Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
That went better than expected: no losses and front bomber aborted.
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If your attack is going really well, it's an ambush.
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Then the clear hex
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If your attack is going really well, it's an ambush.
-Murphy's war law
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
During first round USSR bomber is aborted and Axis choose to abort their bomber or fighter.
We stay, how about Axis?
We stay, how about Axis?
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If your attack is going really well, it's an ambush.
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Now I regret shooting that fighter down.
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If your attack is going really well, it's an ambush.
-Murphy's war law
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- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
AA fires north of Minsk with no real effect as result will be rounded up.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Final odds.
I leave rolling for JJ as some of the attacks require knowing how he want's to advance.
I leave rolling for JJ as some of the attacks require knowing how he want's to advance.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Hi guys, I need to know what combat table axis will choose in the hexes where it is able to decide:
Poland 45,51
Cernauti
USSR 51,53 (swamp)
finland 34,54
Also if you are able to give me guidance on losses that will speed me up? If not it's of course also ok.
Poland 45,51
Cernauti
USSR 51,53 (swamp)
finland 34,54
Also if you are able to give me guidance on losses that will speed me up? If not it's of course also ok.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Assault, plz
"'Malta - The Thorn in Rommel's Side"
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
The first 3 attacks don't get off on a good foot. But the 4th is just over the bar for a good result */2S. one INF advances into swamp. INF+AA+ENG advance into Cernauti.
The last attack on the river "point" hex is also a roaring success. Champagne all-round at the Kremlin.
The last attack on the river "point" hex is also a roaring success. Champagne all-round at the Kremlin.
- Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rebase
USSR
2x FTR2 to Romania
CW
FTR3 from Azores to Algeria
FTR2 from London to Normandy
FTR2 from India to Burma
FF
FTR2 in france to front line
US
FTR2 from Algeria to Libya
USSR
2x FTR2 to Romania
CW
FTR3 from Azores to Algeria
FTR2 from London to Normandy
FTR2 from India to Burma
FF
FTR2 in france to front line
US
FTR2 from Algeria to Libya
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
44 JA i9 allies (cont)
Zhukov reorg Turn ends on a 2 roll.
Zhukov reorg Turn ends on a 2 roll.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Losses for the turn.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis end of turn:
Stay at sea:
The following units stay at sea.
Germany:
Black Sea: CP + CA
Italian Coast: FTR2
Italy:
Italian Coast: All - BB + 3 CA + TRS + 3 FTR2
Japan:
Sea of Japan: CP
China Sea: 7 CP (2 CP return) + 6-strength FTR2
Japanese Coast: CA
Return to Base:
Germany:
-
Italy:
-
Japan:
China Sea: All ships -> Fukuoka
FTR2 11-range -> Sasebo
FTR2 10-range -> 98,149 - 2 NW Manila
FTR2 7-range -> Seoul
FTR2 7-range -> 100,151 - E Manila
FTR2 4-range -> Kagoshima
FTR2 5-range -> 69,146 - E Peking
NAV3 22-range -> Hong Kong
NAV3 19-range -> Nagasaki
NAV2 -> Nagasaki
LND2 -> Manila
Use Oil:
Germany:
- All air reorganized.
- All land units reorganized except YUG HQI
- No ships reorganized, except BB Bismarck and BB Gneisenau, and CP that are reorganized.
- Use two saved oil in Berlin, one saved in Prague, and one being saved (in Vienna?).
Italy:
All units are reorganized for 2 oil (2.1). Use one oil in Turin, and one in Milan.
Japan:
All units are reorganized for 3 oil (3.15). Use two oil in Tokyo, and one in Osaka.
Breakdown:
-
Scrap:
Germany: 5-strength FTR2, NAV3, LND2, 3-1 GARR, 4-4 INF, 5-3 SS INF
Preliminary planning:
Germany - 19 production points - 29 BPs. Save 3 oil (Two in Berlin, and one in Prague)?
