Suggestion Thread

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Llamageddon
Posts: 57
Joined: Wed Mar 16, 2022 1:16 pm

Re: Suggestion Thread

Post by Llamageddon »

Regarding automated colonization policy settings and AI behaviour, I think there are a lot of relatively small tweaks that could be made that would mitigate a lot of problems people are reporting, but I will keep it to the simplest change that I think could make the biggest difference:
  • Allow an automated colony ship, that is going to pick up colonists for a new colony marked for colonization, to "claim" that colony as taken, and update the icon on the "new colonies" screen to show it is en route to pick up colonists.
So many mistakes the AI makes in this area could be prevented by this. I admit there might be other elements of the system that would need adjusting to account for this. Accounting for that, it still seems to me that it would be the logical solution for now; Even if only as a temporary placeholder, prior to sorting out the complexities of why the AI often seemingly sabotages its own plans in this department.
Mercbeast
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Joined: Mon Mar 21, 2022 7:06 am

Re: Suggestion Thread

Post by Mercbeast »

WingedIncubus wrote: Sun Mar 20, 2022 10:16 pm That increased population and colonized planets adds demand for more Luxury goods.

Bases should also have constant demand for strategic goods for maintenance. More bases means more need to supply these resource that, otherwise, sit there and do nothing.

Civilian supply and demand for all resources, including planets. This should be fueling development.
I actually modded my game to do this by adding a 1% bonus to development for all construction resources. Without some sort of rethink/changes to how the game starts, it won't work on a pre-warp or even say tech 0 or tech 1 start. You'd need to start with an advanced start where infrastructure is already in place.

In theory, it worked. All my construction resources were slowly ticking down. The problem was, by the time I researched skip drives, I had eaten all my more rare construction resources. I couldn't build any mining stations. The civilian economy couldn't build any mining ships. So I was left with a couple of mining ships that I can control, playing whack a mole with my resource black hole. This trip they bring polymer, next trip they bring steel, but by the time they fly across the system and back, the polymer was gone. This would work and achieve what people want, if there was some way to set a strategic reserve. IE, if the resource drops below X, it stops getting used by the civilian economy for colony development. This way you'd always have a small reserve at the start of a game that you could use to get started. I imagine ONCE you got started it would be fine. The problem is getting started, and the AI simply has no hope of coping with this start IMO.
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

Please name Research station based on the Bonus they retreive.

For Example, the Reserach Center in Draithus that gives 21% Engines could be called "Draithus Propulsion Research Center". Give it a numbering in case you have two planets witht the same primary reserach bonus in the same system.
Carewolf
Posts: 81
Joined: Mon Sep 20, 2010 3:53 pm

Re: Suggestion Thread

Post by Carewolf »

Show resource shotfalls in ship designer. So we can easily make a choice of components to avoid resources scarce in our empires.
zgrssd
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Re: Suggestion Thread

Post by zgrssd »

Carewolf wrote: Wed Mar 23, 2022 2:21 pm Show resource shotfalls in ship designer. So we can easily make a choice of components to avoid resources scarce in our empires.
That is already a thing. You can see the resource needed in teh Ship Designer, right side, just scroll down.

There is a addtional Recommndation if you lack sources for any resource.
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Thineboot
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Re: Suggestion Thread

Post by Thineboot »

Remember our sorting orders.

When you open a screen you have to resort it each time. Just remember the last sorting sequence. Not only the very last column but a multi-column sorting.
While everyone has different preferences people tend to stick to their own preference - once they've figured out what it is. Obviously you could do this by another option in Settings, too.

Edit: typos
Last edited by Thineboot on Wed Mar 23, 2022 4:57 pm, edited 2 times in total.
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Emperor0Akim
Posts: 295
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Location: Germany

Re: Suggestion Thread

Post by Emperor0Akim »

or put in a savegame.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
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Emperor0Akim
Posts: 295
Joined: Tue Apr 19, 2016 2:12 pm
Location: Germany

Re: Suggestion Thread

Post by Emperor0Akim »

Thineboot wrote: Wed Mar 23, 2022 3:55 pm Remember our sorting orders.

When you open a screen you have to resort it each time. Just remember the last sorting sequence. Not only the very last column but a multi-column sorting.
While everyone has different preferences people tend to stick to their own preference - once they've figured out what it is. Obviously you could do this by another option in Settings, too.

