Counters

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Kel
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Counters

Post by Kel »

Please, someone, could a talented modder artist improve the basic design of unit counters. It seems that all aspects of the game got an excellent rework...except the counters.
I am no graphic artist myself. But please, some modder friend, update it with something more polished and subtle than vanilla.
Thank you.
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WITE2KelCounters.zip
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Floxolydian
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RE: Counters

Post by Floxolydian »

and it would be very nice to have different counters for German Light Infantry divisions. NATO symbol for light infantry is just Infantry with an "L" in the center bottom.
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Kel
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RE: Counters

Post by Kel »

The files involved are the 6 .tga files that start with Counter, CounterSheet, and CounterDropShadow in the dat\Art\Units folder.
And a bit of adjustment to the FontConfig.txt for the numeric values
Using jison files as a start, the work seems quite simple.
Sorry that I can't do it, my eyes are not good enough anymore to do the thing.
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Zovs
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RE: Counters

Post by Zovs »

Without changing the actually counter graphics you can use my font settings (or something similar) you can see my changes just by editing the fonts. In my case I use fonts that are a little more like the old board game fonts from the 70's.

Some examples:

Image

Image

Image
Image
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821Bobo
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RE: Counters

Post by 821Bobo »

More than light infantry symbol, is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.

Image
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gercaunters.jpg
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Kel
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RE: Counters

Post by Kel »

>you can see my changes just by editing the fonts

Hi Zovs,
Yes your font has the nostalgic slightly smoother design feel of those boardgames I loved so much too. Could you join the name of the font you use (or the Fontconfig.txt) as an attachment ?
Thank you

>different counters set for the Soviet
Hi 821 Bobo,
Your german symbols are fine. Having a choice between different countersets would be a welcome addition.
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Rodwen67
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RE: Counters

Post by Rodwen67 »

I totally agree for the correct NATO symbol concerning light infantry.
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Zovs
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RE: Counters

Post by Zovs »

Kel,

Here is the link:

https://www.matrixgames.com/forums/tm.asp?m=4988051

Scroll to the bottom where I posted the latest version. You'll have to download Hack fonts.
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vilcum
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RE: Counters

Post by vilcum »

I am toying with the TGA to try adapt a gg1 mod and get rid of two-colors counters (lufwaffe, non-elite ss..) and "yellow italians" , so I opened the foles and the nato simbol for light inf (inf with an L) is included in the counter tga, but it seems the german light divisions are classified as infantry in the scenario , as the engine does nt take the simbol

zoom4
Image

zoom3
Image

I tried to give thickness in zoom3 not yet decided between both (I had to lower font size from 8 to 7 in this level)

unit box
Image

the counters are not mine, took them from my old GG1 tga files and cannot even remenber wich mod used for that...


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Units.zip
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Kel
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RE: Counters

Post by Kel »

Ok, here is my proposal, after some toying with the gimp and reworking of old wite1 counters



Image
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Kelcounterssample.jpg
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Kel
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RE: Counters

Post by Kel »

The counters files (backup original files then paste in Dat/Art/Units).

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WITE2KelCounters.zip
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Kel
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RE: Counters

Post by Kel »

The font files (map : Bahnschrift SemiLight, counters MS Sans Serif)
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GuiFonts.zip
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Kel
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-

Post by Kel »

-
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Kel
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RE: Counters

Post by Kel »

...a closer look to the quasi historical map font (Bahnschrift SemiLight)

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Kelmapfontsample.jpg
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M60A3TTS
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RE: Counters

Post by M60A3TTS »

ORIGINAL: 821Bobo

More than light infantry symbol, is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.

Image

That German color for some reason reminds me of the old Avalon Hill board game France 1940.
vilcum
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RE: Counters

Post by vilcum »

Love that squared NATO simbols!

Applied them with some minor changes (HQs, SEC and fort units) and different backs (no diagonal two colors)

Did only applied the new font to map , not to counters, these are 44 and 36 examples



Image
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mostra.jpg
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Kel
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RE: Counters

Post by Kel »

I love the different hq symbols!
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vilcum
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RE: Counters

Post by vilcum »

...is needed different counters set for Soviets. Some time ago I tried to make German historical symbols but doesn't look good when Soviets units show Schwartz Weiss Rot too.


Agree, I think it can be solved if someone knows how the engine choose between black set of "size" markers and White ones in the TGA files (XX,III and so on) and a way to tool on that choosing involving side.
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goldfinger35
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RE: Counters

Post by goldfinger35 »

ORIGINAL: Kel

The counters files (backup original files then paste in Dat/Art/Units).

Counters

This looks great. Thanks!
Edit: only slight problem is that IMO you shouldn't used blur
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Kel
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RE: Counters

Post by Kel »

You are right. This blur was present on the old wite1 mod, that I use as a base. I'll clean it. May take some time.
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