HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
901. Assign 1/29th Mot rgmt to 4th Army
902. Assign FBD1 to 4th Army
903. Move XXXXII to hex (you don’t need to do this move and re-assignment since this HQ will be used as a RAD SU repair HQ. But if following along you can or just skip this step and next step and pick back up where I use this HQ to gather up RAD SU’s in the steps ahead. Otherwise you can follow along in my error) (see step 913 on what this HQ does)
904. Assign XXXXII HQ to 17th Army (can disregard this step if not following my error)
902. Assign FBD1 to 4th Army
903. Move XXXXII to hex (you don’t need to do this move and re-assignment since this HQ will be used as a RAD SU repair HQ. But if following along you can or just skip this step and next step and pick back up where I use this HQ to gather up RAD SU’s in the steps ahead. Otherwise you can follow along in my error) (see step 913 on what this HQ does)
904. Assign XXXXII HQ to 17th Army (can disregard this step if not following my error)
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
905. Move L Corps to hex (way up north)
906. Assign L HQ to 4th Army
907. Assign 1/79th rgmt to L HQ
908. Assign 3/113th rgmt to L HQ
906. Assign L HQ to 4th Army
907. Assign 1/79th rgmt to L HQ
908. Assign 3/113th rgmt to L HQ
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
909. Assign 2/113th rgmt to L HQ
910. Assign 1/113th rgmt to L HQ
911. Assign 2/79th rgmt to L HQ
912. Assign 3/79th rgmt to L HQ
910. Assign 1/113th rgmt to L HQ
911. Assign 2/79th rgmt to L HQ
912. Assign 3/79th rgmt to L HQ
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
913. Move XXXXII HQ to hex
914. These two RAD’s will be assigned to XXXXII HQ
915. Assign K15 RAD SU to XXXXII HQ
916. Assign K83 RAD SU to XXXXII HQ (HIT “U” to undo the XXXXII move. This will take you back to the hex you started in. This is very very very very important to do)
914. These two RAD’s will be assigned to XXXXII HQ
915. Assign K15 RAD SU to XXXXII HQ
916. Assign K83 RAD SU to XXXXII HQ (HIT “U” to undo the XXXXII move. This will take you back to the hex you started in. This is very very very very important to do)
Last edited by DeletedUser1769703214 on Fri Nov 18, 2022 5:05 am, edited 4 times in total.
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
917. XXXXII back in original hex it started its move in. You can see that XXXXII has the two RAD SU’s now too AND still the full MP's before picking up the RAD SU's.
918. Move XXXXII HQ to hex
919. The 3 RAD SU’s in Army Group Center will be moved to XXXXII HQ
920. Assign VIII RAD to XXXXII HQ
918. Move XXXXII HQ to hex
919. The 3 RAD SU’s in Army Group Center will be moved to XXXXII HQ
920. Assign VIII RAD to XXXXII HQ
Last edited by DeletedUser1769703214 on Fri Nov 18, 2022 12:18 pm, edited 1 time in total.
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
921. Assign XII RAD to XXXXII HQ
922. Assign XIV RAD to XXXXII HQ (Hit “U” to undo the move of XXXXII HQ back to starting hex
923. Can see now that XXXXII HQ has 5 RAD SU’s in it now still with 41 MPs after gathering the RAD SU’s
924. Move XXXXII to hex
922. Assign XIV RAD to XXXXII HQ (Hit “U” to undo the move of XXXXII HQ back to starting hex
923. Can see now that XXXXII HQ has 5 RAD SU’s in it now still with 41 MPs after gathering the RAD SU’s
924. Move XXXXII to hex
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
925. C0mpleted move of XXXXII HQ with 5 rail hexes it should fix. Supply in the HQ is good. I did miss in the photo the 5th rail hex for repair just out of the picture. The White square box I will stack with 3 units to keep a RAD SU from deploying in this hex for repair.
926. Move LII HQ to hex
927. Move XXXXIV HQ to hex
928. Move XXIII HQ to hex
926. Move LII HQ to hex
927. Move XXXXIV HQ to hex
928. Move XXIII HQ to hex
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
929. Assign K12 RAD from Army Group South HQ to XXIII HQ
930. Assign V RAD from Army Group South to XXIII HQ (Click “U” to undo the move of XXIII HQ
931. Center. What do you see?
930. Assign V RAD from Army Group South to XXIII HQ (Click “U” to undo the move of XXIII HQ
931. Center. What do you see?
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
INTERMISSION
I still have more screen shots but too tired to continue. Will pick back up in a day or two. Thanks for looking.
****This is weighed very heavy to a South push****
I still have more screen shots but too tired to continue. Will pick back up in a day or two. Thanks for looking.
****This is weighed very heavy to a South push****
Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.
Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.
Once again than ks.
I have a couple of general questions which I will save to the end.
Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.
Once again than ks.
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
56ajax wrote: Sat Nov 19, 2022 7:49 am Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.
Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.
Once again than ks.
Thank you 56ajax, 168th Div starts in LV Corps. You can ask away at anytime and don't have to wait till the end.
Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
Ok.HardLuckYetAgain wrote: Mon Nov 21, 2022 1:09 pm56ajax wrote: Sat Nov 19, 2022 7:49 am Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.
Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.
Once again than ks.
Thank you 56ajax, 168th Div starts in LV Corps. You can ask away at anytime and don't have to wait till the end.
