Snipers in future versions

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Igor
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Post by Igor »

"Still.... I can understand the driver got shot. But if it would have happend on clear ground that was totally level, would shooting the driver then wrecked the half-track? Unlikely. And I'm sure more than one person of the crew can drive the half track."

You should note that a vehicle is considered wrecked when it loses it's crew. If that sniper shot both the commander and the driver with his "shot" of several actual bullets, then the halftrack would be replaced with a flaming wreck even though the total damage was limited to blood stains on the floor (and the odd brains scattered around the seat).

Interestingly, if one of the crew was spared then he could still drive while firing the AAMG, calling in artillery, and making a damn fine cup of coffee...
krull
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Post by krull »

Probably those old half tracks had slits with no glass until later on. Doesnt realy matter thru. If its the finns then Yes Sniper shoot thru one end of it and out the other =)
Krull
General Mayhem
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Post by General Mayhem »

Originally posted by Igor:
"Still.... I can understand the driver got shot. But if it would have happend on clear ground that was totally level, would shooting the driver then wrecked the half-track? Unlikely. And I'm sure more than one person of the crew can drive the half track."

You should note that a vehicle is considered wrecked when it loses it's crew. If that sniper shot both the commander and the driver with his "shot" of several actual bullets, then the halftrack would be replaced with a flaming wreck even though the total damage was limited to blood stains on the floor (and the odd brains scattered around the seat).

Interestingly, if one of the crew was spared then he could still drive while firing the AAMG, calling in artillery, and making a damn fine cup of coffee...
But it wasn't a wreck, only immobilized.
Crew was in there still. Later when it got
shot by Panther, 3 man crew got out.
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ruxius
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Post by ruxius »

Snipers tougher yes, but I hope with a major rarity factor...
Italian Soldier,German Discipline!
Igor
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Post by Igor »

"But it wasn't a wreck, only immobilized.
Crew was in there still. Later when it got
shot by Panther, 3 man crew got out."

Ah, I see (said the blind man). Perhaps he shot out the tires, or put a bullet in the radiator?
General Mayhem
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Post by General Mayhem »

Originally posted by Igor:
"But it wasn't a wreck, only immobilized.
Crew was in there still. Later when it got
shot by Panther, 3 man crew got out."

Ah, I see (said the blind man). Perhaps he shot out the tires, or put a bullet in the radiator?
Everything is of course possible, but it does
not mean it can happen. In my experience, regular machinegun or rifle fire do not seem to hit those same places in armored half-tracks, even by chance in the game. We can discuss is it realistic, but in all fairness I think snipers rifle fire shouldn't either then.

Anyway how do you account for the destroyed tanks we've been talking in this same thread?
They're part of same problem with snipers.
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lnp4668
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Post by lnp4668 »

Well, with 6.0 rules, the snipers could definitely makes great scouts, if you sets their range to 0. Hard to spot, hard to kill, definitely easy to abuse.
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Larry Holt
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Post by Larry Holt »

It seems to me that there is a distinction between snipers and marksmen. Sniper is a full time position requireing much training and practice. A sniper should be real hard to spot, hit nearly every time and very costly. No army can afford to have such trained soldiers in each company or even battalion. Marksmen are regular soldiers who have undergone a week (perhaps more) of training and gone back to their units. You would expect to find them in all infantry companies and above, perhaps in many platoons.

Perhaps a rarity factor can prevent real snipers from being too common.
Never take counsel of your fears.
john g
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Post by john g »

Originally posted by lnp4668:
Well, with 6.0 rules, the snipers could definitely makes great scouts, if you sets their range to 0. Hard to spot, hard to kill, definitely easy to abuse.
You seem to forget the WWII US Marines had TOE scout-snipers, their snipers already acted as scouts and vice versa. Read about the scout-sniper platoon at Betio. They assaulted fortifications as well or better than the regular marines.
thanks John.
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BruceAZ_MatrixForum
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Post by BruceAZ_MatrixForum »

Originally posted by Casper:
Nah.....it is the new turbo plasma rifle there are using........... :p
Man, I gotta get me one of them!! :eek: :eek:
Igor
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Post by Igor »

Regarding MGs hitting tires or radiators; they do, but it's called transmission or engine hits. If the armor is lower than the HE value of the sniper rifle, then it can get that kind of critical hit too. However, that doesn't answer how snipers kill tanks.

The short form is that the game gives them a small chance of having an AT grenade, molotov cocktail, or similar weapon on hand. If they make the roll to have one, then that random unlisted weapon is actually doing the damage instead of the rifle. If they don't, they do no damage.

Although this isn't going to help snipers, I've noticed infantry units that are too suppressed to launch close assaults attacking inbound armor with all their weapons as if they weren't adjacent. Since the chance of hitting with molotov cocktails at one hex is generally much better then the close assault chance, this rather helps them out...
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