Ship Reinforcement Availability queries
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Ship Reinforcement Availability queries
On the aforementioned screen there are several ships that have their Build Rate grayed out. Are those ships expending Shipyard points while in that state?
How can one tell when their status will change to yellow?
TIA
How can one tell when their status will change to yellow?
TIA
Re: Ship Reinforcement Availability queries
Ships in the build queue but not being worked on do not use shipyard points.
Pictures would help.
Pictures would help.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
Re: Ship Reinforcement Availability queries
CL Sakawa is grayed out:
Re: Ship Reinforcement Availability queries
Another query:
This is the display after clicking the "Merchant yard" filter button. It seems to indicate that CVE and CA/CL class ships are build using Merchant Shipyard points. Is that accurate?
This is the display after clicking the "Merchant yard" filter button. It seems to indicate that CVE and CA/CL class ships are build using Merchant Shipyard points. Is that accurate?
Re: Ship Reinforcement Availability queries
Honus wrote: Sun Apr 02, 2023 3:36 pm Another query:
This is the display after clicking the "Merchant yard" filter button. It seems to indicate that CVE and CA/CL class ships are build using Merchant Shipyard points. Is that accurate?
Merchant Filter.png
Yes….CVE’s were built to Merchant standards.
“Yes, but they were built to merchant standards, usually on requisitioned freighter hulls.
Meaning...they were laid down and built in merchant yards and lacked the
compartmentalization of a true warship.”
https://www.matrixgames.com/forums/view ... 5#p2414035
There are Naval and Merchant build points.
Grayed out ships have not started production yet.
Important to read the Flyouts by mouse over.
The build rates can be changed.
There is more to this….as normal with WITP-AE.
I think the best info on this is in the Numdydar Japanese Production Primer:
https://www.matrixgames.com/forums/view ... ?p=3178911
(About pages 14 through 18)
And….You might also take about 80 hours to study up on Japanese production:
https://www.matrixgames.com/forums/view ... 2#p4563942
I think most of the links still work.
Last edited by Trugrit on Sun Apr 02, 2023 4:57 pm, edited 1 time in total.
"A man's got to know his limitations" -Dirty Harry
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Re: Ship Reinforcement Availability queries
Greyed-out ships like Sakawa haven't been laid down yet and therefore consumes no shipyard points. CA/CL consume naval points, CVE (which are based on merchant hulls) use merchant points.
Ah, Trugrit has been a minute faster^^
Ah, Trugrit has been a minute faster^^
Re: Ship Reinforcement Availability queries
Thanks, very helpful.Trugrit wrote: Sun Apr 02, 2023 4:52 pm
Yes….CVE’s were built to Merchant standards.
I think most of the links still work.
Re: Ship Reinforcement Availability queries
Thanks for the response...LargeSlowTarget wrote: Sun Apr 02, 2023 4:53 pm Greyed-out ships like Sakawa haven't been laid down yet and therefore consumes no shipyard points. CA/CL consume naval points, CVE (which are based on merchant hulls) use merchant points.
Ah, Trugrit has been a minute faster^^
So the display pictured in my post above which indicates that CA/CLs use Merchant Shipyard Points is in error?
Re: Ship Reinforcement Availability queries
Not sure what you are looking at but all the posts have the right hand column reading "Naval/ Merchant Shipyard which means both shipyard types are being scanned for the types of vessels you have selected. Your initial screenshot was for CA/CL types and included CS Nisshin which was likely a conversion of a CA hull. Your second screenshot still had CA/CL selected so they showed up along with the merchant ship types.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: Ship Reinforcement Availability queries
It is a mistake in the game….but not a major one.Honus wrote: Sun Apr 02, 2023 5:47 pmThanks for the response...LargeSlowTarget wrote: Sun Apr 02, 2023 4:53 pm Greyed-out ships like Sakawa haven't been laid down yet and therefore consumes no shipyard points. CA/CL consume naval points, CVE (which are based on merchant hulls) use merchant points.
Ah, Trugrit has been a minute faster^^
So the display pictured in my post above which indicates that CA/CLs use Merchant Shipyard Points is in error?
The CL’s built are listed under the Naval Shipyards not Merchant yards.
They use Naval Points…...there are no CA’s.
Note: The Japanese never built a CA during the war. They started one the Ibuki built at Kure
but it was never armed as a cruiser and was converted into a light carrier which never made it into the war.
Ibuki:
https://ww2db.com/ship_spec.php?ship_id=491
This is a case of WITP-AE being a game where abstractions were made by the designers.
For more reading:
Japanese Shipbuilding:
https://www.history.navy.mil/research/l ... lding.html
Not exactly accurate...there are some estimates…..it was published in June 1945.
