4 Player Game AAR with new PBEM++ (Game 2)

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tcart
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Russia Fall 42
The German tank attacks are a nuisance, but next turn I finally leverage up my industry, so I will soon put it all right. Usually Russia loses these regions to the Germans on the first turn and wages the entire war without them.

In retaliation I destroyed the German armor and continued my push into Poland. Once again, the Germans face difficult choices. They could attack into Eastern Poland, but they can't hold it and whatever army moves there will almost certainly be cut off and destroyed. Plus they are needed to defend Berlin, which is badly exposed. That's the problem with trying to hold Rumania. It leaves the Germany army stuck away from the main front.

German air power will likely continue to hammer my supply lines, but you can only blow things up once. He might have been better off building more cheap INF and ART.

The Axis campaign in the Middle East and India has been very successful. If he was a tiny bit stronger on the Eastern Front he'd have a good shot.

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kondor
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

If the Rumania & Hungaria joined sooner, or/and if the SU hasn't unfrozen in the winter of '41, we would see a different game.
This situation is like stoping the flood. Not gonna happen.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Fa42 Western Allies

Japan had placed a Heavy bomber in Okinawa and it took three CAGs to destroy it. It was causing operation fire and it had to be taken care of. With only one more CAG operational little damaged was done to Japan's TF. LF were used to sink two more TF but one LF was left stranded in the Sea of Japan...

India's blockade was finally breached and troops were rushed in. In the process an Italian sub was sunk. I doubt Japan will manage a final push to conquer India.

In Europe two more resources centers were damaged.

Not much action this turn. Preparing the logistics for further offensives.

In the pic you can see Japan has deployed most of the naval forces in the Philippines rather than defending the home islands.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

WI 42.
There is not much to say. SU got a winter bonus, Luftwaffe is ineffective. SU army is in front of Berlin, and there is nothing I can do to stop it.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

@Joel & Eric

Goran has shared with me a screen while attacking the US CV fleet, and we believe there is a bug.
While moving in fleet units (HF, LF) a single US CAG on a CV OP fired on them as they are getting in the same area.
That's ok by the rules.

1) First IJN HF moves in, OP fire by 1 CAG. HF survives and it's ready to fight the US fleet.
2) Second IJN HF moves in, CAG gets an automatic hit and a star, HF destroyed.
3) IJN LF moves in, CAG gets an automatic hit, LF is destroyed.
4) IJN LF moves in, CAG gets an automatic hit, LF damaged.
5) IJN HF moves in, CAG gets an automatic hit, HF destroyed.

And so on, after the first OP fire without an automatic hit, every single subsequent OP fire was an automatic hit. That must be a bug. (I have a video with 2 subsequent auto hits, I'll share it in some way, if anyone wants to check it out).

IMO the OP fire for incoming naval attacks on CV-s should be implemented differently. Give attacker forces a chance. Make OP fire chance-based. 50% there will be OP-fire (due to the clouds, bad weather, surprise), the same way as subs get a 25% chance of attacking surface ships.

And this OP fire + auto hits every single time (except the first), is just too powerful. This way a single CV unit can be safe from the whole armada of IJN ships, and it's just wrong.
BB-s should be able to destroy CV-s in a close engagement, without air support.
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rjh1971
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

This is definitely a game breaker.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

The game was lost a long time ago, this is only an annoyance now. But for future reference - yes.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Russia Winter 43
Winter and infrastructure difficulties bring the Soviet advance to a halt. I considered an attack into Rumania but the odds were lousy and I'm not desperate. Rough terrain in winter gives the defenders too many bonuses. Instead I console myself with taking Czechoslovakia, probably temporarily, and waiting for the weather to clear.

Russia's economy finally kicks into gear, with more to come. There's certainly an argument to be made for playing conservatively, but that's a bit boring. So we put our money into rail and send more troops forward.

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tcart
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Second time trying to reply to this. Apologies if there's another post floating around.

This does seem odd.
- did you post to the bug forum?
- do you have a save game? Not sure with the new system how that works.