Italy - 9 production points - 14 BPs. Save 1 oil in Milan).
Japan - 15 production points - 23 BPs.
Production:
Germany (29):
Scrap 6-strength FTR2 with 3 in range + 6-strength FTR2 with 4 in range
1 MIL
2 GARR
INF
AT
4 FTR2
FTR3
2 Pilot
Italy (14):
CAV Div
GARR
AT
FTR2
LND3
Pilot
Japan (23):
Scrap FTR3 + 4 CVP (all except 6-strength fighter and 4 in naval bombing)
2 INF
FTR2
FTR3
NAV2
2 CVP1
3 Pilot
Repair TRS
Factory destruction:
-
Reinforcements:
Germany:
FTR2 (FW190A-8) -> Königsberg
LND2 (Ju 87R) -> Königsberg
FTR3 (Ju 88G) -> Königsberg
FTR2 (FW190A-5) -> Breslau
FTR2 (Bf109K-4) -> Saarbrucken
FTR2 (Bf109G-10) -> Aachen
MIL -> Düsseldorf
MIL -> Königsberg
SS MECH -> Saarbrucken
11-5 MECH + ARM Div-> Königsberg
7-5 MOT + 11-6 ARM + AT -> Breslau
7-6 MECH + 8-4 INF -> Vienna
4-3 INF -> Kiel
GARR + 8-5 ARM -> Aachen
7-4 INF -> Dresden
9-5 MECH + 9-5 ARM -> Berlin
MOT -> Bucharest
Italy:
6-strength FTR2 -> Naples
NAV2 -> Palermo
MOT -> Turin
TERR -> Beng
Japan:
FTR2 (A6M5) -> Tokyo
FTR2 (A6M2) -> Fukuoka
ART -> Tokyo
INF -> Kyoto
CV + BB + 2 CP -> Fukuoka
Voluntary Resource Lending:
Modified; Germany -> Italy: 5 resources, (1 oil)
Axis goes first if we win the initiative. Re-roll if needed.
Stay at sea:
The following units stay at sea.
Germany:
Black Sea: CP + CA
Italian Coast: FTR2
Italy:
Italian Coast: All - BB + 3 CA + TRS + 3 FTR2
Japan:
Sea of Japan: CP
China Sea: 7 CP (2 CP return) + 6-strength FTR2
Japanese Coast: CA
Return to Base:
Germany:
-
Italy:
-
Japan:
China Sea: All ships -> Fukuoka
FTR2 11-range -> Sasebo
FTR2 10-range -> 98,149 - 2 NW Manila
FTR2 7-range -> Seoul
FTR2 7-range -> 100,151 - E Manila
FTR2 4-range -> Kagoshima
FTR2 5-range -> 69,146 - E Peking
NAV3 22-range -> Hong Kong
NAV3 19-range -> Nagasaki
NAV2 -> Nagasaki
LND2 -> Manila
Use Oil:
Germany:
- All air reorganized.
- All land units reorganized except YUG HQI
- No ships reorganized, except BB Bismarck and BB Gneisenau, and CP that are reorganized.
- Use two saved oil in Berlin, one saved in Prague, and one being saved (in Vienna?).
Italy:
All units are reorganized for 2 oil (2.1). Use one oil in Turin, and one in Milan.
Japan:
All units are reorganized for 3 oil (3.15). Use two oil in Tokyo, and one in Osaka.
Breakdown:
-
Scrap:
Germany: 5-strength FTR2, NAV3, LND2, 3-1 GARR, 4-4 INF, 5-3 SS INF
Preliminary planning:
Germany - 19 production points - 29 BPs. Save 3 oil (Two in Berlin, and one in Prague)?
Italy - 9 production points - 14 BPs. Save 1 oil in Milan).
Japan - 15 production points - 23 BPs.