Major Japanese Naval Shipyards:
Kure:
https://ww2db.com/facility/Kure_Naval_Arsenal/
Sasebo:
https://ww2db.com/facility/Sasebo_Naval_Arsenal
Maizuru
https://ww2db.com/facility/Maizuru_Naval_Arsenal
Mitsubishi Nagassaki:
https://ww2db.com/facility/Mitsubishi_Nagasaki_Shipyard
Yokosuka:
https://ww2db.com/facility/Yokosuka_Naval_Arsenal
"A man's got to know his limitations" -Dirty Harry
Re: Ship Reinforcement Availability queries
The second screen shot was the result ofBBfanboy wrote: Sun Apr 02, 2023 5:58 pm Not sure what you are looking at but all the posts have the right hand column reading "Naval/ Merchant Shipyard which means both shipyard types are being scanned for the types of vessels you have selected. Your initial screenshot was for CA/CL types and included CS Nisshin which was likely a conversion of a CA hull. Your second screenshot still had CA/CL selected so they showed up along with the merchant ship types.
1. Selecting all Ships (everything is green)
2. selecting the Merchant yards filter button.
Re: Ship Reinforcement Availability queries
Thanks for the info.Trugrit wrote: Sun Apr 02, 2023 9:10 pm It is a mistake in the game….but not a major one.
The CL’s built are listed under the Naval Shipyards not Merchant yards.
They use Naval Points…...there are no CA’s.
Note: The Japanese never built a CA during the war. They started one the Ibuki built at Kure
but it was never armed as a cruiser and was converted into a light carrier which never made it into the war.
Ibuki.jpg
Ibuki:
https://ww2db.com/ship_spec.php?ship_id=491
This is a case of WITP-AE being a game where abstractions were made by the designers.
For more reading:
Japanese Shipbuilding:
https://www.history.navy.mil/research/l ... lding.html
Not exactly accurate...there are some estimates…..it was published in June 1945.
Major Japanese Naval Shipyards:
Kure:
https://ww2db.com/facility/Kure_Naval_Arsenal/
Sasebo:
https://ww2db.com/facility/Sasebo_Naval_Arsenal
Maizuru
https://ww2db.com/facility/Maizuru_Naval_Arsenal
Mitsubishi Nagassaki:
https://ww2db.com/facility/Mitsubishi_Nagasaki_Shipyard
Yokosuka:
https://ww2db.com/facility/Yokosuka_Naval_Arsenal
Re: Ship Reinforcement Availability queries
Aha - that is what confused me. All other items that are selected to be filtered IN are green, but selecting the MSY does not turn it green so I thought both SYs were in play. As for the CAs/CLs being green when MSY is selected, it does appear to be a mistake. I could not see any CL hulls being finished in a MSY as another ship type on that list.Honus wrote: Sun Apr 02, 2023 10:53 pmThe second screen shot was the result ofBBfanboy wrote: Sun Apr 02, 2023 5:58 pm Not sure what you are looking at but all the posts have the right hand column reading "Naval/ Merchant Shipyard which means both shipyard types are being scanned for the types of vessels you have selected. Your initial screenshot was for CA/CL types and included CS Nisshin which was likely a conversion of a CA hull. Your second screenshot still had CA/CL selected so they showed up along with the merchant ship types.
1. Selecting all Ships (everything is green)
2. selecting the Merchant yards filter button.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: Ship Reinforcement Availability queries
There is a CS type showing and maybe that is why the CA/CL is green?
Re: Ship Reinforcement Availability queries
That is what I was thinking but the Japanese CLs were rather small so I doubt their hull could be used for a CS, and Trugrit showed us that the Japanese only started one new CA before converting it to a CVL.Skyros wrote: Mon Apr 03, 2023 5:57 pm There is a CS type showing and maybe that is why the CA/CL is green?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: Ship Reinforcement Availability queries
Skyros wrote: Mon Apr 03, 2023 5:57 pm There is a CS type showing and maybe that is why the CA/CL is green?
You could be right.
No doubt that the Nisshin was a special Japanese ship and the game reflects that.
It is a hybrid which can go into many different types of task forces.
Historically….The Nisshin:
https://ww2db.com/ship_spec.php?ship_id=127
It was designed as a seaplane carrier but interesting that it had some modifications
done to carry and launch midget subs for the Midway operation.
Ironic that the Midway operation needed lots more seaplane search which could have
changed the outcome of that battle.
There are not a lot of real war pictures of the Nisshin.
On the net the models show more detail…...like below.
The game says it can carry 20 seaplanes.
To me it looks like it would be hard if not impossible to get 20 seaplanes
on the ship.
In any case…..it builds from the merchant shipyard in the game.
I just think that is a mistake…..but one that does not matter.
I did find a plan....It had a hanger and elevators.
"A man's got to know his limitations" -Dirty Harry
Re: Ship Reinforcement Availability queries
It looks like 9 or so on top and 11 below with wings folded.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
Re: Ship Reinforcement Availability queries
RangerJoe wrote: Tue Apr 04, 2023 4:43 pm It looks like 9 or so on top and 11 below with wings folded.
Yes,
It is quite a complex arrangement.
In the Game it goes operational with Petes and Jakes.
I guess that after you get the planes on the catapults you use the
wooden ladders with hose reels to fuel them.
Then….are they going to arm them on the catapults?
Lift 30 kg and 60 Kg bombs up wooden ladders?
"A man's got to know his limitations" -Dirty Harry
Re: Ship Reinforcement Availability queries
They probably would be armed down below if that is where they were and then brought up. That is, if they bothered to arm them for search missions.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”




