Spanking Lowpe (NJP72 vs Lowpe (A))

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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

A clear victory for the multiple small task force tactic...and also it seems to me having large warships fight in coastal waters is always an invitation to close in knife fights with torpedoes. I don't think I could have made that fight any easier for Japan. Sigh. :oops:
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RADM.Yamaguchi
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RADM.Yamaguchi »

Intense action there.

Eventually, the IJN is going to miss those 2 CAs more than the allies will miss those capital ships sunk.

your F6Fs seem to be doing very well

i don't understand the jap air in this game. I've never found a good use for any oscar, early tojo or earlier tony and the zero 5b and 5c may be better but i never noticed. I never even bother building any of them any more.
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Japan has managed to get quite a few troops into Tourane...and I don't know what is coming at Vinh. Battambang is just a handful of paratrooper squads that will retreat to a stiff wind.

Plus, given yesterdays debacle, I guess we can expect a full KB strike? At the very least another full attack by his surface ships with 250 fighters from Luzon and another 250 from Cam Ranh Bay for LRCAP.

Decision time, Truebelievers....

We are still strong and this is not the time to go wobbly. Turn negatives into positives....thats my motto. ;)
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Plus, there is a big enemy tanker convoy somewhere west of Cam Ranh Bay....had a sub contact the other day.
Last edited by Lowpe on Wed Apr 12, 2023 12:20 pm, edited 1 time in total.
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

RADM.Yamaguchi wrote: Wed Apr 12, 2023 12:10 pm Intense action there.

Eventually, the IJN is going to miss those 2 CAs more than the allies will miss those capital ships sunk.

your F6Fs seem to be doing very well

i don't understand the jap air in this game. I've never found a good use for any oscar, early tojo or earlier tony and the zero 5b and 5c may be better but i never noticed. I never even bother building any of them any more.
Yeah, I agree....

IJ Air is PDU off...so we are flying poor models by game design. I still have plenty of Wildcats in the Deathstar for example. I think there are like 2 George or Jack squadrons available now...but it is the Zero and Oscar tree until Sam and Frank unlock and not everything can be upgraded to the latest models.

I believe that is the first USN battleship sunk....no Pearl strike.
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RADM.Yamaguchi
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RADM.Yamaguchi »

Lowpe wrote: Wed Apr 12, 2023 12:18 pm
RADM.Yamaguchi wrote: Wed Apr 12, 2023 12:10 pm Intense action there.

Eventually, the IJN is going to miss those 2 CAs more than the allies will miss those capital ships sunk.

your F6Fs seem to be doing very well

i don't understand the jap air in this game. I've never found a good use for any oscar, early tojo or earlier tony and the zero 5b and 5c may be better but i never noticed. I never even bother building any of them any more.
Yeah, I agree....

IJ Air is PDU off...so we are flying poor models by game design. I still have plenty of Wildcats in the Deathstar for example. I think there are like 2 George or Jack squadrons available now...but it is the Zero and Oscar tree until Sam and Frank unlock and not everything can be upgraded to the latest models.

I believe that is the first USN battleship sunk....no Pearl strike.
Thanks for the clarification on the PDU. I always forget that for some reason. Do you have to wait very long before you can get better fighters for your CVs?
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

The Marine squadrons will eventually get the Corsair I believe...10/43. Then 7/44 for the Hellcat 5.

Playing a game with PDU off actually makes you a better player I think...cause you have to really figure out each frames strengths and weakness. However, it is a royal pain, especially for Japan.
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Accidentally left this bombardment squadron on remain on station...it did have some heavy LRCAP...but probably not many squadrons could make the trip. But Japan has pulled out most strength from Burma for Cam Ranh Bay and Luzon.

Afternoon bombardment:

Naval bombardment of Rangoon at 54,53 - Coastal Guns Fire Back!

