New version of GMap.Net, how import maps without legends?

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FrancoisX5
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Re: New version of GMap.Net, how import maps without legends?

Post by FrancoisX5 »

Hello, has this been corrected?
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TitaniumTrout
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Re: New version of GMap.Net, how import maps without legends?

Post by TitaniumTrout »

FrancoisX5 wrote: Thu Apr 28, 2022 7:24 am Hello, has this been corrected?
Try out SAS.Planet, I posted instructions here.

https://www.matrixgames.com/forums/view ... 4#p4980384
FrancoisX5
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Re: New version of GMap.Net, how import maps without legends?

Post by FrancoisX5 »

Thank you, I will be trying it over the weekend.
ProMitreCorp
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Re: New version of GMap.Net, how import maps without legends?

Post by ProMitreCorp »

New user of C:PE. I wound up here from following the link in the manual.

Never mind. I see that it created the files on the desktop.
ProMitreCorp
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Re: New version of GMap.Net, how import maps without legends?

Post by ProMitreCorp »

Next question: Is it possible to make a layer part of a scenario? i.e. To load a layer at the start of a game - or maybe even in response to an event? (A quick look through the Lua docs didn't turn up anything obvious.)
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TitaniumTrout
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Re: New version of GMap.Net, how import maps without legends?

Post by TitaniumTrout »

ProMitreCorp wrote: Wed Feb 08, 2023 1:50 pm Next question: Is it possible to make a layer part of a scenario? i.e. To load a layer at the start of a game - or maybe even in response to an event? (A quick look through the Lua docs didn't turn up anything obvious.)
You can use https://commandlua.github.io/assets/Fun ... hment.html to attach it. If you search the forums you should find some info on how to use it. This is a link to a tutorial for CMANO, but the workflow should be fundamentally the same.
ProMitreCorp
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Re: New version of GMap.Net, how import maps without legends?

Post by ProMitreCorp »

Thank you. That tutorial was very helpful.

I had actually looked at UseAttachment() but wasn't sure how it applied.
I did have a problem with the image names, though. The GMap.NET generated image names are very long with spaces and underscores in them. Using the raw name failed, but changing it to a short simple name worked.
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