HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

901. Assign 1/29th Mot rgmt to 4th Army

901 assign.png
901 assign.png (4.6 MiB) Viewed 2692 times

902. Assign FBD1 to 4th Army

902 assign.png
902 assign.png (3.73 MiB) Viewed 2692 times

903. Move XXXXII to hex (you don’t need to do this move and re-assignment since this HQ will be used as a RAD SU repair HQ. But if following along you can or just skip this step and next step and pick back up where I use this HQ to gather up RAD SU’s in the steps ahead. Otherwise you can follow along in my error) (see step 913 on what this HQ does)

903 move.png
903 move.png (2.75 MiB) Viewed 2692 times

904. Assign XXXXII HQ to 17th Army (can disregard this step if not following my error)

904 assign.png
904 assign.png (5.92 MiB) Viewed 2692 times
DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

905. Move L Corps to hex (way up north)

905 move.png
905 move.png (5.53 MiB) Viewed 2691 times

906. Assign L HQ to 4th Army

906 assign.png
906 assign.png (4.87 MiB) Viewed 2691 times

907. Assign 1/79th rgmt to L HQ

907 assign.png
907 assign.png (4.33 MiB) Viewed 2691 times

908. Assign 3/113th rgmt to L HQ

908 assign.png
908 assign.png (4.2 MiB) Viewed 2691 times
DeletedUser1769703214
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

909. Assign 2/113th rgmt to L HQ

909 assign.png
909 assign.png (3.94 MiB) Viewed 2690 times

910. Assign 1/113th rgmt to L HQ

910 assign.png
910 assign.png (4.05 MiB) Viewed 2690 times

911. Assign 2/79th rgmt to L HQ

911 assign.png
911 assign.png (3.6 MiB) Viewed 2690 times

912. Assign 3/79th rgmt to L HQ

912 assign.png
912 assign.png (3.85 MiB) Viewed 2690 times
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

913. Move XXXXII HQ to hex

913 move.png
913 move.png (3.39 MiB) Viewed 2689 times

914. These two RAD’s will be assigned to XXXXII HQ

914 view.png
914 view.png (4.28 MiB) Viewed 2684 times

915. Assign K15 RAD SU to XXXXII HQ

915 assign.png
915 assign.png (4.35 MiB) Viewed 2684 times

916. Assign K83 RAD SU to XXXXII HQ (HIT “U” to undo the XXXXII move. This will take you back to the hex you started in. This is very very very very important to do)
916 assign.png
916 assign.png (3.91 MiB) Viewed 2680 times
Last edited by DeletedUser1769703214 on Fri Nov 18, 2022 5:05 am, edited 4 times in total.
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

917. XXXXII back in original hex it started its move in. You can see that XXXXII has the two RAD SU’s now too AND still the full MP's before picking up the RAD SU's.

917 undo.png
917 undo.png (5.06 MiB) Viewed 2688 times

918. Move XXXXII HQ to hex

918 move.png
918 move.png (4.03 MiB) Viewed 2688 times

919. The 3 RAD SU’s in Army Group Center will be moved to XXXXII HQ

919 info.png
919 info.png (5.46 MiB) Viewed 2688 times

920. Assign VIII RAD to XXXXII HQ

920 assign.png
920 assign.png (5.84 MiB) Viewed 2688 times
Last edited by DeletedUser1769703214 on Fri Nov 18, 2022 12:18 pm, edited 1 time in total.
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

921. Assign XII RAD to XXXXII HQ

921 assign.png
921 assign.png (5.8 MiB) Viewed 2683 times

922. Assign XIV RAD to XXXXII HQ (Hit “U” to undo the move of XXXXII HQ back to starting hex

922 assign.png
922 assign.png (5.81 MiB) Viewed 2683 times

923. Can see now that XXXXII HQ has 5 RAD SU’s in it now still with 41 MPs after gathering the RAD SU’s

923 info.png
923 info.png (5.01 MiB) Viewed 2683 times

924. Move XXXXII to hex

924 move.png
924 move.png (4.04 MiB) Viewed 2683 times
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

925. C0mpleted move of XXXXII HQ with 5 rail hexes it should fix. Supply in the HQ is good. I did miss in the photo the 5th rail hex for repair just out of the picture. The White square box I will stack with 3 units to keep a RAD SU from deploying in this hex for repair.

