Counters
Moderator: Joel Billings
Counters
Please, someone, could a talented modder artist improve the basic design of unit counters. It seems that all aspects of the game got an excellent rework...except the counters.
I am no graphic artist myself. But please, some modder friend, update it with something more polished and subtle than vanilla.
Thank you.
I am no graphic artist myself. But please, some modder friend, update it with something more polished and subtle than vanilla.
Thank you.
- Attachments
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- WITE2KelCounters.zip
- (341.64 KiB) Downloaded 172 times
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
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- Posts: 46
- Joined: Thu Mar 25, 2021 3:02 pm
RE: Counters
and it would be very nice to have different counters for German Light Infantry divisions. NATO symbol for light infantry is just Infantry with an "L" in the center bottom.
RE: Counters
The files involved are the 6 .tga files that start with Counter, CounterSheet, and CounterDropShadow in the dat\Art\Units folder.
And a bit of adjustment to the FontConfig.txt for the numeric values
Using jison files as a start, the work seems quite simple.
Sorry that I can't do it, my eyes are not good enough anymore to do the thing.
And a bit of adjustment to the FontConfig.txt for the numeric values
Using jison files as a start, the work seems quite simple.
Sorry that I can't do it, my eyes are not good enough anymore to do the thing.
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
Without changing the actually counter graphics you can use my font settings (or something similar) you can see my changes just by editing the fonts. In my case I use fonts that are a little more like the old board game fonts from the 70's.
Some examples:



Some examples:




Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Counters
More than light infantry symbol, is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.


- Attachments
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- gercaunters.jpg (728.34 KiB) Viewed 2225 times
RE: Counters
>you can see my changes just by editing the fonts
Hi Zovs,
Yes your font has the nostalgic slightly smoother design feel of those boardgames I loved so much too. Could you join the name of the font you use (or the Fontconfig.txt) as an attachment ?
Thank you
>different counters set for the Soviet
Hi 821 Bobo,
Your german symbols are fine. Having a choice between different countersets would be a welcome addition.
Hi Zovs,
Yes your font has the nostalgic slightly smoother design feel of those boardgames I loved so much too. Could you join the name of the font you use (or the Fontconfig.txt) as an attachment ?
Thank you
>different counters set for the Soviet
Hi 821 Bobo,
Your german symbols are fine. Having a choice between different countersets would be a welcome addition.
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
I totally agree for the correct NATO symbol concerning light infantry.
RE: Counters
Kel,
Here is the link:
https://www.matrixgames.com/forums/tm.asp?m=4988051
Scroll to the bottom where I posted the latest version. You'll have to download Hack fonts.
Here is the link:
https://www.matrixgames.com/forums/tm.asp?m=4988051
Scroll to the bottom where I posted the latest version. You'll have to download Hack fonts.

Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
RE: Counters
I am toying with the TGA to try adapt a gg1 mod and get rid of two-colors counters (lufwaffe, non-elite ss..) and "yellow italians" , so I opened the foles and the nato simbol for light inf (inf with an L) is included in the counter tga, but it seems the german light divisions are classified as infantry in the scenario , as the engine does nt take the simbol
zoom4

zoom3

I tried to give thickness in zoom3 not yet decided between both (I had to lower font size from 8 to 7 in this level)
unit box

the counters are not mine, took them from my old GG1 tga files and cannot even remenber wich mod used for that...
zoom4
zoom3
I tried to give thickness in zoom3 not yet decided between both (I had to lower font size from 8 to 7 in this level)
unit box
the counters are not mine, took them from my old GG1 tga files and cannot even remenber wich mod used for that...
- Attachments
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- Units.zip
- (453.5 KiB) Downloaded 88 times
RE: Counters
Ok, here is my proposal, after some toying with the gimp and reworking of old wite1 counters


- Attachments
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- Kelcounterssample.jpg (158.95 KiB) Viewed 2240 times
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
The counters files (backup original files then paste in Dat/Art/Units).
- Attachments
-
- WITE2KelCounters.zip
- (340.29 KiB) Downloaded 141 times
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
The font files (map : Bahnschrift SemiLight, counters MS Sans Serif)
- Attachments
-
- GuiFonts.zip
- (1.26 KiB) Downloaded 105 times
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
...a closer look to the quasi historical map font (Bahnschrift SemiLight)


- Attachments
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- Kelmapfontsample.jpg (200.91 KiB) Viewed 2324 times
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
ORIGINAL: 821Bobo
More than light infantry symbol, is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.
![]()
That German color for some reason reminds me of the old Avalon Hill board game France 1940.
RE: Counters
Love that squared NATO simbols!
Applied them with some minor changes (HQs, SEC and fort units) and different backs (no diagonal two colors)
Did only applied the new font to map , not to counters, these are 44 and 36 examples

Applied them with some minor changes (HQs, SEC and fort units) and different backs (no diagonal two colors)
Did only applied the new font to map , not to counters, these are 44 and 36 examples

- Attachments
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- mostra.jpg (147.07 KiB) Viewed 2299 times
RE: Counters
I love the different hq symbols!
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
RE: Counters
...is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.
Agree, I think it can be solved if someone knows how the engine choose between black set of "size" markers and White ones in the TGA files (XX,III and so on) and a way to tool on that choosing involving side.
- goldfinger35
- Posts: 150
- Joined: Thu Jan 01, 2009 4:59 pm
RE: Counters
ORIGINAL: Kel
The counters files (backup original files then paste in Dat/Art/Units).
Counters
This looks great. Thanks!
Edit: only slight problem is that IMO you shouldn't used blur
RE: Counters
You are right. This blur was present on the old wite1 mod, that I use as a base. I'll clean it. May take some time.
Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.