Range by hex

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rhinobones
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RE: Range by hex

Post by rhinobones »

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jmlima
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RE: Range by hex

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...
jmlima
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RE: Range by hex

Post by jmlima »


ORIGINAL: rhinobones
... Certainly, appears that the ability to identify targets thins out as you go from the observer.

Regards


In % yes, in absolute numbers, no. Think therein lies the issue. Should it be easier to identify one unit close or 10 afar? One test show it's easier to identify 10 afar.

What's more interesting is that your two tests provide different results. Now that is what I would like to see explained. One provides a logical decrease of recon with distance, the other does not.
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golden delicious
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RE: Range by hex

Post by golden delicious »

ORIGINAL: rhinobones

In your example the numbers are what they are, however, in the outer ring only 4 of 24 units are spotted and the space between spotted units increases proportionally. Certainly, appears that the ability to identify targets thins out as you go from the observer.

What?

It's not a statistically significant sample, but the screenshot shows:
1 out of 12 units at 2 hexes
2 out of 18 units at 3 hexes
4 out of 24 units at 4 hexes

These resolve quite happily to 1/12th, 1/9th and 1/6th. It shows the opposite of what you say it shows.
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golden delicious
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RE: Range by hex

Post by golden delicious »

Incidentally, the manual also says peaks give a boost to detection of units up to 40km away from the unit sitting on the hex. So, if you fudge the map scale a bit (let's say say 40km actually means 5km, for example) you could cover it in peaks and get a good result- provided the battlefield is flat and featureless.
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