925 rail repair by SU.png
925 rail repair by SU.png (2.46 MiB) Viewed 2682 times

926. Move LII HQ to hex

926 move.png
926 move.png (1.53 MiB) Viewed 2682 times

927. Move XXXXIV HQ to hex

927 move.png
927 move.png (2 MiB) Viewed 2682 times

928. Move XXIII HQ to hex

928 move.png
928 move.png (5.09 MiB) Viewed 2682 times
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

929. Assign K12 RAD from Army Group South HQ to XXIII HQ

929 assign.png
929 assign.png (4.41 MiB) Viewed 2681 times

930. Assign V RAD from Army Group South to XXIII HQ (Click “U” to undo the move of XXIII HQ

930 assign.png
930 assign.png (4.05 MiB) Viewed 2681 times

931. Center. What do you see?
931 Center.png
931 Center.png (3.81 MiB) Viewed 2681 times
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

INTERMISSION

I still have more screen shots but too tired to continue. Will pick back up in a day or two. Thanks for looking.

****This is weighed very heavy to a South push****
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56ajax
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by 56ajax »

Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.

Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.

Once again than ks.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

56ajax wrote: Sat Nov 19, 2022 7:49 am Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.

Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.

Once again than ks.

Thank you 56ajax, 168th Div starts in LV Corps. You can ask away at anytime and don't have to wait till the end.
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by 56ajax »

HardLuckYetAgain wrote: Mon Nov 21, 2022 1:09 pm
56ajax wrote: Sat Nov 19, 2022 7:49 am Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.

Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.

Once again than ks.

Thank you 56ajax, 168th Div starts in LV Corps. You can ask away at anytime and don't have to wait till the end.
Ok.

1. Why don't you build Depots on T1? I would have thought that anything that moves freight further East is a good thing.

2. I am only hlf way through but you seem to destroy every single Soviet fort on T1. This causes approx 50% casualties where as if they are isolated on T2 they can be eliminated by a zoc drive by, causing 95% casualties.

Thx
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
Jango32
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by Jango32 »

Some Soviet turn 1 FZs are annoying to keep alive because they hinder movement that costs less MPs. With others you want to get rid of them to ensure that a rout, rather than a retreat, occurs.
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

56ajax wrote: Tue Nov 22, 2022 5:07 am
HardLuckYetAgain wrote: Mon Nov 21, 2022 1:09 pm
56ajax wrote: Sat Nov 19, 2022 7:49 am Thanks very much for this. Having hours of fun as I slowly work through this.
I have a couple of general questions which I will save to the end.

Step 12 is missing a statement assigning 168 ID to LV Corps though the screen shots make that obvious.

Once again than ks.

Thank you 56ajax, 168th Div starts in LV Corps. You can ask away at anytime and don't have to wait till the end.
Ok.

1. Why don't you build Depots on T1? I would have thought that anything that moves freight further East is a good thing.

2. I am only hlf way through but you seem to destroy every single Soviet fort on T1. This causes approx 50% casualties where as if they are isolated on T2 they can be eliminated by a zoc drive by, causing 95% casualties.

Thx
@ number 1 - you are only going to get a few hexes into the Soviet Union anyway. So why build them? I use the existing to start stacking supply in existing level 4 depots at the border. A few hex difference really doesn't make a difference. Plus it goes along with my supply setup I am doing.

