Campaign Series Vietnam - 1.21 UPDATE
Moderator: Jason Petho
- Jason Petho
- Posts: 17626
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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Campaign Series Vietnam - 1.21 UPDATE
We have handed off the 1.21 UPDATE to Matrix/Slitherine.
You can expect the following in the UPDATE.
17.1 Vietnam Update Log for 1.21
17.1.1 Errata
No errata for 1.21
17.1.2 Enhancements
In the game engine Status Bar, spread out display elements to mitigate info crowding.
Implemented new CSEE function: counters_active(), function_name().
Removed the OK button from most reports, clicking anywhere will dismiss the dialog.
Added new command-line parameter (-V), for reporting the EXE version and whether or not the built in DEBUG or RELEASE mode.
17.1.3 Fixes
Fixed the dialog box text possibly showing twice issue.
Fixed a dialog box memory management issue.
Fixed a bug where, on resuming a game, Lua constants might not be reset properly.
Fixed a CTD bug involving ambush messaging.
Fixed a bug where a unit might be able to perform two or more consecutive ambush assaults.
Reinforcement random scatter will not place units on waterways.
Fixed Ford waterway crossing issue.
Fixed a number of CSlint issues.
Other minor fixes and code improvements.
Revised Artillery Scatter methodology.
17.1.4 Graphics
Added ~60 new Backgrounds images.
17.1.5 Data
Revised ATC defence values.
Revised watercraft movement.
Revised Assault and Defence bonus for Cambodians.
Revised Digging In chance.
Revised LUA_FUNCTIONS_REFERENCE.txt
Revised CSlint tools.
Revised Snake Gunship close attack values.
Revised Artillery Scatter values.
17.1.6 Scenarios
Revised A Week in Mekong scripting to remedy issues found during play.
Revised A Week in Mekong map.
Revised A Week in Binh Long scripting to remedy issues found during play.
Revised both A Week in… scripting to include Laager note for successful laager (after 2 turns)
Multiple scenario Lua file revisions.
Revised Bootcamp 4 script to correct in_area count.
Revised Srok Dong script to correct in_area count.
17.1.7 Mods
No new mods for 1.21.
17.1.8 Manual
Update Log for 1.21.
You can expect the following in the UPDATE.
17.1 Vietnam Update Log for 1.21
17.1.1 Errata
No errata for 1.21
17.1.2 Enhancements
In the game engine Status Bar, spread out display elements to mitigate info crowding.
Implemented new CSEE function: counters_active(), function_name().
Removed the OK button from most reports, clicking anywhere will dismiss the dialog.
Added new command-line parameter (-V), for reporting the EXE version and whether or not the built in DEBUG or RELEASE mode.
17.1.3 Fixes
Fixed the dialog box text possibly showing twice issue.
Fixed a dialog box memory management issue.
Fixed a bug where, on resuming a game, Lua constants might not be reset properly.
Fixed a CTD bug involving ambush messaging.
Fixed a bug where a unit might be able to perform two or more consecutive ambush assaults.
Reinforcement random scatter will not place units on waterways.
Fixed Ford waterway crossing issue.
Fixed a number of CSlint issues.
Other minor fixes and code improvements.
Revised Artillery Scatter methodology.
17.1.4 Graphics
Added ~60 new Backgrounds images.
17.1.5 Data
Revised ATC defence values.
Revised watercraft movement.
Revised Assault and Defence bonus for Cambodians.
Revised Digging In chance.
Revised LUA_FUNCTIONS_REFERENCE.txt
Revised CSlint tools.
Revised Snake Gunship close attack values.
Revised Artillery Scatter values.
17.1.6 Scenarios
Revised A Week in Mekong scripting to remedy issues found during play.
Revised A Week in Mekong map.
Revised A Week in Binh Long scripting to remedy issues found during play.
Revised both A Week in… scripting to include Laager note for successful laager (after 2 turns)
Multiple scenario Lua file revisions.
Revised Bootcamp 4 script to correct in_area count.
Revised Srok Dong script to correct in_area count.
17.1.7 Mods
No new mods for 1.21.
17.1.8 Manual
Update Log for 1.21.
Re: Campaign Series Vietnam - 1.21 UPDATE
Nice looking update, looking forward to it. Keep up the good work !
- SamSlitherine
- Posts: 321
- Joined: Fri Feb 17, 2017 1:38 pm
Re: Campaign Series Vietnam - 1.21 UPDATE
Hi Everyone,
I can confirm the update is live and available to download via the launcher 'check for update button', the product page download section and the following public download link! https://ftp.matrixgames.com/pub/Campaig ... .21.00.zip
I can confirm the update is live and available to download via the launcher 'check for update button', the product page download section and the following public download link! https://ftp.matrixgames.com/pub/Campaig ... .21.00.zip
Re: Campaign Series Vietnam - 1.21 UPDATE
Im still on 1.10...if I install this will it jack games I have going right now?