I haven't chased down the rules but I thought op fire triggered when you moved through a zone, not when you entered. Plus all those auto hits seems very unlikely.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Winter 43 W. Allies

The US Navy decides to change its strategy and rather than going after the LF and HF they went for the TF. 2/3 of Japan's transport ships were sunk this turn, leaving only four operational.
An offensive in India failed miserably.
Midway was liberated.

In Europe two resources were hit in TLC for one HB damaged.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

ORIGINAL: tcart

Second time trying to reply to this. Apologies if there's another post floating around.

This does seem odd.
- did you post to the bug forum?
- do you have a save game? Not sure with the new system how that works.

I haven't chased down the rules but I thought op fire triggered when you moved through a zone, not when you entered. Plus all those auto hits seems very unlikely.

It's an IJN Winter 43 turn. You can check it in the replay.
OP fire is the reason why I haven't attacked Rafaels 2CV-s with an Italian HF / LF (I've sent only subs), outside Gibraltar. OP fire is to OP ;).
Yes, I made a duplicate post in the bug forum.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Spring '43. Germany turn
While my economy lies in ruins, with weather clearing I've ordered the last effort offensive.
First dropped the paratroopers in E. Prussia, retaken Czechoslovakia, and tried to gain E.Poland with troops from Rumania.
That would leave the majority of red army troops circled in W. Poland, with only a few supplies.





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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

But the RNG gods decided it's not gonna happen.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Spring 43 Western Allies

The pounding of Japanese supply lines continue. All available transport fleets have been sunk, Japan is now officially isolated. Goran has been cautious and has a good stock of supplies which will allow him to launch kamikaze attacks with what remains of his fleet. Air attacks are also expected from Formosa (Taiwan) where he has a fighter, a medium bomber and a CAG, but only one of them will fly as there is only one supply left. From Honsu a CAG and a heavy bomber could join the Formosa air force, plenty of supply in Japan's main island.

Mandalay was recaptured with landings from S. India, once secured an attack was launched towards N. India and captured. No troops survived the attack, but if they had done so they would have surrendered as they had no valid retreat route.

Last available Italian sub was damaged and sent to harbour for repairs. No more sub attacks expected.

Dot lines represente air attacks
Green dot lines: naval attacks

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

In Europe a LF and a TF were sunk in the Baltic Sea and Western Med while the pounding from the air continues reducing the German resources.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Summer of '43.
Tim keeps populating W. Poland airfields, and I keep knocking them down. Another big air battle, and another costly victory for Luftwaffe.
Red army operational FT-s down to 2. I should mention that both FT forces, GE and SU, are equally upgraded in attack (8), and defense (8).

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Germany has a large number of Stukas tactical bombers, with bombing attacks upgraded to 6. They are proving their worth here.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

I've destroyed some railroads, marked with X.
Detachments of the 6-th Army in Rumania captured Kiev and Odesa with minimal forces, just to inflict additional damage (both areas were holding 1Ft-s which are now damaged) + the railroad was destroyed.

I've considered attacking the red army in E. Poland (from Rumania), but as is mostly composed of tanks and artillery units, I could not hope to win that fight, so I've called it off.

The best strategy now is to continue to destroy the long line of the SU supply chain. Even when my own economy is in ruins (Chekoslovakia and Hungary were not repaired, as I can't defend them). SU army finds it hard to deal a final blow, as they lack supplies to move such large forces. One step short from Berlin, and they cannot take it - yet.

WA bombing, however annoying, cannot conquer Berlin. They need feet on the ground, and D-day would help out shorten this.
With the Gibraltar and Egypt still in my hands, the Italy route is off-limits, only France, Denmark, and Norway remain as possible landing sites.

Common Yanks, join the party! Don't let Stalin take all the glory.

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tcart
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Russia takes a shot at Berlin... and fails. 77% chance at success, but I've had lucky die rolls before, so I guess it was my turn. The attrition is also lousy, compared to the projected losses. But I can afford it, especially with D-Day looming.



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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

So, the SU moved panzers from E. Poland into an attack on Berlin? It's a bit of surprise, as I thought they will not have enough supplies to launch the major offensive like that - yet.
This time I was lucky.

Well, I guess that leaves E. Poland a lot weaker for the 6-th army to pound on it?
We'll have to w8 and see...
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