My Drunk Generals

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StormingKiwi
Posts: 364
Joined: Thu Feb 11, 2021 6:35 am

My Drunk Generals

Post by StormingKiwi »

I can't even.
General Paedri.jpg
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General Gudan.jpg
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HugsAndSnuggles
Posts: 19
Joined: Mon Sep 18, 2023 2:35 pm

Re: My Drunk Generals

Post by HugsAndSnuggles »

Then again, when the general is fearless enough to arrive on the battlefield riding a missile...
thegreybetween
Posts: 119
Joined: Mon Aug 02, 2021 6:37 pm

Re: My Drunk Generals

Post by thegreybetween »

Looks like you have hired a pair of old drinking buddies (drunk) who like to hang out in college bars to pick fights (poor recruiter). On the bright side, I'm sure they're a riot at ceremonial galas.
Cauldyth
Posts: 1236
Joined: Sun Jun 27, 2010 1:24 am

Re: My Drunk Generals

Post by Cauldyth »

Image
OrnluWolfjarl
Posts: 343
Joined: Fri Oct 20, 2017 8:36 pm

Re: My Drunk Generals

Post by OrnluWolfjarl »

I don't like the way traits are produced either. Basically they are produced when your characters are doing something or nothing, based on events at their locations. If they are doing something, there's a moderate chance you'll get a good trait. If they are doing nothing, there's a good chance they'll gain a bad trait. Generals get traits from fighting and troop recruitment at a planet. So as soon as they spawn, if you aren't actively fighting or recruit troops at their location, they'll get Drunk, Demoralizing, etc.

Same with leaders. Starting leaders are almost certainly guaranteed to get civilian ship construction speed, because that's what you are doing.
StormingKiwi
Posts: 364
Joined: Thu Feb 11, 2021 6:35 am

Re: My Drunk Generals

Post by StormingKiwi »

HugsAndSnuggles wrote: Wed Jan 17, 2024 3:13 pm Then again, when the general is fearless enough to arrive on the battlefield riding a missile...
I admire their courage, but are they still a general if they're piloting a missile?

I don't even know how it has happened. The other appears to be operating the cannon of someone else's ship!
OrnluWolfjarl wrote: Fri Jan 19, 2024 5:42 am I don't like the way traits are produced either. Basically they are produced when your characters are doing something or nothing, based on events at their locations. If they are doing something, there's a moderate chance you'll get a good trait. If they are doing nothing, there's a good chance they'll gain a bad trait. Generals get traits from fighting and troop recruitment at a planet. So as soon as they spawn, if you aren't actively fighting or recruit troops at their location, they'll get Drunk, Demoralizing, etc.

Same with leaders. Starting leaders are almost certainly guaranteed to get civilian ship construction speed, because that's what you are doing.
I agree that generated traits could be significantly improved for a better player experience. Paedri generated poor recruiter quickly, before I had started recruiting troops on the homeworld, and found himself deployed elsewhere in short order.

The most annoying traits are the colony happiness and colony income traits, which can significantly affect overall empire income and can end up as instant dismissal.
OrnluWolfjarl
Posts: 343
Joined: Fri Oct 20, 2017 8:36 pm

Re: My Drunk Generals

Post by OrnluWolfjarl »

They could simply change the tick that generates traits to every month or every year, and make it truly random with some added weight for having characters do certain things. It's too easy to game the system now, and too damaging if you don't try to game it.
HugsAndSnuggles
Posts: 19
Joined: Mon Sep 18, 2023 2:35 pm

Re: My Drunk Generals

Post by HugsAndSnuggles »

StormingKiwi wrote: Fri Jan 19, 2024 8:35 am
HugsAndSnuggles wrote: Wed Jan 17, 2024 3:13 pm Then again, when the general is fearless enough to arrive on the battlefield riding a missile...
I admire their courage, but are they still a general if they're piloting a missile?
Until demotion - sure. While not necessarily a good general, but it's still an interesting case of leading by example: hard to come up with a more spectacular way to lead the charge.
StormingKiwi wrote: Fri Jan 19, 2024 8:35 am I don't even know how it has happened.
Oh, I'm sure he doesn't either :P
But, hey - getting your ass into random adventures is the whole point of indulging, no? ;)
Ax
Posts: 88
Joined: Wed Jan 27, 2021 2:20 pm

Re: My Drunk Generals

Post by Ax »

Just kick them out when they get a bad trait first, they'll respawn fast enough. Recruit a lot, and then keep recruiting non-stop. The drunkenness eventually stops almost completely and you get some very good ones. Due to decreasing stacking bonuses it's not worth having a particular trait more than three times per planet, and you can start exporting them to second tier worlds.
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