How is colonization not always doomed to this?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

How is colonization not always doomed to this?

Post by mordachai »

Not sure what the thinking is behind the current design of colonization?

but - you've got it setup so that this is 100% inevitable, and... that just seems dumb. :(

Sorry to be blunt about it - but this algo just doesn't account for nearly enough - it just grabs a pile of people - of some race that is acceptable to one or more colonization targets - and then has to unload colonists (which takes forever) because by randomly grabbing a population w/o respect for how many ships are needed with that race - you're doomed to do exactly that: get the wrong race, and have to redo it.

And in an unlucky situation, you could then have a pathological case:
10 ships grab all one race
1 goes to target...
9 unload
9 grab all of 2nd race needed...
1 goes to target...
8 have to unload
8 grab all of 3rd race needed...
1 goes to target...
7 have to unload...
etc.

Until you rethink this algo so that you account for who is going where ahead of time, you're totally doomed to repeat this blundergarten.

Here's a current example. There are 2 worlds that call for Ackdarians. But 4 are being loaded (so far). 2 will inevitably have to unload them pointlessly again shortly... and there's just no reason for this other than "cause we say so..." :(
Colonization doomed to repeat.png
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mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: How is colonization not always doomed to this?

Post by mordachai »

In case it isn't obvious - here's the same game shortly later - and as should be obvious - many colonizers are now unloading - more have the wrong races and will need to unload shortly - and some are still loading the wrong race - and will have to unload those in a while.

Very inefficient.
Colonization doomed to repeat 2.png
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maggiecow
Posts: 124
Joined: Tue Mar 28, 2017 5:42 am

Re: How is colonization not always doomed to this?

Post by maggiecow »

Are you using the latest Beta? I don't think I've ever seen these problems, but I've only been playing the Betas since starting to play again, after ditching the game in March.
mordachai
Posts: 798
Joined: Fri Mar 06, 2015 4:55 pm

Re: How is colonization not always doomed to this?

Post by mordachai »

maggiecow wrote: Tue Jul 19, 2022 3:18 pm Are you using the latest Beta? I don't think I've ever seen these problems, but I've only been playing the Betas since starting to play again, after ditching the game in March.
Yeah. 1.0.5.6. I always play the latest beta. I've found and reported a great many bugs.

This is less bug and more "the design is insufficient."
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