Wishlist
Moderator: MOD_Flashpoint
Re: Wishlist
Agree on the H-hour timing concept....but I was thinking of something like setting an overall time-on-target time, you "assign" the units you want to participate that TOT, and then already established or waypoints plotted after setting the TOT are automatically adjusted (with options for player override if simultaneous arrival isn't needed at the moment) so the involved units try to arrive at their final waypoints at that TOT
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Re: Wishlist
"TOT" is an artillery term. I think you're talking maneuver elements and will address this in that context. If I am wrong, let me know.
This sounds suspiciously like a Easy Button. Not from a UI aspect but from a planning aspect.
This sounds suspiciously like a Easy Button. Not from a UI aspect but from a planning aspect.
Jeff
Sua Sponte
Sua Sponte
Re: Wishlist
Probably a confusion from the naval/air side of the forum, maybe a better term would be "expected to arrive/be in place at", but IMO a battalion commander would not be concerned about adding or subtracting minutes of delays for discrete maneuver units ("must be in place by X hours" rather than "arrive at Y, but add 10 minutes before you move"):
- CapnDarwin
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Re: Wishlist
JacquesDeLalaing,
#4 - H-Hour has been noted, and the team will discuss how we might be able to do that. More maneuver control and coordination will be a longer-range effort and design challenge.
#6 - That image looks like something happened to the text color on the bottom half of the control. My panel text is white at dusk (near 20% illumination), and the Airspace Control text is always white. Does your panel always show grey like that?
#4 - H-Hour has been noted, and the team will discuss how we might be able to do that. More maneuver control and coordination will be a longer-range effort and design challenge.
#6 - That image looks like something happened to the text color on the bottom half of the control. My panel text is white at dusk (near 20% illumination), and the Airspace Control text is always white. Does your panel always show grey like that?
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Re: Wishlist
My text is always dark, yes. So I can't read the weather info during night.CapnDarwin wrote: Wed Nov 30, 2022 1:07 pm #6 - That image looks like something happened to the text color on the bottom half of the control. My panel text is white at dusk (near 20% illumination), and the Airspace Control text is always white. Does your panel always show grey like that?Screenshot 2022-11-30 081257.png
Re: Wishlist
That's not how it should be. The weather label colors are explicitly set to white for night info.JacquesDeLalaing wrote: Sun Dec 04, 2022 9:44 am My text is always dark, yes. So I can't read the weather info during night.
Any chance you can try to install the game on another computer, and see if the problem is the same there? If not, we can try to isolate what Windows setting is causing the dark text.
William
William
On Target Simulations LLC
On Target Simulations LLC
Re: Wishlist
If I may add my own list (thank you OP):
1. Ability to adjust font size (I'm using a 27" 1440 monitor)
2. Larger radio button to close info boxes.
3. Info boxes that will "lock to grid" so they line up neatly along edges.
1. Ability to adjust font size (I'm using a 27" 1440 monitor)
2. Larger radio button to close info boxes.
3. Info boxes that will "lock to grid" so they line up neatly along edges.
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Re: Wishlist
Two more wishes for the list, both PBEM related.
1) Saving your previous options to any new challenges. I play Grognard exclusively, and it's annoying to have to reset all the options for every game. Minor issue, just a QoL thing.
2) Renaming the 'Challenger' side to either My side, or Enemy side.
Calling it 'Challenger' is misleading. I'm the one posting the challenge, so am I the challenger or is the guy who picks it up?
(And yes, I've figured it out by now, but it's still misleading.)
EDIT: One more.
3) After finishing a PBEM++ turn can we get the option to go back to the PBEM++ menu instead of having to log in again?
Minor niggle, but another QoL thing.
1) Saving your previous options to any new challenges. I play Grognard exclusively, and it's annoying to have to reset all the options for every game. Minor issue, just a QoL thing.
2) Renaming the 'Challenger' side to either My side, or Enemy side.
Calling it 'Challenger' is misleading. I'm the one posting the challenge, so am I the challenger or is the guy who picks it up?
(And yes, I've figured it out by now, but it's still misleading.)
EDIT: One more.
3) After finishing a PBEM++ turn can we get the option to go back to the PBEM++ menu instead of having to log in again?
Minor niggle, but another QoL thing.
