the French screen and check that it is used...

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warspite1
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RE: Convoys, Trade Agreements and stuff

Post by warspite1 »

Cool beans - thank-you [:)]
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Angeldust2
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RE: Convoys, Trade Agreements and stuff

Post by Angeldust2 »

ORIGINAL: warspite1
So I'm listening to Cad908's tutorial and he says that changes in Green are defaults not overrides. I continue on with the video.....

Hello warspite1,
what is this video you are refering to? Can you provide a link?
Thank you very much
Shannon V. OKeets
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RE: Convoys, Trade Agreements and stuff

Post by Shannon V. OKeets »

ORIGINAL: Angeldust2
ORIGINAL: warspite1
So I'm listening to Cad908's tutorial and he says that changes in Green are defaults not overrides. I continue on with the video.....

Hello warspite1,
what is this video you are refering to? Can you provide a link?
Thank you very much
This is one of the 14 Training Videos accessible from the opening splash screen. It is #13. I did all the other tutorials, but Cad908 was kind enough to do one specifically on Production Planning. After he did that one, I added yet another on the same topic, with some case studies/examples (#14).
Steve

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