Strategic Command WWII: World at War - v1.15.00

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Lothos
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Re: Strategic Command WWII: World at War - v1.15.00

Post by Lothos »

Hubert Cater wrote: Fri Sep 23, 2022 6:18 pm I did look into it and it is a new issue that wasn't caught with the last fix, e.g. this mod creates a new major with the Vichy decision that the game never handled before, so there is unfortunately the possibility of growing pains on ensuring the game will have every potential issue caught from these new mod inspired game engine changes.

For now what I would suggest as a work around is to disable the National Morale Bars in the OPTIONS->ADVANCED screen for when this bug occurs, until this is officially sorted.
Oh sweet, will try that as a work around!

Thanks
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Re: Strategic Command WWII: World at War - v1.15.00

Post by Caustic »

Hi! Great game, loved it for years!

One thing I have seen since this patch (it may be an older problem too, but I've never seen it with multiple games over the last 2+ years) is that Italy takes over France in ~1940 instead of Germany! It's happened in both 1939 World at War scenario games I've started after the patch. Needless to say, the war in Russia didn't go well for Germany.
I'm wondering if Italy should be *allowed* to take France? Is this a new bug, or not a bug at all, just something that happens from time to time?

Thanks - Aidan
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Re: Strategic Command WWII: World at War - v1.15.00

Post by BillRunacre »

Caustic wrote: Fri Sep 23, 2022 7:53 pm Hi! Great game, loved it for years!

One thing I have seen since this patch (it may be an older problem too, but I've never seen it with multiple games over the last 2+ years) is that Italy takes over France in ~1940 instead of Germany! It's happened in both 1939 World at War scenario games I've started after the patch. Needless to say, the war in Russia didn't go well for Germany.
I'm wondering if Italy should be *allowed* to take France? Is this a new bug, or not a bug at all, just something that happens from time to time?

Thanks - Aidan
If an Italian unit is in France's last remaining capital when France surrenders, then it will surrender to Italy rather than to Germany.

It is therefore wise to only use Italian units to capture a capital, whether it be Paris, Bordeaux or Algiers, if that is the desired outcome.
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Re: Strategic Command WWII: World at War - v1.15.00

Post by Caustic »

Apologies - I was playing the Allies, not the Axis. The AI took Paris with an Italian unit. That's the thing I've never seen before.
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Re: Strategic Command WWII: World at War - v1.15.00

Post by firsteds »

I have only played the new version a little against the AI but it seems like there are a lot of positive improvements. Some early thoughts on balance in v1.15.00:

1. Allowing the airforce to attack (and intercept) in bad weather at 50% is the biggest change. While it helps both sides during a long war it does open the door for a very early Axis attack in Belgium/France, guaranteed defeat of Malta (with no pesky weather interruptions) and a Jan / Feb / March Barbarossa. The spotting in bad weather makes a big difference on the Russian front and even at 50% the attacks wipe out the weak Russian spawn units. Overall I think the change encourages very early Axis attacks (which will favour elite MP players). And the poor Maltese are doomed.

2. Sub changes. Not as noticeable as I thought they would be. Subs survive a little better but they also dive a LONG way after an attack and remove themselves from convoy lanes and raiding hexes when sometimes you would like them to stay in position and take a small hit (e.g. off Capetown). Pretty even I think, as the gains for Axis subs in the North Atlantic are partly countered by the gains for US subs in the Pacific.

3. New forts for Vlad, better NM increases for USSR as the war goes on PLUS lower surrender NM hits definitely buff Russia a little. And fixing the Persia supply bug is also a big win for USSR. Overall Russia fights a little longer.

4. The removal of ASW attack upgrades from 'all types of cruisers' is a curious one. Makes cruisers a bit useless in the game. Presume MP players will now buy escort carriers, destroyers, mtbs and maritime bombers in even greater numbers. Japan for example is very light on destroyers and all those cruisers can't protect convoys against US subs now.

That's all so far.
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Re: Strategic Command WWII: World at War - v1.15.00

Post by Tanaka »

OldCrowBalthazor wrote: Wed Sep 21, 2022 7:01 pm These changes are great! My oh my the subs, particularly the U-boats hehe...have got a chance now. Thank you very much. 🙂
Even better for the WW1 game! ;)
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Re: Strategic Command WWII: World at War - v1.15.00

Post by EarlyDoors »

- Changed the Production Delay from Turns to Months (ziploc).
What is the thinking behind this?

Now a Garrison takes 2 turns to arrive
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Re: Strategic Command WWII: World at War - v1.15.00

Post by BillRunacre »

EarlyDoors wrote: Sun Oct 09, 2022 5:40 am
- Changed the Production Delay from Turns to Months (ziploc).
What is the thinking behind this?

Now a Garrison takes 2 turns to arrive
It should always have been in months for every game, but something happened earlier this year to switch the WWI game and both WW2 games to having a Production Delay in Turns rather than months. Maybe I did something, I don't know.

