Italian Mobilization Trigger Maps-Mediterranean

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OldCrowBalthazor
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Italian Mobilization Trigger Maps-Mediterranean

Post by OldCrowBalthazor »

Got tired of triggering Italian mobilization accidentally by getting too many ships within 12 hexes of Syracuse....unless I want too that is ...

so I made a players aid for the Allies. I have this image on a tablet to refer to when I'm moving Allied naval assets in the Mediterranean before the Italians join the fracas.

Map Notes:
Blue triangles on map denote Allied ports (4) within the trigger zone.
Orange lines are the Amphib Line.
Yellow lines are the Ship Line.
Green circle is Syracuse Port
Numbers 12 and 20 denote range from Syracuse Port.

Syracuse Rule note:
Italy has a 33% chance per turn of swinging 15-25% towards the Axis if there are 2 Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 7 or more naval units within 12 hexes of Syracuse (details correction from the original change made in v1.07.00).


REVISED MAP with Syracuse Port as center point. (not Syracuse Town)

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OldCrowBalthazor
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by OldCrowBalthazor »

Closeup view of the Mediterranean centered on Syracuse.

Map Notes:
Blue triangles on map denote Allied ports (4) within the trigger zone.
Yellow lines are the Ship Line.
Green circle is Syracuse.
Number 12 denotes range from Syracuse Port.

Syracuse Rule note:
Italy has a 33% chance per turn of swinging 15-25% towards the Axis if there are 2 Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 7 or more naval units within 12 hexes of Syracuse (details correction from the original change made in v1.07.00).

REVISED MAP with Syracuse Port as center point. (not Syracuse Town)



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Malagant
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by Malagant »

Thank you!
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BillRunacre
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by BillRunacre »

The scripts actually check for units being within the relevant distance of Syracuse port at 104,60, not the city, so the port of Algiers isn't a trigger for the scripts to fire.
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OldCrowBalthazor
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by OldCrowBalthazor »

ORIGINAL: BillRunacre

The scripts actually check for units being within the relevant distance of Syracuse port at 104,60, not the city, so the port of Algiers isn't a trigger for the scripts to fire.

Edit: I revised the maps to accurately portray the rule. Thanks Bill for pointing out my mistake and apologies to anyone else I may have steered wrong with the first series of maps.
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by BillRunacre »

Great, it's a good idea and please let me know if you'd be happy for me to include your images in the Strategy Guides for this and WWII: War in Europe?
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by OldCrowBalthazor »

ORIGINAL: BillRunacre

Great, it's a good idea and please let me know if you'd be happy for me to include your images in the Strategy Guides for this and WWII: War in Europe?

I am both humbled and honored to have these WaW and WiE map images included in the Strategy Guides. [8D]
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by BillRunacre »

Great, thanks OCB. [:)]
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firsteds
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by firsteds »

Hmmm. Are we sure that the (extremely useful) trigger map and related information are up to date? I have just been pinged in an AI game, but I am certain I only have six naval units within the trigger zone. I was counting the hexes very carefully for other units (12 from Syracuse port). I will send a screenshot. There are two carriers at Malta, two subs off Albania and two other ships off Tobruk. Nothing else. No amphibs or transports in the med at all. [&:]

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ForzaA
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by ForzaA »

Did a little bit of experimenting, and I think there's TWO factors at work here, that to a degree work to obscure one another

1) The maps are drawn with the "within" count counting the Port hex as hex #1 - I believe (based on other "within" rules e.g. the Manchurian garrisons) the port hex is actually hex #0.

2) Hexes are NOT counted "as the crow flies", but domain-dependent (That is, for the purposes of "naval units within range" it counts sea hexes, ignoring land hexes - and vice versa [for example, the Cyprus garrison does not fulfil the "within 5 hexes" of Damascus]


In your specific case, I think that means the Cruiser off Crete is unit number 7.

I tried to map it out, but there's just a few too many quirks on what counts as a "sea" hex for me to be entirely confident (e.g. it seems that while you can't sail through the canal of Corinth, it does count as adjacent for the purposes of determining hex distance [111,59 and 112,60 are both accessible to naval units, but a naval unit in one will sail around the Peleponese to get to the other] )
firsteds
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RE: Italian Mobilization Trigger Maps-Mediterranean

Post by firsteds »

1) The maps are drawn with the "within" count counting the Port hex as hex #1 - I believe (based on other "within" rules e.g. the Manchurian garrisons) the port hex is actually hex #0.

Thanks. If that is the case then the yellow EASTERN boundary in the Strategy Guide trigger map should move one hex further away. It looks like that is what caught me out. The Western boundary seems correct, and that was confirmed by the devs who said that Algiers is NOT a trigger point.
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