Turn 9: Center. I scout out some resting panzer divisions and retreat towards Orel/Tula since the line is thin in that area. Germans cross the river west of Rzhev.
Turn 9: South. Southwestern Front is missing an infantry army and retreats beyond the Dniepr. At this point, some of the Southern VP cities are starting to bleed off bonus points. Southern Front is beyond the Dniepr, and it's planned to retreat this entire front plus some into the Crimea.
Turn 9: Center. A huge gap has developed between Central Front and Southwestern Front. The terrain around Bryansk always gives me trouble, so I want to cling to it as long as possible.
Another example of huge loss/sortie. About 50% on each side, although I would consider this a Soviet 'win'. This is the only way to get decent results as the Soviets. Also, this was an auto-interception. I have really never understood the complaints about auto-interception as it has done a fine job in both this game and my other Axis games. I also don't understand why people think interceptors should be able to intercept in this situation. The entire bombing run would probably be over before the fighters could scramble to the location.
Soviet Ground Attack. Another feature I don't think is broken.
Losses: another turn of very high losses. The Axis needs to inflict losses of 150k or more every turn to be competitive IMO. Tank loss ratio is pretty good.
OOB: Not great. The thing that suffers the most with all of the surrenders is the artillery. My rifle divisions are extremely short on mortars and other basic ground elements compared to other games.