This was the score last time.

Moderator: Joel Billings


ORIGINAL: Hardradi
The rail routes north and northeast are still in your control. The one to the east to Kaunus (cant really see it) looks to be in your ZOC. That will slow but not stop the any repair in that direction as well. You also have units on this line where in heads northeast of Vilnius. Good results for you.
Looks like the majority of the Panzers and Motorised are in the east.
Surprised he didn’t leave his pocketed units on rail line to deny the 70% chance of free conversion by compelling combat.

IMO it is good play by Axis to pocket units on T1 rather than rout/shatter all the ones on the border.
Not sure what you mean by this. The important rail line is the double going north to Pskov. I have occupied two hexes of this that were inside the pocket. North of Daugavapils it could be occupied but that is going to cost a unit for every hex, I don't think that is worth the price.

ORIGINAL: tyronec
IMO it is good play by Axis to pocket units on T1 rather than rout/shatter all the ones on the border.
ORIGINAL: tyronec
If you shatter the forts on T1 then often half the guys escape, plus the kills go into the wounded pool. So it is better to pocket if you can manage it.
I don't know what Xhoel is doing with his FBD, but I would send it up the double line to Pskov. The single rail line through Riga and on North can be repaired in time by SUs, and there are several routes to Riga any of which will do. Plus you get naval supply into the ports. So it is just not important in RtL. In the Campaign yes, Axis want to link up the coast but again any route will do.
ORIGINAL: Seminole
ORIGINAL: Seminole
Surprised he didn’t leave his pocketed units on rail line to deny the 70% chance of free conversion by compelling combat.
I disagree with this. Xhoel had a slip up which allowed me to break the pocket on T1, that doesn't mean it was the wrong strategy - what it means is he made a mistake with screening the pocket (which is all too easy, it has happened to me more than once). The answer is to be very careful with your pockets, in particular on T1. Which almost certainly means you need to have a hot seat practise run through and check it out from the Soviet side.Doesn't look like the pocketing worked out very well turn 1. Yes, there are some benefits of not route/shatter units on the border. I use it myself but this scenerio is about speed & depth. By routing those to either routeable spots on the map you can better control the Soviets on the map. As for shatter they are out of the way. Another benefit is the German units are deeper into mother Russia rather then sitting at the border waiting to make the Soviet unit surrender by waiting yet another turn. If this was taken care of on turn 1 with getting them in the correct place the Germans would have been much further along than playing "cleanup" turn 2 and watching the Soviet solidify. IMO it is a bad move and could come back to haunt the Germans.

Again I disagree. Getting rail repair to Riga is not important, Axis can get lots of supplies there by sea. I don't know what Xhoel's rail plan is but if it were me I would be using SUs to repair up the coast (the Western black line) and the FBD for the double line to Pskov. Actually you don't even need to connect to Riga and it may be better just to repair North from the ports, but it depends on what rail damage there is. If that is what he is doing then I don't see much to criticize in either of our play.Yes, the central line appeared ripe for it and possibly the coastal and the right double track as well. The FBD must have moved towards Kaunus but would have had to enter enemy ZOC (assuming Axis units were posted along the track) slowing it down.
Not clearing the border regions around and up all the three main rails routes limits your options for quick and effective rail repair particularly if you want to get to Riga ASAP.