"Something is always wrong, Baldrick. The fact that I'm not a millionaire aristocrat with the sexual capacity of a rutting rhino is a constant niggle"
- Edmund Blackadder
- Edmund Blackadder
Re: Wishlist
1. Hover mouse over a hex where units were destroyed to be able to see which friendly and enemy units were involved in the action, taking into account any fog of war.
2. When the HQ is KIA, the player still receives pop-ups directed to the original HQ. Change this to reflect the new commander's name. Also, at the end of a scenario, the AAR is directed to the HQ that was KIA. Change the wording and the HQ name to reflect the officer that took over.
3. Be able to get on map information about various symbols that are present during a battle. I have seen a number of symbols representing possibly minefields, obstacles, etc... that I am not sure about; or include a graphical legend in the manual describing these various features.
2. When the HQ is KIA, the player still receives pop-ups directed to the original HQ. Change this to reflect the new commander's name. Also, at the end of a scenario, the AAR is directed to the HQ that was KIA. Change the wording and the HQ name to reflect the officer that took over.
3. Be able to get on map information about various symbols that are present during a battle. I have seen a number of symbols representing possibly minefields, obstacles, etc... that I am not sure about; or include a graphical legend in the manual describing these various features.
Re: Wishlist
For the editor, I'd like the option of force-specific VPs that only they can achieve for a given faction. Gives a bit for freedom in scenario design and intentions that way.
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Re: Wishlist
Like this?User1984 wrote: Wed Dec 07, 2022 3:28 pm or include a graphical legend in the manual describing these various features.

- CapnDarwin
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Re: Wishlist
Already exists in the game. Split VP scoring. You can set one side to zero and have a side specific VP. If you are talking from a single side in a multi-national set up, that would take some work and some UI design changes to work.Stimpak wrote: Wed Dec 07, 2022 7:49 pm For the editor, I'd like the option of force-specific VPs that only they can achieve for a given faction. Gives a bit for freedom in scenario design and intentions that way.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Re: Wishlist
I'm referring to VPs that could only be scored by a specific force (think, battleplans.)CapnDarwin wrote: Thu Dec 08, 2022 12:50 amAlready exists in the game. Split VP scoring. You can set one side to zero and have a side specific VP. If you are talking from a single side in a multi-national set up, that would take some work and some UI design changes to work.Stimpak wrote: Wed Dec 07, 2022 7:49 pm For the editor, I'd like the option of force-specific VPs that only they can achieve for a given faction. Gives a bit for freedom in scenario design and intentions that way.
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Re: Wishlist
I wish artillery contacts spotted with radar would act like headquarters spotted with radar. Give me a notification and a persistant contact after the action phase is finished. If I had the choice between destroying a HQ or artillery I would pick artillery every time.
Matter of fact. It would be nice to have persistant icons where enemies were last seen. Right now I just take screenshots if I lose contact during the action phase.
Matter of fact. It would be nice to have persistant icons where enemies were last seen. Right now I just take screenshots if I lose contact during the action phase.
Re: Wishlist
@byzantine1990, check the map in the intel tab "Enemy SITREP". It shows all spotted and last known contacts on the map. I use it all the time to plot arty attacks on targets I can no longer see and deep behind the enemy's front-line units.
Charles Belva
On Target Simulations LLC
On Target Simulations LLC
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Re: Wishlist
I'll use that but I still think there should be an icon where a unit was last seen when you lose LOS.cbelva wrote: Thu Dec 08, 2022 10:26 pm @byzantine1990, check the map in the intel tab "Enemy SITREP". It shows all spotted and last known contacts on the map. I use it all the time to plot arty attacks on targets I can no longer see and deep behind the enemy's front-line units.
Re: Wishlist
I would appreciate a faster way to pause/unpause the game by just pressing a key, without the need to click again on multiple confirmation windows
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Re: Wishlist
Could we get a way to control FSCC target prorities?
I've had several instances in different scenarios where 155s were stubbornly directed upon low threat scout units when other fire missions on front line units would have been a better use of ammo. I like keeping FSCC on to allow for responsive fire in between turns and this is my only gripe with it.
I've had several instances in different scenarios where 155s were stubbornly directed upon low threat scout units when other fire missions on front line units would have been a better use of ammo. I like keeping FSCC on to allow for responsive fire in between turns and this is my only gripe with it.
