
The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Moderator: Shannon V. OKeets
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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- 113.jpg (818.13 KiB) Viewed 430 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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- 114.jpg (859.49 KiB) Viewed 430 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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- 115.jpg (1.27 MiB) Viewed 430 times
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
ORIGINAL: Orm
And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]
Grump. [:(]
Edit: It was the first Jul/Aug turn in a '41 Barbarossa.
Weather rolls have to be nothing but 10s with +2 modifiers
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Yes. But it isn't that un likely as it sounds. The premise for it is that the turn begins with a modified 12. Then it is 10% chance that it is the same weather again. And in the game I remember the Allies all passed on their 2nd impulse, and ended the turn. Germany had two bad weather impulses. And then I felt like it was game over. The bad weather is one thing. The truly horrible thing is that the turn marker advances twice as fast.
Anyway. It didn't happen now. [:)] And I hope I never see it again. Regardless on what side I am on. I don't mind seeing bad weather. But a modified 12 in Jul/Aug is something I truly dislike.
Anyway. It didn't happen now. [:)] And I hope I never see it again. Regardless on what side I am on. I don't mind seeing bad weather. But a modified 12 in Jul/Aug is something I truly dislike.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
ORIGINAL: ssiviour
ORIGINAL: Orm
And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]
Grump. [:(]
Edit: It was the first Jul/Aug turn in a '41 Barbarossa.
Weather rolls have to be nothing but 10s with +2 modifiers
Sounds like my expected result when I am playing the Axis in 1940-41 or the Allies in 1944. [:)]
I thought I knew how to play this game....
- toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
No Declarations of War
No Minor Aligned
Actions;
Land: Japan
Combined: Germany
Naval: Italy
No Port Attacks
Naval Air;
Germany: Nav based in Calais flys into3 box of North Sea
Italy: Both Ftr's Fly escort into 2 box of West Med
Japan:

Impulse #1 (Axis)
No Declarations of War
No Minor Aligned
Actions;
Land: Japan
Combined: Germany
Naval: Italy
No Port Attacks
Naval Air;
Germany: Nav based in Calais flys into3 box of North Sea
Italy: Both Ftr's Fly escort into 2 box of West Med
Japan:

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- toenailthehun
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- Location: Sydney
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Movement;
Germany: Task Force in Konigsberg sails into 3 box of Baltic Sea
Trn has loaded Mtn Corp, Amp has loaded 6-4 Inf from Danzig

Impulse #1 (Axis)
Naval Movement;
Germany: Task Force in Konigsberg sails into 3 box of Baltic Sea
Trn has loaded Mtn Corp, Amp has loaded 6-4 Inf from Danzig

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- toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Movement (Cont);
Italy: Escorts sail from La Spezia into Italian Coast Zone

Impulse #1 (Axis)
Naval Movement (Cont);
Italy: Escorts sail from La Spezia into Italian Coast Zone

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- toenailthehun
- Posts: 651
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Movement (Cont);
Italy: CA Gorizia sails from La Spezia to 4 box in East Med
CP sails to East Med
CA San Giorgio sails from Tobruk to 0 box in East Med

Impulse #1 (Axis)
Naval Movement (Cont);
Italy: CA Gorizia sails from La Spezia to 4 box in East Med
CP sails to East Med
CA San Giorgio sails from Tobruk to 0 box in East Med

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- toenailthehun
- Posts: 651
- Joined: Wed Feb 03, 2016 7:35 pm
- Location: Sydney
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Movement (Cont)
Italy: Subs out of La Spezia slip past Gibraltar and take up raiding positions in Cape St Vincent

Impulse #1 (Axis)
Naval Movement (Cont)
Italy: Subs out of La Spezia slip past Gibraltar and take up raiding positions in Cape St Vincent

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- toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Combat

Axis will start in Cape St Vincent Zone
Italian Sub 5048 initiating
Impulse #1 (Axis)
Naval Combat

Axis will start in Cape St Vincent Zone
Italian Sub 5048 initiating
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- toenailthehun
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
CW can add Harrow in Gibraltar to the zone?

Impulse #1 (Axis)
CW can add Harrow in Gibraltar to the zone?

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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Yes. Please. Add the ATR3 to the 0-box.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- toenailthehun
- Posts: 651
- Joined: Wed Feb 03, 2016 7:35 pm
- Location: Sydney
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Combat in Cape St Vincent
Search rolls are 1:2 both find

Impulse #1 (Axis)
Naval Combat in Cape St Vincent
Search rolls are 1:2 both find

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- toenailthehun
- Posts: 651
- Joined: Wed Feb 03, 2016 7:35 pm
- Location: Sydney
RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Jul/Aug '40
Impulse #1 (Axis)
Naval Combat in Cape St Vincent
1D result on CW cruiser is a miss, where to abort at combat end?

Axis damage is 2A
Impulse #1 (Axis)
Naval Combat in Cape St Vincent
1D result on CW cruiser is a miss, where to abort at combat end?

Axis damage is 2A
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)
Gibraltar.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly


