Strange battle in China

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Strange battle in China

Post by Yaab »

Scen 001v5
Allies

The opening battle in Tsingsing yielded a baffling result.
I got soundly beaten but inflicted lots of casualties on Japs,
even though I had tons of (-) modifiers.



Ground combat at Tsingsing (90,40)


Japanese Shock attack

Attacking force 28266 troops, 281 guns, 101 vehicles, Assault Value = 905
Defending force 2557 troops, 16 guns, 0 vehicles, Assault Value = 112

Japanese adjusted assault: 611
Allied adjusted defense: 13

Japanese assault odds: 47 to 1 (fort level 1)

Japanese forces CAPTURE Tsingsing !!!

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), morale(-)experience(-)
Attacker: shock(+)

Japanese ground losses:
2002 casualties reported
Squads: 5 destroyed, 208 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 26 disabled

Allied ground losses:
975 casualties reported
Squads: 40 destroyed, 105 disabled
Non Combat: 15 destroyed, 14 disabled
Engineers: 3 destroyed, 1 disabled
Guns lost 8 (4 destroyed, 4 disabled)
Units retreated 1

Assaulting units:
41st Division
37th Division
4th Ind.Mixed Brigade
6th Medium Field Artillery Regiment

Defending units:
1/19th Chinese Corps
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BBfanboy
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RE: Strange battle in China

Post by BBfanboy »

Never heard of Tsingsing and it is not on the base list in stock, so I cannot check the terrain type.
It looks to me like your unit fled before the full weight of combat fell on it. The terrain may have helped them survive the initial firing (artillery) and allowed them to inflict lots of casualties before running - I am guessing wooded rough terrain, or maybe mountain. You got good die rolls too.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Yaab
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RE: Strange battle in China

Post by Yaab »

It is a base added by AndyMac in his updated scen001. The terrain is Mountain.

Actually, my rolls were dire. You alwyas benefit from the terrain(+) modifier, so all other rolls went against me, yet still I inflicted 2000 casualties on the Japs. I checked my notes for this battle, and the previous casualties record was 400. Go figure
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RangerJoe
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RE: Strange battle in China

Post by RangerJoe »

The enemy also shock attacked which can drastically increase their damage. At the start of that battle, the raw AV as about 8:1 in the enemy's favor and then yours was tripled due to the terrain plus another 20% due to the level 1 forts.
Seek peace but keep your gun handy.

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Psaeko
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RE: Strange battle in China

Post by Psaeko »

Do note that the enemy suffered relatively few destructions. With some support, those Japanese disabled squads can be recovered relatively quickly compared to complete destruction.

EDIT: To add onto that, it is always useful to remember that the final AV comparison only decides the final battle result (retreat, fort reduction, collapsing assault). Devices in LCUs deal their damage independently from that. A good example is Japanese tank action against Chinese units that lack AT weaponry. An assault might end with odds stacked heavily against the Japanese, but end in the suppression or destruction of a large number of Chinese squads with barely any tank losses. That is one of the reason I've seen Alfred and other veterans argue against looking at AV scores as the end-all for troop strength.
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rustysi
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RE: Strange battle in China

Post by rustysi »

plus another 20% due to the level 1 forts.

Level one forts are a 10% boost.
It is seldom that liberty of any kind is lost all at once. Hume

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rustysi
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RE: Strange battle in China

Post by rustysi »

Never heard of Tsingsing and it is not on the base list in stock

Sing Sing is a prison in upstate NY. Its not on the map because its in the eastern USA.[:D]
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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rustysi
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RE: Strange battle in China

Post by rustysi »

All that said, I don't really see anything unusual about the battle.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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RE: Strange battle in China

Post by RangerJoe »

ORIGINAL: rustysi
plus another 20% due to the level 1 forts.

Level one forts are a 10% boost.

I thought that it was 20% per level of forts. I will have to check. Thank you.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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RE: Strange battle in China

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: rustysi
plus another 20% due to the level 1 forts.

Level one forts are a 10% boost.

I thought that it was 20% per level of forts. I will have to check. Thank you.
I am remembering the same as rustysi - 10% for the first level and 15% for the next level and 20% per level thereafter? I remember pegging level 5 forts as the point where you get past a full 1X increase in defensive AV.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: Strange battle in China

Post by RangerJoe »

ORIGINAL: BBfanboy

ORIGINAL: RangerJoe

ORIGINAL: rustysi



Level one forts are a 10% boost.

I thought that it was 20% per level of forts. I will have to check. Thank you.
I am remembering the same as rustysi - 10% for the first level and 15% for the next level and 20% per level thereafter? I remember pegging level 5 forts as the point where you get past a full 1X increase in defensive AV.

I looked in a pdf manual plus I searched for "fortification" and "defensive bonus" but I could not find the percentages.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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jdsrae
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RE: Strange battle in China

Post by jdsrae »

I made these notes for myself back in 2017, but subtract marks because I didn't include the reference.

Oops, let me just shrink that image...



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RangerJoe
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RE: Strange battle in China

Post by RangerJoe »

Thank you.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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geofflambert
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RE: Strange battle in China

Post by geofflambert »

Made a copy of that jdsrae, thanks.

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Yaab
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RE: Strange battle in China

Post by Yaab »

ORIGINAL: rustysi

All that said, I don't really see anything unusual about the battle.

Normally, this opening battle goes like this:


Ground combat at Tsingsing (90,40)


Japanese Shock attack

Attacking force 28266 troops, 281 guns, 101 vehicles, Assault Value = 905
Defending force 2557 troops, 16 guns, 0 vehicles, Assault Value = 112

Japanese adjusted assault: 720
Allied adjusted defense: 13

Japanese assault odds: 55 to 1 (fort level 1)
Japanese forces CAPTURE Tsingsing !!!

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
177 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2348 casualties reported
Squads: 83 destroyed, 52 disabled
Non Combat: 44 destroyed, 11 disabled
Engineers: 6 destroyed, 0 disabled
Guns lost 17 (8 destroyed, 9 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
41st Division
37th Division
4th Ind.Mixed Brigade
6th Medium Field Artillery Regiment

Defending units:
1/19th Chinese Corps
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rustysi
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RE: Strange battle in China

Post by rustysi »

Normally, this opening battle goes like this:

I see several less (-)'s up there, could just be more die rolls passed.

Besides what's normal in this game? I stopped looking for that a long time ago.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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RangerJoe
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RE: Strange battle in China

Post by RangerJoe »

Besides what's normal in this game? . . .

To expect the unexpected.[;)]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Alfred
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RE: Strange battle in China

Post by Alfred »

ORIGINAL: RangerJoe
Besides what's normal in this game? . . .

To expect the unexpected.[;)]

No one expects the Spanish Inquisition. But really they should if answerable to Madrid.

Alfred
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Yaab
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RE: Strange battle in China

Post by Yaab »

For a momemnt I thought my good shooting was owing to Japs overstacking the hex.

I play with the stacking limits. The hex stacking limit is 35,000. Jap troops in total occupy 34,000 space. Does land overstacking only incur supply penalties? Seems to me it could also work like an overstacked airfield being bombarded by ships - more casualties for overstacking side.
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