No Subhunter bonus

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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MagicMissile
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No Subhunter bonus

Post by MagicMissile »

Upgraded to 1.09. I set up the example I wrote about in my 2 question thread.

I started the 1942 scenario and then I set up 5 convoys UK-US UK-Canada UK-Soviet US-UK US-Soviet I moved out 1 cv and 2 dds that start in Scapa Flow.

2 observations. The subs only made 4 attacks not 5. Not sure why. Also the CV and DDs did not add any subhunter bonus in any of the attacks anyone know why?

/MM

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Marco70
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RE: No Subhunter bonus

Post by Marco70 »

I think the UK-Soviet convoy don‘t ship through the north atlantic. So for me it seems that 4 attacks in the field 107,77 are right.
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MagicMissile
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Post by MagicMissile »

I was thinking that too [:)]. But looking on the map it seems to me all the arctic convoys need to pass a few hexes of North Atlantic.

/MM
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RE: No Subhunter bonus

Post by AlvaroSousa »

Let me know the version. It should be 1.00.091
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MagicMissile
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RE: No Subhunter bonus

Post by MagicMissile »

Yes the latest 1,00,901
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AlvaroSousa
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RE: No Subhunter bonus

Post by AlvaroSousa »

I know we tested this. Is this a 1942 scenario?
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RE: No Subhunter bonus

Post by MagicMissile »

Yes I started a hotseat in 1942 scenario.

/MM
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AlvaroSousa
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RE: No Subhunter bonus

Post by AlvaroSousa »

If it is the 1st turn then no. Production is calculated at the end of a player's turn for the next player.
In this case the UK hasn't moved.

Yes it sucks, it's not fair, you don't have escorts out there. But pursuit was added after the fact.
So I have to modify the scenarios to allow pre existing escorts in lane.

You also need escorts in the lane for it to work. Subhunter doesn't work alone. It supports escorts.
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Omnius
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RE: No Subhunter bonus

Post by Omnius »

While you're improving scenarios please put all separate sub fleets in all scenarios in Raider mode to help the AI and as a convenience to players so we have a little less mundane stuff to remember to change when beginning a new game.
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AlvaroSousa
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RE: No Subhunter bonus

Post by AlvaroSousa »

It automatically does that when raiding. Unless you tell me it isn't
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kennonlightfoot
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RE: No Subhunter bonus

Post by kennonlightfoot »

The 1939 scenario seems to implement all the rules but other scenarios don't necessarially include them. But the only one I know for sure is in the 1940 scenario the Netherlands can be invaded without triggering Belgium joining the Allies.
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RE: No Subhunter bonus

Post by AlvaroSousa »

ORIGINAL: kennonlightfoot

The 1939 scenario seems to implement all the rules but other scenarios don't necessarially include them. But the only one I know for sure is in the 1940 scenario the Netherlands can be invaded without triggering Belgium joining the Allies.

Yea because it's 1940. Axis would be foolish not to invade both.
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AlvaroSousa
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RE: No Subhunter bonus

Post by AlvaroSousa »

I checked the sub hunter on some test games. It is working just the text is missing from hotseat and A.I. games.

Will fix in next patch and the beta.
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MagicMissile
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RE: No Subhunter bonus

Post by MagicMissile »

Unfortunately I am pretty sure I gave the allies one turn to set up escorts but I will try again to make sure.

/MM
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RE: No Subhunter bonus

Post by kennonlightfoot »

Yea because it's 1940. Axis would be foolish not to invade both.

I figured that, but the point was that some rules are tied to scenarios and not to the game engine in general.
In earlier versions there were a number of rules that only showed up in the 39 scenario but not the later ones that had nothing to do with invasion of neutrals.
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