The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
ssiviour
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

ORIGINAL: Orm

And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]

Grump. [:(]

Edit: It was the first Jul/Aug turn in a '41 Barbarossa.

Weather rolls have to be nothing but 10s with +2 modifiers

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Orm
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Yes. But it isn't that un likely as it sounds. The premise for it is that the turn begins with a modified 12. Then it is 10% chance that it is the same weather again. And in the game I remember the Allies all passed on their 2nd impulse, and ended the turn. Germany had two bad weather impulses. And then I felt like it was game over. The bad weather is one thing. The truly horrible thing is that the turn marker advances twice as fast.

Anyway. It didn't happen now. [:)] And I hope I never see it again. Regardless on what side I am on. I don't mind seeing bad weather. But a modified 12 in Jul/Aug is something I truly dislike.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Courtenay
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Courtenay »

ORIGINAL: ssiviour

ORIGINAL: Orm

And now comes one of the things I am most annoyed with in MWIF. The first weather roll for Jul/Aug when you have a positive die roll modifier from May/Jun. That modifier means fine weather if it is May/Jun, but if the modifier remains into Jul/Aug then it means a risk for bad weather. After seeing a game with no fine weather impulse in the temperate zone in an entire Jul/Aug turn.... [:@]

Grump. [:(]

Edit: It was the first Jul/Aug turn in a '41 Barbarossa.

Weather rolls have to be nothing but 10s with +2 modifiers


Sounds like my expected result when I am playing the Axis in 1940-41 or the Allies in 1944. [:)]
I thought I knew how to play this game....
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

No Declarations of War
No Minor Aligned

Actions;
Land: Japan
Combined: Germany
Naval: Italy

No Port Attacks

Naval Air;
Germany: Nav based in Calais flys into3 box of North Sea
Italy: Both Ftr's Fly escort into 2 box of West Med
Japan:



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement;
Germany: Task Force in Konigsberg sails into 3 box of Baltic Sea
Trn has loaded Mtn Corp, Amp has loaded 6-4 Inf from Danzig



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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement (Cont);
Italy: Escorts sail from La Spezia into Italian Coast Zone


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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement (Cont);
Italy: CA Gorizia sails from La Spezia to 4 box in East Med
CP sails to East Med
CA San Giorgio sails from Tobruk to 0 box in East Med


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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Movement (Cont)
Italy: Subs out of La Spezia slip past Gibraltar and take up raiding positions in Cape St Vincent


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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Combat


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Axis will start in Cape St Vincent Zone
Italian Sub 5048 initiating
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

CW can add Harrow in Gibraltar to the zone?


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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Yes. Please. Add the ATR3 to the 0-box.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Combat in Cape St Vincent

Search rolls are 1:2 both find


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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by toenailthehun »

Jul/Aug '40
Impulse #1 (Axis)

Naval Combat in Cape St Vincent

1D result on CW cruiser is a miss, where to abort at combat end?


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Axis damage is 2A
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RE: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

Gibraltar.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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