Ne4w game v Desertwolf

Post descriptions of your brilliant victories and unfortunate defeats here.

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RangerJoe
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RE: Disaster in the North

Post by RangerJoe »

The opponent loses on the VPs when the unit is disbanded but not destroyed. The enemy loses on any experience gained by not destroying the units. Those are the opportunity costs to the enemy of having weaker defenses to attack that is offset by a weaker offensive capability of the enemy to defend against.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

Huh ???

He only loses VP's if he destroys my army and he wont do that

I have 800k supply and 7,000 AV behind lvl 6 forts in bad terrain and if he looks to get through that I have lvl 9 forts in my fall back base.

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RangerJoe
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RE: Disaster in the North

Post by RangerJoe »

If you disband the unit, the enemy does not get VPs. If the enemy destroys the unit, the enemy does get VPs. In both cases, the unit can come back.

When you disband a unit that has not been attacked, the enemy loses out on the VPs and the experience gained by his units. In this case, the defense can be weakened at no actual cost to the enemy. There is no supply cost to the enemy and his units are still as functional as they were before.

When the enemy destroys the unit, the enemy gets the VPs from the destroyed devices and his units gain experience but the enemy may also lose devices plus the enemy also use supplies which may be precious. Then his nits have to heal which will also cost supplies and may not be able to function in an offensive manner for awhile.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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GetAssista
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RE: Disaster in the North

Post by GetAssista »

ORIGINAL: Andy Mac
Huh ???

He only loses VP's if he destroys my army and he wont do that

I have 800k supply and 7,000 AV behind lvl 6 forts in bad terrain and if he looks to get through that I have lvl 9 forts in my fall back base.
It was done before in PBEM, it can be done again. 800k supply is still a manageable number, and you don't (or soon will not) have supply generation in place. A year of bombing and bombardments will whittle it down. Even with big Vlad CD guns (no replacements for those btw) BB bombardments will go through unscathed most of the time and man those can be damaging to supply. For both sides :)
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

Unlikely in a scen 1 game would cost him too much but if I am wrong I am wrong I am very confident on holding the southern pocket - albeit I am not sure what it actually gets me
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

Things I dont like about the Soviet ORBAT/Situation having never really played it through before

1. No Fighter replacements at all is just wrong - should be at least a drip of replacements even if biplanes made surplus elsewhere especially when you get to 43
2. Should have put an activation convoy similar to the death lines for other factions
3. Its wrong that other allied aircraft are interned after activation - RAF units operated at Murmansk and USAAF aircraft ocasionally landed in Soviet bases severely limits felxibility per 1 above
4. No movement or redeployment at all pre activation is just stupid.
5. On the other hand land replacements and arty replacements are just crazy high.

You can clearly see it was never intended that the Soviets get activated until 45
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

Anyway we play it as we find it
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

Trans Baikal Front is now digging in for all they are worth in bad terrain I have about 6k AV with about another 1k forming in the rear every day that passes more of the army has dug in and awaits the test to come

AA is concentrated to support and keep his air force away
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RangerJoe
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RE: Disaster in the North

Post by RangerJoe »

ORIGINAL: Andy Mac

Things I dont like about the Soviet ORBAT/Situation having never really played it through before

1. No Fighter replacements at all is just wrong - should be at least a drip of replacements even if biplanes made surplus elsewhere especially when you get to 43
2. Should have put an activation convoy similar to the death lines for other factions
3. Its wrong that other allied aircraft are interned after activation - RAF units operated at Murmansk and USAAF aircraft ocasionally landed in Soviet bases severely limits felxibility per 1 above
4. No movement or redeployment at all pre activation is just stupid.
5. On the other hand land replacements and arty replacements are just crazy high.

You can clearly see it was never intended that the Soviets get activated until 45

Well, now you know somethings to add during the next scenario update/. [;)]

But another thing for the scenario update, if one should be done, would be to add "dumps" of BT-7s and T-26 into the pools as those were phased out in Europe.

One thing to add for the Japanese might be "White" Russian units if that is possible. Especially depending upon how far they go, considering where the gulags might be.

