WIP - Intermittent Emission

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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boogabooga
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RE: WIP - Intermittent Emission

Post by boogabooga »

Greetings,

Absolutely no pressure, but for my own planning purposes- is there a timescale for when this might get released? (year, months, weeks, etc.)

I want to write a certain lua script, but am unsure if I should hold off until this is in place. [;)]
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
Geoffropi
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RE: WIP - Intermittent Emission

Post by Geoffropi »

Hello,

This is currently available in the private beta branch (including the Lua functions). If you plan extensive use of this feature that'd be relevant that you use that branch, testing is always welcomed.

As for the public release, I don't know.
I agree its simple, but how do you model staying at high alert levels for so long? It has to have some effect eventually.

Currently, the alert level serves as a wrapper for the emission pattern, it doesn't simulate the readiness of the personnel. You could even have a high alert level that is aimed at emitting less (in a very asymmetrical theater why not ?), that's all user-defined.

Having intermittent emission or not is a strategic decision, the drawback here would be a bad player decision. Some situations are favorable to such emission pattern some are in the contrary a very bad idea.


boogabooga
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RE: WIP - Intermittent Emission

Post by boogabooga »

ORIGINAL: Geoffropi

This is currently available in the private beta branch (including the Lua functions). If you plan extensive use of this feature that'd be relevant that you use that branch, testing is always welcomed.

Where do I apply?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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Dide
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RE: WIP - Intermittent Emission

Post by Dide »

Any new for the release of this feature? Thanks!
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HalfLifeExpert
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RE: WIP - Intermittent Emission

Post by HalfLifeExpert »

I'm quite interested myself. It will be a game changer.
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goldfinger35
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RE: WIP - Intermittent Emission

Post by goldfinger35 »

This feature is great!
Maybe add activation (start) time&date (when radar starts using this feature)?
FifthDomain
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RE: WIP - Intermittent Emission

Post by FifthDomain »

Is this available yet it looks fantastic.
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1nutworld
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RE: WIP - Intermittent Emission

Post by 1nutworld »

Been looking forward to something like this for years!
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
LargeDiameterBomb
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RE: WIP - Intermittent Emission

Post by LargeDiameterBomb »

I think this is an excellent idea. This would simply be great, one of the best things added to CMO for a long time.

I'd like to add I am well versed with everything in the game except LUA which I just neever have gotten around to (No programming background, don't make many scenarios) and this would add an extreme amount of value for me.

As I understand it this will apply to units and groups, not indivudual sensors.

I would suggest that in the sensor screen (Ie that one that can be brought up by pressing F9) for a unit there would be an option for each EM sensor, the option having a name such as "Exclude from EMCON settings" (Or DEFCON, whatever go go with) or "Radiate only in combat" or or something like that.

Toggling that option so the option is on would remove that sensor from the DEFCON/EMCON settings control and it would function just as sensors do now in CMO. In other words it is manually controlled but an Illuminator, or FCR I should say, turns on if it's needed to illuminate a target for an SARH missile but otherwise it stays silent.


This way you could, for ships primarily, avoid radiating with unique radars or unique combinations of radars that gives opposing side a chance to classify/identify that vessel.


That's my only "hard" wish as an addition to this great idea and I assume - although as I said I am not a programmer - that this idea would not be too hard to implement ;-)


I'd might also think about making this optional for scenarios, in the same way realistic sub communications is optional, as someobody else mentioned - but perhaps only the "Exclude from EMCON settings" part to avoid giving opposing sides a chance of classyfying your ships.


I appreciate the comments about making high readiness only available for a part of each 24-hour period or so, but I think this idea is so great that I see no reason to delay implementation for too long. So the same goes for my idea about "Radiate only in combat" if that is complicated to add.
This great idea could be expanded on further down the line but getting access to it quite fast would be really nice.


Thanks for all the time you guys take to make CMO a little, or sometimes much (in this case), better with each release.
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SeaQueen
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RE: WIP - Intermittent Emission

Post by SeaQueen »

What does the "Follows WRA rules" do?
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