Do I need the previous updates first?
Do I need the previous updates first?
- Jason Petho
- Posts: 17626
- Joined: Tue Jun 22, 2004 10:31 am
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Re: Campaign Series Vietnam - 1.21 UPDATE
The 1.21 UPDATE is cumulative.
If you are playing PBEM, then you might want to wait. Otherwise, should be good to go.
If you are playing PBEM, then you might want to wait. Otherwise, should be good to go.
Re: Campaign Series Vietnam - 1.21 UPDATE
Yes, more than likely would be "jacked". Finish any ongoing 1.10 games as you feel the need to, but otherwise upgrade to 1.21 ASAP. Many fixes between 1.10 and 1.21, and not a few game enhancements and data tweaks.carll11 wrote: Wed Jun 15, 2022 4:23 pm Im still on 1.10...if I install this will it jack games I have going right now?
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Re: Campaign Series Vietnam - 1.21 UPDATE
Thx Jason and Berto..kind of a mixed message but to be safe, I'll have to finish a few multi day games I have going right now.
Via changing code in the saved game file, I make and enact changes like entrenching etc. myself plus the other hints you've provided re; scatter etc..
Also, for anyone interested, if you are willing to invest a little upfront time and effort, you can make these changes too plus add reinforcements much more freely regards locations, timing etc., adding a grand tactical feel where in you arent slaved to any initial deployments, releases etc..
Via changing code in the saved game file, I make and enact changes like entrenching etc. myself plus the other hints you've provided re; scatter etc..
Also, for anyone interested, if you are willing to invest a little upfront time and effort, you can make these changes too plus add reinforcements much more freely regards locations, timing etc., adding a grand tactical feel where in you arent slaved to any initial deployments, releases etc..
Re: Campaign Series Vietnam - 1.21 UPDATE
The base graphics below level 5 viewing are gone, the circles are there but the national flags/emblems are gone, they are just dull green(US) or yellow(PVN/NVA) or blue(korean) etc....
- Jason Petho
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Re: Campaign Series Vietnam - 1.21 UPDATE
There are three different base options in 1.21. (Introduced in 1.20)
3D Unit Bases
-- Alternate
-- Standard
-- Insignia
Make sure you have the right option chose for the bases you'd like.
3D Unit Bases
-- Alternate
-- Standard
-- Insignia
Make sure you have the right option chose for the bases you'd like.
Re: Campaign Series Vietnam - 1.21 UPDATE
Thx! is that new? If not my bad for not looking closer....by the way there doesn't seem to be much difference between standard and alternate...
Re: Campaign Series Vietnam - 1.21 UPDATE
Yes, new with 1.20.
Standard bases are flat ("coin"), Alternate are 3D-ish ("button"), with the difference most obvious at max zoom in (close up). Insignia are 3D-ish with insignia graphics.
Standard bases are flat ("coin"), Alternate are 3D-ish ("button"), with the difference most obvious at max zoom in (close up). Insignia are 3D-ish with insignia graphics.
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Re: Campaign Series Vietnam - 1.21 UPDATE
excellent thank you both for effort, and ongoing effort...
Re: Campaign Series Vietnam - 1.21 UPDATE
Oh and it appears, you guys tinkered with the arty ammo supply parameters? arty running out of their base load etc. every 3 turns is probably as close to accurate, so far 2 turns in a row, I have had arty supply, great change...1 turn and no ammo was just to tight;)
- Jason Petho
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Re: Campaign Series Vietnam - 1.21 UPDATE
What are your current artillery ammo levels?
The ammo levels will impact the likelihood of being resupplied.
The ammo levels will impact the likelihood of being resupplied.
Re: Campaign Series Vietnam - 1.21 UPDATE
In my scenarios I always gave both sides high arty levels, but didnt matter , if I fired 10 batterys, 8 would be unavailable next turn, now that is flipped....as I think it should be.
- Jason Petho
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- Joined: Tue Jun 22, 2004 10:31 am
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Re: Campaign Series Vietnam - 1.21 UPDATE
Ah yes, that was remedied in 1.20. You should see that fixed now.
Re: Campaign Series Vietnam - 1.21 UPDATE
"Both"? It's a larger Dev Team effort, with other members of the Team keeping busy with different things. You can thank our graphics artist, Chris, for the improved unit bases, for example, also the dialog box backgrounds. Crossroads is busy scripting future DLCs and game updates, helps to package new releases, maintains the CSL website, etc. Scud and Big Ivan lend their hands in playtesting and publicity (and Scud helps tending to the website). Jason and I always have things to do. We all remain active one way or another. Supporting and fixing and improving these "living games" never ends.
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Re: Campaign Series Vietnam - 1.21 UPDATE
Well, its you 2 I seem to correspond with 99.9% of the time, not to say, as you did, there aren't many others working as well, and they too have my sincere thx for their efforts as well....