1. Why don't you build Depots on T1? I would have thought that anything that moves freight further East is a good thing.
2. I am only hlf way through but you seem to destroy every single Soviet fort on T1. This causes approx 50% casualties where as if they are isolated on T2 they can be eliminated by a zoc drive by, causing 95% casualties.
Thx
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
Some Soviet turn 1 FZs are annoying to keep alive because they hinder movement that costs less MPs. With others you want to get rid of them to ensure that a rout, rather than a retreat, occurs.
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
@ number 1 - you are only going to get a few hexes into the Soviet Union anyway. So why build them? I use the existing to start stacking supply in existing level 4 depots at the border. A few hex difference really doesn't make a difference. Plus it goes along with my supply setup I am doing.56ajax wrote: Tue Nov 22, 2022 5:07 amOk.HardLuckYetAgain wrote: Mon Nov 21, 2022 1:09 pm56ajax wrote: Sat Nov 19, 2022 7:49 am Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.
Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.
Once again than ks.
Thank you 56ajax, 168th Div starts in LV Corps. You can ask away at anytime and don't have to wait till the end.
1. Why don't you build Depots on T1? I would have thought that anything that moves freight further East is a good thing.
2. I am only hlf way through but you seem to destroy every single Soviet fort on T1. This causes approx 50% casualties where as if they are isolated on T2 they can be eliminated by a zoc drive by, causing 95% casualties.
Thx
@ number 2 - turn 1 you have the bonus of attacking a great deal cheaper. Either you deal with them turn 1 when it is cheap to do so or you can fiddle with them turn 2 and 3. I choose to get Soviets in a nice little pocket for very easy elimination turn 2 and then start running to the front. Or you can deal with them turn 2 and 3. Remember, larger the pocket it normally take longer to eliminate.
Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
@number1 - I suppose I have a very different philosophy when it comes to supply. On T1 many Axis units start over supplied and thus at the end of the turn have no need for resupply in many instances. Thus it is a golden opportunite to drag supply out of all the NSS and move it East into depots closer to the front. I assume this helps supply.
@number2 - I understand your arguements, and yes if they are in the way I blast them on T1, but just remember an isolated fort by itself will auto surreneder when it comes into the zoc of a passing Axis division (No fighting in the war room required) Soviet lossess typically at 95%
@number2 - I understand your arguements, and yes if they are in the way I blast them on T1, but just remember an isolated fort by itself will auto surreneder when it comes into the zoc of a passing Axis division (No fighting in the war room required) Soviet lossess typically at 95%
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
@ Number 1 - you have examples of dragging more supply out? If that is the case just build a bazillion depots all over the map. Would this not drag the most out? I believe, and not certain there is a certain amount released during a turn. If having more depots demanding then your statement would be true, is it? I have heard a few say this and the readers and I would love further information on this. Thank you as always.56ajax wrote: Wed Nov 23, 2022 6:42 am @number1 - I suppose I have a very different philosophy when it comes to supply. On T1 many Axis units start over supplied and thus at the end of the turn have no need for resupply in many instances. Thus it is a golden opportunite to drag supply out of all the NSS and move it East into depots closer to the front. I assume this helps supply.
@number2 - I understand your arguements, and yes if they are in the way I blast them on T1, but just remember an isolated fort by itself will auto surreneder when it comes into the zoc of a passing Axis division (No fighting in the war room required) Soviet lossess typically at 95%
@ Number 2 - really? Isolated forts auto surrender? I had no idea. I know that some units, not just forts, will auto surrender if certain conditions are met. I assume this pertains to forts as well but has not been my experience or maybe just not seeing it with all forts. You have screenshots of this to share with the forum and me? Love learning new things.
Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
In the case of turn 1 Soviet FZs they auto-surrender because almost all of them as a rule of thumb are depleted in terms of TOE after the Soviet logistics phase. And when a depleted unit gets isolated and next turn it stays isolated, it simply surrenders when hugged by an enemy.
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DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
I am looking at my Soviet game and most are not "depleted", not many(I have only 1). Most of the ones in my game are "unready and ready". Do you have a map of the depleted Forts the Soviets have on turn 1 to share with the readers that are depleted? And is it constant with the RNG? Thank you up front for your answer.Jango32 wrote: Wed Nov 23, 2022 2:13 pm In the case of turn 1 Soviet FZs they auto-surrender because almost all of them as a rule of thumb are depleted in terms of TOE after the Soviet logistics phase. And when a depleted unit gets isolated and next turn it stays isolated, it simply surrenders when hugged by an enemy.
The cavet for surrender on the depleted units is that it will have to be isolated to surrender. Since forts can't displace they would surrender without being isolated, correct?
1 Depleted
Ready and Unready
Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
Soviet Forts, FOG is off and this is ver41. End of T1.
At the start of T2 they appear like this.
They can be mopped up by a Div or regiment for zero Axis losses and Soviet losses of 2980 men and 29 guns
At the start of T2 they appear like this.
They can be mopped up by a Div or regiment for zero Axis losses and Soviet losses of 2980 men and 29 guns
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Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
-
DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket
Do you have the combat results for all of those? Would be nice for the forum to see the results in action56ajax wrote: Thu Nov 24, 2022 1:00 am Soviet Forts, FOG is off and this is ver41. End of T1.
2022-11-24_10h19_57.png
At the start of T2 they appear like this.
They can be mopped up by a Div or regiment for zero Axis losses and Soviet losses of 2980 men and 29 guns