Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

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DeletedUser1769703214
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Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

I didn't exactly want to play the Soviets but figured why not. I am not your die hard Soviet fan either but I do play to learn the idiosyncrasies of the side. Current turn is in the hands of Rosencrantus and hope I don't "F" up the Soviet play being rusty again :(

Settings

* 1941 Campaign Standard
* Server Game
* FOG of War: On
* Movement FOW: On
* Lock HQ support: On
* Automate AI air assist: Off
* Enhanced Player TB control: On
* 1 Motorization for Germany in 41 (currently have standing rules on motorization in 42 and beyond but I am up in the air if I will use it myself. Will cross that bridge later in the game if I can survive)
* No Paratrooper drops



Rosencrantus
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by Rosencrantus »

Honestly from what I've seen from this AARs is that if the Soviet player does not get wiped during the first five turns they usually do pretty well. Though I'm not sure if that is due to Axis strategies not being fully developed or anything but I have not seen a single close game AAR where Axis is doing as well as historical in 1941.
AlbertN
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by AlbertN »

I agree with Rosencratus here - it's either total obliteration (and in general that's due to Soviet player ineptitude more than else) or the Soviets having solid lines that fall back in good order and enlarge each turn.
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loki100
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by loki100 »

ORIGINAL: HardLuckYetAgain

...
* No Paratrooper drops

why? They are much harder to generate than in WiTE1 and of marginal effect even if they do work. Is this some sort of WiTE1 legacy mindset or is there is a specific exploit you believe exists?
Rosencrantus
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by Rosencrantus »

I was not the one who suggested that rule but if paradropping is not very exploitable (as I never played against it before in the game) I'm more than happy to allow it to support plans.
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

ORIGINAL: loki100

ORIGINAL: HardLuckYetAgain

...
* No Paratrooper drops

why? They are much harder to generate than in WiTE1 and of marginal effect even if they do work. Is this some sort of WiTE1 legacy mindset or is there is a specific exploit you believe exists?

I don't want to use them.
DeletedUser1769703214
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

ORIGINAL: HardLuckYetAgain

ORIGINAL: loki100

ORIGINAL: HardLuckYetAgain

...
* No Paratrooper drops

why? They are much harder to generate than in WiTE1 and of marginal effect even if they do work. Is this some sort of WiTE1 legacy mindset or is there is a specific exploit you believe exists?

I don't want to use them.

I bet I can come up with a way to exploit them if I wanted to. I didn't want to spend the time on it and I like the divisions they make later.
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

ORIGINAL: Rosencrantus

Honestly from what I've seen from this AARs is that if the Soviet player does not get wiped during the first five turns they usually do pretty well. Though I'm not sure if that is due to Axis strategies not being fully developed or anything but I have not seen a single close game AAR where Axis is doing as well as historical in 1941.

You really can't wipe the Soviets in the first 5 turns. But the accumulation of what you do as Germany the first year will dictate the rest of the game.

The ultimate factor is player skill level. The higher the skill of the Axis player the harder the game for the Soviets. As a fledgling German I would get my VP's in the Center & South leaving the North alone except for Pskov, Tallinn, and Riga which I would take. Leningrad is a time sync & will take up considerable resources which will hurt all other fronts. If you are by chance able to take it then the future is promising but not written in you favor. Fail at taking Leningrad, well you can look at the majority of the games to see what happens.
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

ORIGINAL: AlbertN

I agree with Rosencratus here - it's either total obliteration (and in general that's due to Soviet player ineptitude more than else) or the Soviets having solid lines that fall back in good order and enlarge each turn.

Usually boils down to the difference between player skill level.
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 Riga



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DeletedUser1769703214
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 North



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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 Center Minsk





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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 Center Brest

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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 South Rovno

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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 South

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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 Ground losses



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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Turn 1 Air Losses



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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

Some of the pictures are "HUGE". Anyone have what they do to shrink the picture down so you don't have to scroll forever? Thank you in advance.
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Seminole
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by Seminole »

Paint.net is great freeware to manipulate image files. I really appreciate the layer tool for stitching together maps.

No pockets in the south? How many mountain division does that leave you with?


Edited to add: hotkey ‘y’ to flip to unit names for AAR shots.
I play with combat CV showing, but screenshots with unit names showing are nice for keeping track of enemy mech formations.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
DeletedUser1769703214
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RE: Motherland in Flames (Axis) Rosencrantus (Soviet) HLYA

Post by DeletedUser1769703214 »

ORIGINAL: Seminole

Paint.net is great freeware to manipulate image files. I really appreciate the layer tool for stitching together maps.

No pockets in the south? How many mountain division does that leave you with?


Edited to add: hotkey ‘y’ to flip to unit names for AAR shots.
I play with combat CV showing, but screenshots with unit names showing are nice for keeping track of enemy mech formations.

Thank you for the input with paint.net

No pockets & all mountain divisions are safe.

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