- CapnDarwin
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Re: Wishlist
There are plans to rework and add to the FSCC system in the future, so hopefully, we can get closer to what you are looking for.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Re: Wishlist
Merry Christmas!
I have played through a few scenarios and thoroughly enjoyed my time. I think the team did a great job on the battlefield and sub-unit interactions. I have identified some areas of the UI configuration, not yet mentioned, I believe can be improved upon, however.
1- Combine the HQ & Setup panels into one panel with two tabs. The top tab has the country, unit, and commander; turn phase status; date and time; and the different staff buttons. The underneath tab has command cycles; weather; airspace control; formation VP's; readiness; EW status; and recovery information.
2- Separate the OOB and selected unit information spotlight panel into 2 panels. The OOB rightfully is already front and center, but selected unit information is much more important than the staff information once the game starts. When I click on a unit, whether through the OOB list or clicking it on the map, I want to instantly see their current orders, remaining sub-units (in text not picture form), ammo count, readiness, and morale. I don't want to go clicking around to open the unit manager or sub-unit inspector, nor hover over the box to see that specific information; the other information can remain behind the unit dashboard, SOP manager, and sub-unit inspector. Additionally, I think making the OOB panel be the top tab and then add a consolidated fire support tab underneath would be a big QoL improvement.
-End of UI suggestions-
3- If feasible, re-adding the the enemy OOB list with sub-units included in the intelligence pop-out would be greatly appreciated. I think both NATO and WP commanders had cheat-sheets of templates of common enemy formations to argue for the feature from a realism angle. I also just like to visualize that information from a game play point of view. Even if the information isn't entirely accurate, seeing the difference between a Czech MRR vs East German vs Soviet with all the sub-units pictures helps a player visualize the capabilities of the opposing formation.
4- Allow me to view the stat-lines of sub-units of enemy formations as well please. I do not want to know whether the T-80A tank company has 10 or 7 tanks remaining, how much ammo, morale, etc, but I do want a right click option to view the stat-line of all the sub-units. This feature in Red Storm helped me learn how the equipment is represented in your game in bite sized chunks (one battle's worth of unit types at a time).
Thank you again for making another iteration of this awesome game and look forward to many more maps, units, scenarios, and DLC's to be added.
I have played through a few scenarios and thoroughly enjoyed my time. I think the team did a great job on the battlefield and sub-unit interactions. I have identified some areas of the UI configuration, not yet mentioned, I believe can be improved upon, however.
1- Combine the HQ & Setup panels into one panel with two tabs. The top tab has the country, unit, and commander; turn phase status; date and time; and the different staff buttons. The underneath tab has command cycles; weather; airspace control; formation VP's; readiness; EW status; and recovery information.
2- Separate the OOB and selected unit information spotlight panel into 2 panels. The OOB rightfully is already front and center, but selected unit information is much more important than the staff information once the game starts. When I click on a unit, whether through the OOB list or clicking it on the map, I want to instantly see their current orders, remaining sub-units (in text not picture form), ammo count, readiness, and morale. I don't want to go clicking around to open the unit manager or sub-unit inspector, nor hover over the box to see that specific information; the other information can remain behind the unit dashboard, SOP manager, and sub-unit inspector. Additionally, I think making the OOB panel be the top tab and then add a consolidated fire support tab underneath would be a big QoL improvement.
-End of UI suggestions-
3- If feasible, re-adding the the enemy OOB list with sub-units included in the intelligence pop-out would be greatly appreciated. I think both NATO and WP commanders had cheat-sheets of templates of common enemy formations to argue for the feature from a realism angle. I also just like to visualize that information from a game play point of view. Even if the information isn't entirely accurate, seeing the difference between a Czech MRR vs East German vs Soviet with all the sub-units pictures helps a player visualize the capabilities of the opposing formation.
4- Allow me to view the stat-lines of sub-units of enemy formations as well please. I do not want to know whether the T-80A tank company has 10 or 7 tanks remaining, how much ammo, morale, etc, but I do want a right click option to view the stat-line of all the sub-units. This feature in Red Storm helped me learn how the equipment is represented in your game in bite sized chunks (one battle's worth of unit types at a time).
Thank you again for making another iteration of this awesome game and look forward to many more maps, units, scenarios, and DLC's to be added.