So this change is merely reverting things back to how they used to be.
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Re: Strategic Command WWII: World at War - v1.15.00

Post by EarlyDoors »

- If DE 104 cannot fire because London is in Axis hands at the time, Yugoslavia will now automatically join the Axis providing it has a pro-Axis leaning. To make this work, DE 104 has been changed to TYPE= 3 (NinjaBushido).
Just throwing it out there that DE-104 didn’t fire in my latest PBEM++ game
Yugoslavia had pro-Axis leaning, London is UK. Yugoslavia is at peace Sept 41
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Re: Strategic Command WWII: World at War - v1.15.00

Post by petedalby »

- Maxed out research categories will now have any remaining research chits automatically reclaimed and MPP funds returned at 50% to the player.
This is really helpful - thank you!
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Re: Strategic Command WWII: World at War - v1.15.00

Post by OldCrowBalthazor »

petedalby wrote: Tue Oct 11, 2022 5:05 pm
- Maxed out research categories will now have any remaining research chits automatically reclaimed and MPP funds returned at 50% to the player.
This is really helpful - thank you!
This great feature was included in the American Civil War beta tests and a lot of us hoped it would be incorporated into the other SC games...as it was so well received. 🙂
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Re: Strategic Command WWII: World at War - v1.15.00

Post by BillRunacre »

EarlyDoors wrote: Mon Oct 10, 2022 4:33 pm
- If DE 104 cannot fire because London is in Axis hands at the time, Yugoslavia will now automatically join the Axis providing it has a pro-Axis leaning. To make this work, DE 104 has been changed to TYPE= 3 (NinjaBushido).
Just throwing it out there that DE-104 didn’t fire in my latest PBEM++ game
Yugoslavia had pro-Axis leaning, London is UK. Yugoslavia is at peace Sept 41
Here's the relevant script, could it be that one of the Variable Conditions wasn't met?

The new change simply relates to whether London is in Axis hands or not, so for instance if France is still fighting on, then the DE won't fire because Yugoslavia would have been unlikely to join the Tripartite Pact, therefore no pro-Allied coup would be required to stop them joining the Axis.

{
#NAME= DE 104 - UK: Support A Pro-Allied Coup In Yugoslavia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_14>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 104
#MPP_UPDOWN= -30
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_15>>
#NOTES= <<TAG_16>>
#NOTES_POSITION= 103,49
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_17>>
#DATE= 1941/02/24
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Set Alignment Position (London)
#ALIGNMENT_POSITION= 87,37 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Germany politically aligned with Axis and not surrendered
; 3rd Line - France politically aligned with Allies and surrendered
; 4th Line - Italy politically aligned with Axis and not surrendered
; 5th Line - Yugoslavia politially aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 120 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}
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Re: Strategic Command WWII: World at War - v1.15.00

Post by EarlyDoors »

; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Germany politically aligned with Axis and not surrendered
; 3rd Line - France politically aligned with Allies and surrendered
; 4th Line - Italy politically aligned with Axis and not surrendered
; 5th Line - Yugoslavia politially aligned with Axis but not fully mobilized
All of these were true but event didn’t fire. Yugoslavia still at peace in March 1942

(Politically is spelt wrong; does that matter?)
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Re: Strategic Command WWII: World at War - v1.15.00

Post by BillRunacre »

EarlyDoors wrote: Wed Oct 12, 2022 5:20 pm
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Germany politically aligned with Axis and not surrendered
; 3rd Line - France politically aligned with Allies and surrendered
; 4th Line - Italy politically aligned with Axis and not surrendered
; 5th Line - Yugoslavia politially aligned with Axis but not fully mobilized
All of these were true but event didn’t fire. Yugoslavia still at peace in March 1942

(Politically is spelt wrong; does that matter?)
No, that won't matter.

If you go to Options -> Advanced -> Scripts -> Decision, does the Decision still appear in the list?
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Re: Strategic Command WWII: World at War - v1.15.00

Post by EarlyDoors »

ChallengeID 382815

No, it is missing
de-104.png
de-104.png (271.44 KiB) Viewed 960 times
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Re: Strategic Command WWII: World at War - v1.15.00

Post by BillRunacre »

Thanks for looking, and that does actually mean that it fired.

So it must have been presented and clicked on, with NO rather than YES being selected.
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Re: Strategic Command WWII: World at War - v1.15.00

Post by EarlyDoors »

If it was an Allied option then it wasn't presented to me

Question: How is it possible for Yugoslavia to be at peace in June 1942?
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Re: Strategic Command WWII: World at War - v1.15.00

Post by archmache »

EarlyDoors wrote: Fri Oct 14, 2022 10:40 am If it was an Allied option then it wasn't presented to me

Question: How is it possible for Yugoslavia to be at peace in June 1942?
I'd still like to know this it's axis 45% but never joined axis. One of the things that happens is that if France has not surrendered when the event is supposed to fire it will never fire. But I don't know what that cut off date is since it's happened to me before in another PBEM. I do the slow France roll and sometimes the coup happens and other times it does not but I've not understood why.
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Re: Strategic Command WWII: World at War - v1.15.00

Post by EarlyDoors »

Hi Arch - I think in our game, France surrendered in October 1940, so the event should have fired but didn't
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Re: Strategic Command WWII: World at War - v1.15.00

Post by archmache »

BillRunacre wrote: Fri Oct 14, 2022 9:04 am Thanks for looking, and that does actually mean that it fired.

So it must have been presented and clicked on, with NO rather than YES being selected.
France surrendered in October but Yugoslavia is now axis 45% in 1942 and no decision event was made. Bc if allies said no to event then Yugoslavia would be axis.

Also second potential bug. South Africa surrounded to Japan but the South African HQ and units are still not surrendered? Is this supposed to be the case?
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