1) MOVEMENT BASICS
It is not clear how movement works. I know the maximum reach of units is determined by move points (which is affected by readiness and an active Move+ Supply Mode and Road Movement Mode). But I don't know if a unit with greater MP moves faster or just farther than a unit with fewer MP? When (at what ticks) does movement happen during a turn? Also, does a movement into difficult terrain take more "ticks" than one into open terrain? Coordination (using the wait order) is nigh impossible if the game doesn't explain these things...If two units try to move to the same, adjacent hex, which one goes first?
2) READINESS LOSS FOR MOVEMENT
It seems to me that readiness is only updated at the end of movement, not "live" during movement. Is that correct?
3) RECON
It seems to me that all hexes on which you - AT ANY POINT DURING TURN RESOLUTION - have intel on are considered to be reconed throughout the whole turn?
Example:
At tick 1, you have no intel on hex A. You only get within intel range at tick 8.
And yet you are shown all enemy movements on hex A (even those that happen at ticks 1-7, before you actually got intel on the hex).
Is that correct? So you can't rely rely on "moving away" from the opponent in order to stay hidden. You need to screen.
