EarlyDoors wrote: Mon Oct 10, 2022 4:33 pm
- If DE 104 cannot fire because London is in Axis hands at the time, Yugoslavia will now automatically join the Axis providing it has a pro-Axis leaning. To make this work, DE 104 has been changed to TYPE= 3 (NinjaBushido).
Just throwing it out there that DE-104 didn’t fire in my latest PBEM++ game
Yugoslavia had pro-Axis leaning, London is UK. Yugoslavia is at peace Sept 41
Here's the relevant script, could it be that one of the Variable Conditions wasn't met?
The new change simply relates to whether London is in Axis hands or not, so for instance if France is still fighting on, then the DE won't fire because Yugoslavia would have been unlikely to join the Tripartite Pact, therefore no pro-Allied coup would be required to stop them joining the Axis.
{
#NAME= DE 104 - UK: Support A Pro-Allied Coup In Yugoslavia? (AI - 100% Yes)
#POPUP=
#MESSAGE= <<TAG_14>>
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 3
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 50
#DISPLAY_ORDER= 1
; Set decision value
#DECISION= 104
#MPP_UPDOWN= -30
#MPP_TURNS= 2
#MPP_TEXT= <<TAG_15>>
#NOTES= <<TAG_16>>
#NOTES_POSITION= 103,49
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP= <<TAG_17>>
#DATE= 1941/02/24
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Set Alignment Position (London)
#ALIGNMENT_POSITION= 87,37 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered
; 2nd Line - Germany politically aligned with Axis and not surrendered
; 3rd Line - France politically aligned with Allies and surrendered
; 4th Line - Italy politically aligned with Axis and not surrendered
; 5th Line - Yugoslavia politially aligned with Axis but not fully mobilized
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 120 [1] [0] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}