Production:
Germany (29):
Scrap 6-strength FTR2 with 3 in range + 6-strength FTR2 with 4 in range
1 MIL
2 GARR
INF
AT
4 FTR2
FTR3
2 Pilot
Italy (14):
CAV Div
GARR
AT
FTR2
LND3
Pilot
Japan (23):
Scrap FTR3 + 4 CVP (all except 6-strength fighter and 4 in naval bombing)
2 INF
FTR2
FTR3
NAV2
2 CVP1
3 Pilot
Repair TRS
Factory destruction:
-
Reinforcements:
Germany:
FTR2 (FW190A-8) -> Königsberg
LND2 (Ju 87R) -> Königsberg
FTR3 (Ju 88G) -> Königsberg
FTR2 (FW190A-5) -> Breslau
FTR2 (Bf109K-4) -> Saarbrucken
FTR2 (Bf109G-10) -> Aachen
MIL -> Düsseldorf
MIL -> Königsberg
SS MECH -> Saarbrucken
11-5 MECH + ARM Div-> Königsberg
7-5 MOT + 11-6 ARM + AT -> Breslau
7-6 MECH + 8-4 INF -> Vienna
4-3 INF -> Kiel
GARR + 8-5 ARM -> Aachen
7-4 INF -> Dresden
9-5 MECH + 9-5 ARM -> Berlin
MOT -> Bucharest
Italy:
6-strength FTR2 -> Naples
NAV2 -> Palermo
MOT -> Turin
TERR -> Beng
Japan:
FTR2 (A6M5) -> Tokyo
FTR2 (A6M2) -> Fukuoka
ART -> Tokyo
INF -> Kyoto
CV + BB + 2 CP -> Fukuoka
Voluntary Resource Lending:
Modified; Germany -> Italy: 5 resources, (1 oil)
Axis goes first if we win the initiative. Re-roll if needed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
At this point I just have to whine again. Allied production is so difficult I want to cry. Once I almost get it right and always the program gets a "better idea" and ruins everything. Maybe I don't know how to use this, but there is a bottle neck in my convoy line and the program always puts something there to block my plans and I need find which recourse is blocking it this time.
EDIT: Whining helps, now it's working
EDIT: Whining helps, now it's working
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Now German productions. I will edit the file to fix this, just let me know how many oils should be saved.
The math does not match.
Res used for production in reality 4 oil + 15 non-oil = 19
Res used for production according to table 2 oil + 15 non-oil = 17
Factories used = 18
Instructions said save 3 oil, but I think only 2 can be saved as one oil recourse was used for reorg. Let me know how many should be saved. I don't even try to make this work, I will edit BPs for Germany.
The math does not match.
Res used for production in reality 4 oil + 15 non-oil = 19
Res used for production according to table 2 oil + 15 non-oil = 17
Factories used = 18
Instructions said save 3 oil, but I think only 2 can be saved as one oil recourse was used for reorg. Let me know how many should be saved. I don't even try to make this work, I will edit BPs for Germany.
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- 9 German production.jpg (430.35 KiB) Viewed 690 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Go with 2 saved oil, and 29 BPs.
Change the trade to:
Voluntary Resource Lending:
Modified; Germany -> Italy: 4 resources, (0 oil)
Change the trade to:
Voluntary Resource Lending:
Modified; Germany -> Italy: 4 resources, (0 oil)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Destroyed pool in JA 1944
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
German instructions say "AT". There was 5 BPs left, so I assumed it was JadgTiger.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
German instructions:
Scrap 6-strength FTR2 with 3 in range + 6-strength FTR2 with 4 in range
Do you want to scrap HUN fighter too?
EDIT: Hungary is not added to pool so I move on without scrapping that fighter.
Scrap 6-strength FTR2 with 3 in range + 6-strength FTR2 with 4 in range
Do you want to scrap HUN fighter too?
EDIT: Hungary is not added to pool so I move on without scrapping that fighter.
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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law