Edit: typos
Another easy QoL Button :
Start New Game with current settings.
If I click through the menus, the last settings are being kept, even when I close the game,
So when I am searching for a nice start, why not have an option to do that with only one click.
Especially since I have the slight suspicion the game does not like it, when I mash "next" through the menu until it creates a universe.
Made the game crash a couple of times.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
Carewolf
Posts: 81
Joined: Mon Sep 20, 2010 3:53 pm

Re: Suggestion Thread

Post by Carewolf »

zgrssd wrote: Wed Mar 23, 2022 3:16 pm
Carewolf wrote: Wed Mar 23, 2022 2:21 pm Show resource shotfalls in ship designer. So we can easily make a choice of components to avoid resources scarce in our empires.
That is already a thing. You can see the resource needed in teh Ship Designer, right side, just scroll down.

There is a addtional Recommndation if you lack sources for any resource.
That doesn't tell you if you have a shortage of the resources, only if you don't have them at all. So no that doesn't address my issue at all.
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Thineboot
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Location: Earth

Re: Suggestion Thread

Post by Thineboot »

Add a popup message when a ship or fleet becomes idle.

You can't keep an eye on every manually controlled ship or fleet.
You don't have to babysit every order you give but you want to know when it's done. Giving an order and switching back to automate isn't an option either, because you want to give further orders afterwards.
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Thineboot
Posts: 523
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Location: Earth

Re: Suggestion Thread

Post by Thineboot »

Add filter for design wherever it seems appropriate.

Comes in very handy for upgrading manual designs and retrofitting individual ships and bases.
At the moment it's nearly impossible since you'd have to click on every single ship and base to find older/other designs.
WiZz
Posts: 543
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Location: Ukraine

Re: Suggestion Thread

Post by WiZz »

Add button to repair disabled ship directly in ship panel.
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Emperor0Akim
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Location: Germany

Re: Suggestion Thread

Post by Emperor0Akim »

Thineboot wrote: Thu Mar 24, 2022 11:28 am Add a popup message when a ship or fleet becomes idle.

You can't keep an eye on every manually controlled ship or fleet.
You don't have to babysit every order you give but you want to know when it's done. Giving an order and switching back to automate isn't an option either, because you want to give further orders afterwards.
I have found out you can filter for "idle" on the different ship tabs.
Constant DW2 Wishlist :
Sort build locations by Solar System
Cycle Idle Ships
ETA for Ships and Fleets
Messages for finished Ship Missions
Messages for Character Promotion ( Skills / Traits )
User avatar
Thineboot
Posts: 523
Joined: Mon Mar 21, 2022 2:19 pm
Location: Earth

Re: Suggestion Thread

Post by Thineboot »

Emperor0Akim wrote: Thu Mar 24, 2022 6:31 pm
Thineboot wrote: Thu Mar 24, 2022 11:28 am Add a popup message when a ship or fleet becomes idle.

You can't keep an eye on every manually controlled ship or fleet.
You don't have to babysit every order you give but you want to know when it's done. Giving an order and switching back to automate isn't an option either, because you want to give further orders afterwards.
I have found out you can filter for "idle" on the different ship tabs.
True, still babysitting on a larger scale. You always have to actively look at four (five when you can give freighters orders) different tabs including changing the filter. I like micromanaging - as long it doesn't require to constantly switch forth and back between tabs and filters.

For some unknown reason AHK is not really working. While you can raise message boxes, so it's working, but neither send mode is working, DW2 simply ignores any input. So there isn't even a workaround using hotkeys either.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

Limited Use Sensor Sharing

This is a way for two empires to share data - but only as it relates to defeating a major threath.

Say we have Sensor Sharing against the Hive:
- I would know where the othere empires Monitoring Stations. It is impossible to disclose sensor data without leaking that
- if the other empire has eyes (or sensors) on the Hive, I would know the Hives position
WiZz
Posts: 543
Joined: Wed Sep 28, 2011 1:28 pm
Location: Ukraine

Re: Suggestion Thread

Post by WiZz »

Please make the Sol system realistic. :)
Eldaner
Posts: 11
Joined: Sun Jun 15, 2014 12:48 am

Re: Suggestion Thread

Post by Eldaner »

Hi!
1) Please add ability to drag and drop items in lists. Like research.
It's sad when you need to move on top stolen from others techs with 3/4 progress... every few month
Check how Rimworld work with lists and it's management

2) please add some tooltips for details research and ship constructor about wtf is this detail doing. Appeared by shift button for example. I'm not new in DWU but still sometimes confusing in DW2 descriptions.... +5% targeting is good but... what is this part for?!

3) please check autohiring of troops.
No idea why 90% of my colonies without any with automated "high garrison" policy and >1000k cash on hand...

