Various unit Errata

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Great_Ajax
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RE: Various unit Errata

Post by Great_Ajax »

I separated the 39th and 41st Divisions. The 41st Fortress now rebuilds from scratch in Western Europe before deploying to the Balkans a few turns later.

Trey
ORIGINAL: Denniss

only the Stab of the disbanded 39th inf div was used for the 41th fortress div, the subordinate units were already existing and regrouped as div. In 1/45 it reorganized as infantry div by using further units withdrawn from Greece.
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RC01214
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RE: Various unit Errata

Post by RC01214 »

Most Soviet Divisions and on map Corps units have an Engineer-Sapper Squad element (0733) that is actually a labor squad. The Engineer-Sapper Battalion (1084) and Regiment (1081), along with the Mot. Engineer-Sapper Battalion (2033) off map support units are also affected by this element issue.
The Assault Engineer-Sapper Brigade is the only unit that is not affected.
Should they be the Sapper Squad (0800) or Assault Engineer-Sapper Squad (0799) elements instead, or is this intended to reflect the shortage of engineers that the USSR had during the early war?
Also, are the 41 and 43 Engineer-Sapper Brigades (1076 and 1077) supposed to be construction units or engineer units? They seem to be redundant compared to the 41 RR Construction Brigade (1087).
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Great_Ajax
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RE: Various unit Errata

Post by Great_Ajax »

Its WAD.

The designers programmed this game so that 'Engineer' classes use the doctrinal German use of pioneers as the standard in combat resolution. Actually, the German doctrinal use of Sturm Pioneers which includes close assault of fortifications was rather unique and not standard across all armies. The Soviets didn't adopt this kind of close assault until mid 1943 with the introduction of their Assault Engineers.

I'm not satisfied with the two extremes that are offered in building these units as engineers are either sturm pioneers trained for destroying enemy fortifications or construction/labor. There needs to be a middle class called 'Combat Engineers' which fall short of conducting massive assaults but will fight in defensive situations. In the end, I chose the Engineer-Sappers to be labor squads instead of German-like assault pioneers until the Assault Engineer-Sappers show up in mid 1943.

Trey
ORIGINAL: RC01214

Most Soviet Divisions and on map Corps units have an Engineer-Sapper Squad element (0733) that is actually a labor squad. The Engineer-Sapper Battalion (1084) and Regiment (1081), along with the Mot. Engineer-Sapper Battalion (2033) off map support units are also affected by this element issue.
The Assault Engineer-Sapper Brigade is the only unit that is not affected.
Should they be the Sapper Squad (0800) or Assault Engineer-Sapper Squad (0799) elements instead, or is this intended to reflect the shortage of engineers that the USSR had during the early war?
Also, are the 41 and 43 Engineer-Sapper Brigades (1076 and 1077) supposed to be construction units or engineer units? They seem to be redundant compared to the 41 RR Construction Brigade (1087).
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RC01214
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RE: Various unit Errata

Post by RC01214 »

In that case, should the Axis Minor engineer units also be classed as labor squads, since they might also fall into the grey area of Combat Engineers?
jlbhung
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RE: Various unit Errata

Post by jlbhung »

ORIGINAL: Great_Ajax

... In the end, I chose the Engineer-Sappers to be labor squads instead of German-like assault pioneers until the Assault Engineer-Sappers show up in mid 1943.

In this case, shouldn't the Soviet OBs use the "Assault" type sappers (element 799) [Edited to make it more precise] after mid-1943? I find that the Soviet OBs are still using the labor type sappers.
Denniss
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RE: Various unit Errata

Post by Denniss »

AFAIR soviets used specialized engineer units for attack operations, those were not integral parts of standard formations.
In WitE1 these were the onmap units nobody used and most got disbanded by players.
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MechFO
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RE: Various unit Errata

Post by MechFO »

Hungarian

I Hun Corps
1 Res Div
2 Res Div
11 Res Div
14 Res Div
15 Res Div
17 Res Div
22 Res Div
26 Res Div
9th Border Brigade

Have 113 turn freeze timer at turn 138. This means they are effectively out of the game. Don't know if this is WAD.
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Great_Ajax
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RE: Various unit Errata

Post by Great_Ajax »

Its WAD. They get activated when the Soviets get into Hungary.
ORIGINAL: MechFO

Hungarian

I Hun Corps
1 Res Div
2 Res Div
11 Res Div
14 Res Div
15 Res Div
17 Res Div
22 Res Div
26 Res Div
9th Border Brigade

Have 113 turn freeze timer at turn 138. This means they are effectively out of the game. Don't know if this is WAD.
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