3 Coastal gun shots fired in defense.

Allied Ships
CA Frobisher
CA Cornwall
CA Suffolk
CA Sussex
CA Shropshire
CL Caradoc
CL Newcastle
CL Kenya
CLAA Van Heemskerck
DD Rotherham
DD Relentless
DD Redoubt
DD Racehorse
DD Jupiter
DD Tjerk Hiddes
DD Vampire
DD Mustin
DD Grayson
DE Decoy

Japanese ground losses:
1322 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 18 destroyed, 79 disabled
Engineers: 3 destroyed, 5 disabled
Guns lost 5 (1 destroyed, 4 disabled)

Refinery hits 2
Resources hits 2
Manpower hits 13
Fires 1441
Airbase hits 41
Airbase supply hits 3
Runway hits 108
Port hits 22
Port fuel hits 5
Port supply hits 1
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RADM.Yamaguchi
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RADM.Yamaguchi »

Lowpe, thank you for the explanations. I still have a long way to go to understand the game. PDU off is probably a long way off for me. I'll let the other posters comment now as they finally wake up. It's already 8:30 AM EST.
jedwardpita
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by jedwardpita »

Great Action! I appreciate your lack of caution. At this stage of the game, ally players often use a very boring and slow application of overwhelming force. This is a lot more entertaining as a spectator. Is it more fun for you? Any thought of posting the replays on YouTube?
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

jedwardpita wrote: Wed Apr 12, 2023 2:14 pm Great Action! I appreciate your lack of caution. At this stage of the game, ally players often use a very boring and slow application of overwhelming force. This is a lot more entertaining as a spectator. Is it more fun for you? Any thought of posting the replays on YouTube?
No desire to post on youtube....

I have plenty of caution, but I do make mistakes! :D

First time as the Allies, and it is a lot of work moving things forwards, picking prep, etc., etc. Swimming in so many units.
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RangerJoe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by RangerJoe »

Everybody makes mistakes, some people name them! :lol:

Even though you lost the naval battles on the last turn, overall you are now positioned to break Burma, Thailand, and Malaya away from easy reinforcements and withdrawl. So I would call the operation a success. Maybe if you could have pulled back one turn sooner . . .

Instead of going up into China so much, you could move forward towards China for defense but stab Thailand in the back plus cut off the Malay peninsula. So many options if you can just reinforce without losing too much doing so.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Encircled
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Encircled »

Worth mentioning that this is a minor stumble in what has been a typically brilliant Lowpe attack right up into the belly of the Empire

As long as he doesn't suffer a catastrophic carrier defeat, then the Empire is doomed long before 1945

Superb play again Mr Lowpe, you are a shining light that all us Allied players try to match!
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

July 30th, 1943

Our withdrawl from Quinhon this day seems to go correctly....the sitrep after midnight:
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sinking sounds heard.... :D Moonlight 3% ;)
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

We continue to hit Rangoon's refineries....this is just one wave. Also bombing his ground troops around Prome:
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Supplies flowing into Burma thru a greatly built up Ramree Island allowed this probing attack by the armor with all others bombarding:

Allied Deliberate attack

Attacking force 35962 troops, 578 guns, 1049 vehicles, Assault Value = 1457

Defending force 18919 troops, 125 guns, 36 vehicles, Assault Value = 617

Allied adjusted assault: 128

Japanese adjusted defense: 1901

Allied assault odds: 1 to 14

Combat modifiers
Defender: terrain(+), leaders(+)
Attacker:

Japanese ground losses:
440 casualties reported
Squads: 2 destroyed, 47 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 10 disabled

Allied ground losses:
153 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 2 destroyed, 7 disabled

Assaulting units:
255th Armoured Brigade
3rd Cavalry Regiment
7th Australian Division
50th Tank Brigade
11th Indian Division
Gardner's Horse Regiment
26th Indian Division
2/9th Field Regiment
2/11th Field Regiment
205th Field Artillery Battalion
XXXIII Indian Corps
95th Heavy AA Regiment

Defending units:
22nd Division
16th Engineer Regiment
14th Garrison Unit
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

During the Day:
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Looking pretty good in the Sulu Sea...troopers keep arriving in great numbers.
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

Our supply line has been pretty safe lately....just need to watch out for strange AI routings.
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

A bloody war:
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Lowpe
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by Lowpe »

The baby KB?
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jedwardpita
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Re: Spanking Lowpe (NJP72 vs Lowpe (A))

Post by jedwardpita »

Thank you for responding to my questions. I look forward to seeing how the Vietnam landing plays out.

WITP AE is unique in scope and time. It is the only strategic game I know of where the land, sea and air elements are of almost equal importance.

Some players emphasize the game component. Other players emphasize the historical simulation aspect. Your game seems to be in a sweet spot in the middle.
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