4) could you change font for action buttons in negotiations and proposals screens....
They are same as tons of info around and it's a perceptions check to find it now

5) keybinding. Please add keybinding.
I'm very sad by tons of mouse clicks just because it's too long to scroll screen by AWSD and then change resolution by Insert-home section

6) please check right-click dismissial of notifications. Sometimes if you hide them by right mouse button one by one from 2-5-10 it doesn't work for next until you move mouse elswhere and then return back to notification icon

7) bugs with monsters spawn or movement. Sometimes they are stay in the mid of sun or gas giant and can't be reached. Or they move through it.
Same time I can't move my fleet away (even if in "flee" mode it's constantly switch any order to "attack xxx") so it stays for years.
End of situation in ships with empty barrels and dead from finally moved monster or from random pirate

8) please add orders order. I'm ok with current order but I need to send ship elsewhere. Why I can't?

9) please add button to mass switch of sheeps not in fleets in auto/manual modes. It's a disaster when you need to do it with each from 10-100-xxxx

10) could you move same types of notifications in groups which I can dismiss at once.
For example I don't care about EACH of 30 new ships and I should:
- will wait when notification dissapears by timer
- with many words in the name of devs dissmiss EACH just because between them could be usefull from other topics

11) some notifications dissapear in seconds. You just see that there were 2-3 new and before you hit pause they gone

12) please check or add some delay for proposals for same targets. It's very annoing spam when EACH of your free autofleets offers to attack same target or some of them repeat it every month while you continue to deny it each time

13) where is the button to reinvestigate ruins? For example I missed notification with proposal to investigate or wan't ready for it. How can I do it later?

14) how to forbid some systems? I tired to loss 10-20-xxx suicidal explorers/builders/other idiots from Hive or similar areas....

15) how to exclude fuel tankers from military "non in fleet" list?
for me they are still in "private" sector

16) how to automate colony ships for taking colonist from colony where they made. Why they leave shipyards and move 1/4-1/2 of the map to do it?! Especially sad when I order it at ... human colony... and find it later somewhere full of.... mortalen....

17) can you add options for "create and colonize" button? For example this planet is good for mortalens and securan equally but there no option for "colonize in 1 click" for securan. Mortalen only. So if you want securan - order ship manually, wait for complete, manually order to load "correct" nation, manually order to colonize, try to stay positive and loyal to devs

18) please check the filter for colony ship offers. Regular situation when I check colonization candidate planet button "send colony ship" offers ship already ordered for colonization of some other planet.... with n-free other ships of same nation.
As I understand it doesn't count current orders of manually controled ships

19) please make in all ships lists for manual/auto modes button "manually control" and "fully automate" one after another. In most situations it's most popular choise but to switch one to another you need to move aaaaaall variants in between

20) why fully automated ships often stay at place without fuel and do nothing for years?
if they are waiting for fuel ship (most not) can you add in their info appropriate note?

21) regular game crush when switching to planet (from event notification or from planets list with double-click)

22) Can you make white rings (distant scan area?) more smooth?
It's looks like a ladder from white to gray now with strict rings

23) how can I change font color for notifications? Most of time it's white (text) on white/bright (planet names, scan areas, travel vectors)
Dampfnudel
Posts: 175
Joined: Wed Feb 27, 2019 7:49 pm

Re: Suggestion Thread

Post by Dampfnudel »

Can we get "passive" technlogies?

Like a tech that simply boosts all counter measurement by 5% or all armor rating by 10% etc.
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WingedIncubus
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Re: Suggestion Thread

Post by WingedIncubus »

I know it is most probably coming in an future update or expansion... but I do miss the possibility to hire pirates and give them privateering or smuggling contracts like in DWU.

Perhaps even arm them or sell them ships, in exchange for a share of the loot at the expanse of your Reputation? And of course, if the pirates become too powerful there's a chance that they will cut their ties with you and use them against you - no honor among thieves.
zgrssd
Posts: 5101
Joined: Tue Jun 09, 2020 1:02 pm

Re: Suggestion Thread

Post by zgrssd »

WingedIncubus wrote: Fri Mar 25, 2022 2:26 pm I know it is most probably coming in an future update or expansion... but I do miss the possibility to hire pirates and give them privateering or smuggling contracts like in DWU.

Perhaps even arm them or sell them ships, in exchange for a share of the loot at the expanse of your Reputation? And of course, if the pirates become too powerful there's a chance that they will cut their ties with you and use them against you - no honor among thieves.
That idea is like the missing 13 Races:
They absolutely come.
They just had to be cut for realease, to have any hope of finishing the game this decade.
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