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Post by StormingKiwi »
Post by HugsAndSnuggles »
Post by thegreybetween »
Post by OrnluWolfjarl »
Post by StormingKiwi »
I admire their courage, but are they still a general if they're piloting a missile?HugsAndSnuggles wrote: Wed Jan 17, 2024 3:13 pm Then again, when the general is fearless enough to arrive on the battlefield riding a missile...
I agree that generated traits could be significantly improved for a better player experience. Paedri generated poor recruiter quickly, before I had started recruiting troops on the homeworld, and found himself deployed elsewhere in short order.OrnluWolfjarl wrote: Fri Jan 19, 2024 5:42 am I don't like the way traits are produced either. Basically they are produced when your characters are doing something or nothing, based on events at their locations. If they are doing something, there's a moderate chance you'll get a good trait. If they are doing nothing, there's a good chance they'll gain a bad trait. Generals get traits from fighting and troop recruitment at a planet. So as soon as they spawn, if you aren't actively fighting or recruit troops at their location, they'll get Drunk, Demoralizing, etc.
Same with leaders. Starting leaders are almost certainly guaranteed to get civilian ship construction speed, because that's what you are doing.
Post by OrnluWolfjarl »
Post by HugsAndSnuggles »
Until demotion - sure. While not necessarily a good general, but it's still an interesting case of leading by example: hard to come up with a more spectacular way to lead the charge.StormingKiwi wrote: Fri Jan 19, 2024 8:35 amI admire their courage, but are they still a general if they're piloting a missile?HugsAndSnuggles wrote: Wed Jan 17, 2024 3:13 pm Then again, when the general is fearless enough to arrive on the battlefield riding a missile...
Oh, I'm sure he doesn't either