Is it possible to move units from Alma Alta to China? If so, that could open another front and threaten Chungking . . . [:'(]
It could also allow Allied air units to support the Soviet ground forces . . . [:'(]
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

ORIGINAL: RangerJoe

ORIGINAL: Andy Mac

Things I dont like about the Soviet ORBAT/Situation having never really played it through before

1. No Fighter replacements at all is just wrong - should be at least a drip of replacements even if biplanes made surplus elsewhere especially when you get to 43
2. Should have put an activation convoy similar to the death lines for other factions
3. Its wrong that other allied aircraft are interned after activation - RAF units operated at Murmansk and USAAF aircraft ocasionally landed in Soviet bases severely limits felxibility per 1 above
4. No movement or redeployment at all pre activation is just stupid.
5. On the other hand land replacements and arty replacements are just crazy high.

You can clearly see it was never intended that the Soviets get activated until 45

Well, now you know somethings to add during the next scenario update/. [;)]

But another thing for the scenario update, if one should be done, would be to add "dumps" of BT-7s and T-26 into the pools as those were phased out in Europe.

One thing to add for the Japanese might be "White" Russian units if that is possible. Especially depending upon how far they go, considering where the gulags might be.

Is it possible to move units from Alma Alta to China? If so, that could open another front and threaten Chungking . . . [:'(]
It could also allow Allied air units to support the Soviet ground forces . . . [:'(]

A scen update cannot really fix the above

I could leave a trickle of obsolete air replacements easily enough and reduce soviet device replacements etc etc

The others are unfortunately in the code and Michael after his sterling efforts is now long retired from AE exe updates
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

I would really like to pull back most of Tran Baikal's arty force I dont think it will add much to the coming fight as the terrain is rough and will be a supply hog - I will leave it in place for a few months and see what happens
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RangerJoe
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RE: Disaster in the North

Post by RangerJoe »

I thought that you could add units like those "CD" units which dump a bunch of devices into the pools.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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29000Kevin
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RE: Disaster in the North

Post by 29000Kevin »

The official theme of this AAR meanwhile.

https://youtu.be/2z5rMNH_yTI



I also may or may not have attempted to write an incredibly long comment but then accidentally deleted it without saving it...
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

ORIGINAL: RangerJoe

I thought that you could add units like those "CD" units which dump a bunch of devices into the pools.

Yeah you can but there is no soviet trigger point ie no line of death
29000Kevin
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RE: Disaster in the North

Post by 29000Kevin »

ORIGINAL: Andy Mac

ORIGINAL: RangerJoe

I thought that you could add units like those "CD" units which dump a bunch of devices into the pools.

Yeah you can but there is no soviet trigger point ie no line of death

It sucks for the Soviet Air that the Line of Death doesn't exist but oh well but really a situation where the Japanese control all of China, Most of India, Northern Australia, the entire SRA, Philippines, Marshall + Gilbert + Mariana Islands, the Fiji Islands + Pago + New Caledonia, the Aleutian islands, Western Alaska and Bloody Siberia all at the same bloody time is unprecedented for a SENARIO 1 Japan to ever accomplish in one PBEM.

This game is one of those very rare exceptional cases where their is a clear lacking in the Map that needs to be addressed.
Andy Mac
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RE: Disaster in the North

Post by Andy Mac »

Dont worry they wont hold all of that for much longer 45 - 60 days and I will be ready for Operation Hydra a massive multi Corps offensive to crush the Japanese invaders in India 6 Full Corps one fully armoured backed by massive LBA in open terrain......
Dili
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RE: Disaster in the North

Post by Dili »

Sent a PM Andy.
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Bif1961
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RE: Disaster in the North

Post by Bif1961 »

To BBFanboy: My point is the opposite, the opponent gets no VPs when he withdraws units because he cannot destroy and gains no experience for his units because they can't attack them and destroy them.
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BBfanboy
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RE: Disaster in the North

Post by BBfanboy »

ORIGINAL: Bif1961

To BBFanboy: My point is the opposite, the opponent gets no VPs when he withdraws units because he cannot destroy and gains no experience for his units because they can't attack them and destroy them.
OK, good - that's the way I thought it would work but I wasn't sure that's what your previous post was saying. All good now - thanks for confirming.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
29000Kevin
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RE: Disaster in the North

Post by 29000Kevin »

I want to ask these questions, its a grim one but what is the state of the Soviet Navy and Merchant Marine...?

Is their any hope of escape for it? Especially for when the Cruiser Reinforcement's arrive, when does the Soviet Navy even gets the rest of its Navy, 1945 or earlier?

Is it even possible to rebase the endangered Soviet Submarines, which I barely ever see the Silhouettes of in this game.
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