The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Both sides Stay

Round 2

Allies 13, Axis 17

RU LND3 destroyed and Pilot X
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

6 Added to Land Attack 57, 55

Final odds 28:6
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Something weird has happened RTB JP CVPs

May have to redo and see what happens.....
ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Had to go back to Land Combat Declaration step

The game seemed to Generate a JP CVP both flying Ground Support and sitting on the CV, on 2nd walk thru situation seems to be corrected, for now ......
ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Land Attacks

My normal proceedure, unless for good reason, is to walk thru from Highest to lowest
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Cernauti is Auto

Once Axis forces advanced they capture the last RU held hex of Bessarabia thus returning the Territory to Rumanian control
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Land Attack in 53, 50 is GER choice making it also Auto as a 7:1 Blitz

MECH, ENG & ARM DIV advance
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Next up is Vladivostok

USSR choice but with +2 Blitz would be Auto, so Assault at 5:1 +2

Roll of 10, can't beat that ....

Next will be rolls for 2 SUBs caught in port ....
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Overrun rolls were 3 then 7

1st SUB destroyed, 2nd SUB escapes, placed in Sovietskaya Gavan for now, can redo if want another port
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Next up is 57, 55

GER Choice will go for Blitz, Should be about 66% chance of a 5:1 +2

Fractional 538, so 5:1

Again, can't beat a 10

Advances ARM, MOT & ART
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Need JP Air rebases to conclude Impulse ....
ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

JP Air Rebases

NAV2 B5N1 from 93, 139 to Kiungchow
FTR2 A6M3 from Saipan to Truk
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

IT Air Rebases

NAV3 SM.79bis from Athens to Sicily 74, 39
LND3 Ca.133 from Rumania 62, 52 to 57, 53
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

GER Air Rebases

FTR2 BF109 E-7 from Vilnas to 46, 53
FTR2 BF109 E-4 from Breslau to 53, 50
FTR3 BF110E from 59, 53 to 57, 55
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

No Axis AIr Reorg

GER HQ Reorg

Von Bock ARM & LND2
Guderian FTR2 & LND2
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ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

JP can do a Naval ReOrg but is not currently contactable.

GER will assume no and keep moving, may need to go back later.......

( JP answer was no )
Last edited by ssiviour on Mon Apr 10, 2023 1:26 am, edited 1 time in total.
ssiviour
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by ssiviour »

Not sure why there was 2 rolls, assume still something open from last night ....

Roll designated EOT was 7, so turn continues

On to the Empire .......
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

May/Jun '41
Impulse #8 (Allies)

No declarations of war.

Land: USSR, China, CW
Combined: USA
Naval: France

No port strikes. No naval air.

Naval Movement

US
San Digeo CA Minneapolis+CA Chicago->Pago Pago

France:
CP -> Perth
CP -> melbourne
2 CA -> Azanian Sea 4-box
2 CA -> Arabian Sea 4-box

No strategic bombing.

Ground Strike:
CW:
One LND2 bomb the Italian forces in Egypt.
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

May/Jun '41
Impulse #8 (Allies)

The ground strike did not affect the Italian defenders.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: The Australian Axis Rebels versus the Swedish Allied Empire (5 player game)

Post by Orm »

May/Jun '41
Impulse #8 (Allies)

Rail movement:
USSR:
Factory (Vitebsk) -> Baku
MIL (Moscow) -> Vitebsk

Land movement:

The Soviet 1st motorized division see an opening in the German lines, and an opportunity to ravage the German rear area, and decides to attack. While advancing the division overruns, and destroys, one LND3. When liberating Vilna the division force another German LND2 to rebase.

In what hex should the LND2 land?
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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