@ number 2 - turn 1 you have the bonus of attacking a great deal cheaper. Either you deal with them turn 1 when it is cheap to do so or you can fiddle with them turn 2 and 3. I choose to get Soviets in a nice little pocket for very easy elimination turn 2 and then start running to the front. Or you can deal with them turn 2 and 3. Remember, larger the pocket it normally take longer to eliminate.
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56ajax
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by 56ajax »

@number1 - I suppose I have a very different philosophy when it comes to supply. On T1 many Axis units start over supplied and thus at the end of the turn have no need for resupply in many instances. Thus it is a golden opportunite to drag supply out of all the NSS and move it East into depots closer to the front. I assume this helps supply.

@number2 - I understand your arguements, and yes if they are in the way I blast them on T1, but just remember an isolated fort by itself will auto surreneder when it comes into the zoc of a passing Axis division (No fighting in the war room required) Soviet lossess typically at 95%
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

56ajax wrote: Wed Nov 23, 2022 6:42 am @number1 - I suppose I have a very different philosophy when it comes to supply. On T1 many Axis units start over supplied and thus at the end of the turn have no need for resupply in many instances. Thus it is a golden opportunite to drag supply out of all the NSS and move it East into depots closer to the front. I assume this helps supply.

@number2 - I understand your arguements, and yes if they are in the way I blast them on T1, but just remember an isolated fort by itself will auto surreneder when it comes into the zoc of a passing Axis division (No fighting in the war room required) Soviet lossess typically at 95%
@ Number 1 - you have examples of dragging more supply out? If that is the case just build a bazillion depots all over the map. Would this not drag the most out? I believe, and not certain there is a certain amount released during a turn. If having more depots demanding then your statement would be true, is it? I have heard a few say this and the readers and I would love further information on this. Thank you as always.

@ Number 2 - really? Isolated forts auto surrender? I had no idea. I know that some units, not just forts, will auto surrender if certain conditions are met. I assume this pertains to forts as well but has not been my experience or maybe just not seeing it with all forts. You have screenshots of this to share with the forum and me? Love learning new things.
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by Jango32 »

In the case of turn 1 Soviet FZs they auto-surrender because almost all of them as a rule of thumb are depleted in terms of TOE after the Soviet logistics phase. And when a depleted unit gets isolated and next turn it stays isolated, it simply surrenders when hugged by an enemy.
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

Jango32 wrote: Wed Nov 23, 2022 2:13 pm In the case of turn 1 Soviet FZs they auto-surrender because almost all of them as a rule of thumb are depleted in terms of TOE after the Soviet logistics phase. And when a depleted unit gets isolated and next turn it stays isolated, it simply surrenders when hugged by an enemy.
I am looking at my Soviet game and most are not "depleted", not many(I have only 1). Most of the ones in my game are "unready and ready". Do you have a map of the depleted Forts the Soviets have on turn 1 to share with the readers that are depleted? And is it constant with the RNG? Thank you up front for your answer.

The cavet for surrender on the depleted units is that it will have to be isolated to surrender. Since forts can't displace they would surrender without being isolated, correct?


1 Depleted


1 depleted.png
1 depleted.png (2.88 MiB) Viewed 2396 times




Ready and Unready


ready and unready.png
ready and unready.png (2.28 MiB) Viewed 2396 times
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56ajax
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Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by 56ajax »

Soviet Forts, FOG is off and this is ver41. End of T1.

2022-11-24_10h19_57.png
2022-11-24_10h19_57.png (203.49 KiB) Viewed 2372 times



At the start of T2 they appear like this.
They can be mopped up by a Div or regiment for zero Axis losses and Soviet losses of 2980 men and 29 guns
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Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
DeletedUser1769703214
Posts: 9319
Joined: Fri Feb 05, 2016 12:26 am

Re: HLYA GC Step-by-Step German turn 1 featuring the Full Rovno pocket

Post by DeletedUser1769703214 »

56ajax wrote: Thu Nov 24, 2022 1:00 am Soviet Forts, FOG is off and this is ver41. End of T1.


2022-11-24_10h19_57.png




At the start of T2 they appear like this.
They can be mopped up by a Div or regiment for zero Axis losses and Soviet losses of 2980 men and 29 guns
Do you have the combat results for all of those? Would be nice for the forum to see the results in action :)
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