A Blazing World (4-player game)

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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Strategic bombardment:
Japan:
LND3->Lanchow
Italy:
LND3->Kazan
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

One PP lost in China.
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Germany bombs the Soviet MTN on the Black Sea coast.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

The MTN is hit.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Rail movement:

Italy:
MIL Teheran -> Bandar Shapur

Germany:
INF + INF Div Ukraine -> SW Archangelsk
MIL Crimea -> Denmark

Land movement:
Germany + Italy:
- AG von Bock besiege Archangelsk.
- AG Rommel continue to follow the Soviet forces falling back towards Kazan.
- AG Guderian march towards Astrakhan, while Hermann Goring Panzer Division liberate Baku.
- AG Rundstedt moves to Stalingrad to protect the city against possible Soviet counteroffensives.
- AG von Leeb concentrate on the Soviet remnant forces on the Black Sea coast.
- AG Balbo continues to move east from Saratov to block the Soviet forces breaking out from Astrakhan.
- AG Mannerheim close in on Leningrad, and finally begin to besiege the city, while 5th Gebirgsjager Division begin their long march to open up the railway line to Murmansk.
- AG Inonu march into Georgia, Armenia, and Azerbaijan to liberate them.
- Minor movement in France.
- Egyptian TERR finally reach the North part of Egypt.
- The Iraqi MIL cautiously follow the retreating British forces towards Basra.
- MTN Iraq -> Damascus
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Germany makes three land attacks in USSR. All automatic unless Soviet forces interferes.

Odds from North to South:
22:3 vs MIL - Germany can select blitz - see picture
40:4 vs Penza
34:3 vs MTN

Soviet bombers can support against the two northern attacks, and the HQI can attempt to support the MIL.

Germany can reach the MIL with one 4-strength FTR3, and both 4-strength FTR3 on the front can reach Penza.

Will Timoshenko provide defensive HQ support?
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Re: A Blazing World (4-player game)

Post by Orm »

No offensive GS for Axis. Any defensive support for USSR?

Germany has a couple of FTR3 available for interception. Defensive HQ support also remains a question.
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NatRapsEno
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Fly the Pe-2 in support of the attack on the militia. Land behind river 5 hexes due east.
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Germany send up the FTR3.
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Re: A Blazing World (4-player game)

Post by Orm »

The Soviet Pe-2 win yet another air combat.
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Final odds.
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Re: A Blazing World (4-player game)

Post by Orm »

The Black Sea coast is cleared from regular Soviet formations.
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

The land combat goes well despite the heroic effort from the Soviet air force.
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Mar/Apr '42
Impulse #1 (Axis)

Air Rebase:

Japan:
LND2 SE of Nanning -> SE of Mandalay

Germany:
FTR2 Hungary -> Dresden
FTR2 Caucasian Mts -> Penza

Italy:
LND3 Caucasian Mts -> Transylvania

Germany reorganize two units next to Archangelsk.
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Save sent.
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NatRapsEno
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

USA declares war on Vichy France and Chile. I aligned the Chileans with Germany, you can change that if you want. How do you want to setup?

The Chileans have one cavalry corps to setup as well. Where would you like that placed?
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Re: A Blazing World (4-player game)

Post by Orm »

CAV -> Santiago
Ships -> Punta Arenas
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Courtenay
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Re: A Blazing World (4-player game)

Post by Courtenay »

I would have aligned Chile with Japan, because its ships can reach Japanese ports, but not European ones.
I thought I knew how to play this game....
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Courtenay wrote: Sat Dec 30, 2023 5:04 pm I would have aligned Chile with Japan, because its ships can reach Japanese ports, but not European ones.
Is three in range enough to reach a Japanese port? I thought it was 6 sea areas to travel from a Chilean port to closest Japanese port. then they are one in range short to actually be able to enter the port. Am I wrong and there is a port in range?

Anyway. I am happy with Chile aligning with Germany.

Edit: Maybe I am happy with Chile aligning to Germany because I play Germany. :D
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Courtenay
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Re: A Blazing World (4-player game)

Post by Courtenay »

Oops, you are right. I miscounted sea areas.
I thought I knew how to play this game....
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