See screenshot for an example from 1st turn.
For example:
Ground total CV is 45.44, that is 77% of the targetCV (68).
Artillery (10% ??????? ) - 3.69CV targetCV 6.66

Moderator: Joel Billings
Post by overkill01 »

Post by DeletedUser44 »
Post by GibsonPete »
Post by overkill01 »
ORIGINAL: 821Bobo
Arty will add 10% from the Ground base value to the total strength in TB (36.98x0.1 = 3.698). And currently you have in that particular TB arty with CV 6.66. So you can basically move out around 2/5 of arty and still will get the max bonus.
Yes, probably can be changed in editor but never tried.- For arty, the 10% in brackets is a fixed value ?
No, the representation what theater needs is 68(in this case). You will be good having just divisions there if they sum up to 68. Arty, eng, fighters, flak, etc. is "bonus" CV(as I understand it).- So that value (10%for arty) is some kind of representation of what the theater needs?
- in the example, there is a shortage of engineers ? it needs 2.95 ?
Post by overkill01 »
This can be due to the rounding down(?)- If I count all actuall artillery-CV then I get 6.9 and not 6.6 ? Are there any other known factors that influence this CV ?
Yes. But for instance FlaK is needed in both so shuffling needs to be done with caution [:)]- So every CV above the set % (10% for arty) is wasted ?
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