Premise: I am fairly new to WITE-2 and I do play my current PBEM with the old 1.02.25, hence, my words carry little significance. Also, I am a keen lover of the real time air warfare of WITE-1 but it's fairly obvious that's not gonna come back.
My feeling is that an elegant way to solve various issues with air warfare is capping the amount of strikes (or planes striking) on a target? It has already been thought, so I wonder: what's preventing it from becoming a viable solution to cut many extreme situations at the root? It would also help to revert the ground attack mission to the initial one, maybe.
Introducing some form of ''coordination'' value(potentially tied to leaders' air skill?), also, might be an interesting option: this in turn can lead either to 'penny packets' strikes which get butchered by fighters or better organised defense on the other. I have literally no idea of the air warfare in the eastern front, but I do wonder if imagining some form of CAP after the first strike kicks in would be reasonable.
An issue I do see constantly is the incredibly high casualty rate for pilots. Over the course of many years, I have killed generations of Japanese and Allied pilots in the Pacific


In a GC, at T029 I've lost 2.379 planes due to A2A and FlaK, with 2.304 pilots killed. I mean, that's quite tough, isn't it? Perhaps it's intended to be so severe, but it just does not sound 'right' to me. The fact that I do see many pilots killed on the ground, also, is maybe questionable: ok that bombs can fall on shelters and pilots reaching planes strafed, but still...
Frankly, I'd like to have a rather more nuanced system when it comes to pilot losses.