AKE ships

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RangerJoe
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RE: AKE ships

Post by RangerJoe »

ORIGINAL: Sardaukar

Basically even AE ships are useful only in port for heavier shells.

At sea, they can only replenish your AAA up to 5" shells (which is of course useful).

Underway replenishment for ammo for the Allies starts on 1 January 1945, if I recall correctly . . .
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Sardaukar
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RE: AKE ships

Post by Sardaukar »

ORIGINAL: RangerJoe

ORIGINAL: Sardaukar

Basically even AE ships are useful only in port for heavier shells.

At sea, they can only replenish your AAA up to 5" shells (which is of course useful).

Underway replenishment for ammo for the Allies starts on 1 January 1945, if I recall correctly . . .

You recall correctly. And only for lighter shells.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Ian R
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RE: AKE ships

Post by Ian R »

ORIGINAL: Sardaukar

Basically even AE ships are useful only in port for heavier shells.

At sea, they can only replenish your AAA up to 5" shells (which is of course useful).

I mentioned that recently here, and was admonished for saying so, because the larger AEs have enough capacity to move anything up to a 16" shell (in port).

"I am Alfred"
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RangerJoe
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RE: AKE ships

Post by RangerJoe »

ORIGINAL: Ian R

ORIGINAL: Sardaukar

Basically even AE ships are useful only in port for heavier shells.

At sea, they can only replenish your AAA up to 5" shells (which is of course useful).

I mentioned that recently here, and was admonished for saying so, because the larger AEs have enough capacity to move anything up to a 16" shell (in port).

That is probably because someone did not understand the concept . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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HansBolter
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RE: AKE ships

Post by HansBolter »

I don't have an example to be able to post because the saved games of my last played scenario have been overwritten, but in 45'46 when the Allies were standing offshore of the Home Islands with full mobile support in the form of the following:


Replenishment TF consisting of AO's

Replenishment TF consisting of AE's (every one in the game)

Replenishment TF consisting of Replenishment CVE's

I was able to stay on station a few hexes off the coast for two-three weeks before having to return to port.

During this time, the Death Star was pummeling everything in range with aerial attacks and multiple Cruiser and Battleship TFs were making bombardment runs, day in and day out.

The bombardment runs would start in the hex with the DS and Replenishment TFs, make their run in with a Home Port chosen in a direction that would lead then back toward the Replenishment hex. On the turn after the run in, I would redirect them back to the Replenishment hex where, each and every time, every last ships, including BB's, were rearmed for another run.

I only had to stand down when the AEs became depleted.

My current game is in June '43 so I can't quickly run a test to prove what I outlined above.
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RE: AKE ships

Post by mind_messing »

*sigh*

Alfred where art thou. Sadly relegated to being the AE version of the sleeping hero motif, it now seems.
ORIGINAL: Ian R

ORIGINAL: Sardaukar

Basically even AE ships are useful only in port for heavier shells.

At sea, they can only replenish your AAA up to 5" shells (which is of course useful).

I mentioned that recently here, and was admonished for saying so, because the larger AEs have enough capacity to move anything up to a 16" shell (in port).


Rightly so.

The "5 inch and under" thing with underway replenishment is an AE myth. There was an issue with AE's, since patched out.

https://www.matrixgames.com/forums/tm.asp?m=4332116
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Sardaukar
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RE: AKE ships

Post by Sardaukar »

ORIGINAL: mind_messing

*sigh*

Alfred where art thou. Sadly relegated to being the AE version of the sleeping hero motif, it now seems.
ORIGINAL: Ian R

ORIGINAL: Sardaukar

Basically even AE ships are useful only in port for heavier shells.

At sea, they can only replenish your AAA up to 5" shells (which is of course useful).

I mentioned that recently here, and was admonished for saying so, because the larger AEs have enough capacity to move anything up to a 16" shell (in port).


Rightly so.

The "5 inch and under" thing with underway replenishment is an AE myth. There was an issue with AE's, since patched out.

https://www.matrixgames.com/forums/tm.asp?m=4332116

This is interesting.

Would need to test this myself, maybe Downfall scenario.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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mind_messing
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RE: AKE ships

Post by mind_messing »

ORIGINAL: Sardaukar

ORIGINAL: mind_messing

*sigh*

Alfred where art thou. Sadly relegated to being the AE version of the sleeping hero motif, it now seems.
ORIGINAL: Ian R




I mentioned that recently here, and was admonished for saying so, because the larger AEs have enough capacity to move anything up to a 16" shell (in port).


Rightly so.

The "5 inch and under" thing with underway replenishment is an AE myth. There was an issue with AE's, since patched out.

https://www.matrixgames.com/forums/tm.asp?m=4332116

This is interesting.

Would need to test this myself, maybe Downfall scenario.

See the link within the thread I referred you to.

Bullwinkle did this in 2016 pretty extensively. Come 2017 and michaelm taking a look, the problem was resolved.

Also, see patch notes for 1126a in 2016.


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RangerJoe
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RE: AKE ships

Post by RangerJoe »

ORIGINAL: mind_messing

ORIGINAL: Sardaukar

ORIGINAL: mind_messing

*sigh*

Alfred where art thou. Sadly relegated to being the AE version of the sleeping hero motif, it now seems.



Rightly so.

The "5 inch and under" thing with underway replenishment is an AE myth. There was an issue with AE's, since patched out.

https://www.matrixgames.com/forums/tm.asp?m=4332116

This is interesting.

Would need to test this myself, maybe Downfall scenario.

See the link within the thread I referred you to.

Bullwinkle did this in 2016 pretty extensively. Come 2017 and michaelm taking a look, the problem was resolved.

Also, see patch notes for 1126a in 2016.

As far as Alfred goes . . . [;)]
(Just in jest!)

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Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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RE: AKE ships

Post by Treetop64 »

Here's everything you need to know about AKEs and other support and auxiliary ships:
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RangerJoe
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RE: AKE ships

Post by RangerJoe »

ORIGINAL: Treetop64

Here's everything you need to know about AKEs and other support and auxiliary ships:

The link to the ship guide that I posted says it all . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Ian R
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RE: AKE ships

Post by Ian R »


Bullwinkle posted his test results on "6/9/2016". I understand that to be a reference to 9 June 2016.

The patch issued on 10 July 2016 (actually posted on 25 August 2016) V1.01.26– (Game version shown as 1.8.11.26a) includes the reference: "55. Fix underway replenishment not working if total rearm cost too big".

Ergo, whatever it's doing now is WAD (or as close as it will ever get to WAD).

"I am Alfred"
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RE: AKE ships

Post by Treetop64 »

ORIGINAL: RangerJoe

ORIGINAL: Treetop64

Here's everything you need to know about AKEs and other support and auxiliary ships:

The link to the ship guide that I posted says it all . . .

I apologize. I didn't read every reply and didn't know it was already posted.
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