Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

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Mayhemizer_slith
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

That went better than expected: no losses and front bomber aborted.
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Then the clear hex
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

During first round USSR bomber is aborted and Axis choose to abort their bomber or fighter.

We stay, how about Axis?
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Now I regret shooting that fighter down.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

AA fires north of Minsk with no real effect as result will be rounded up.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Final odds.

I leave rolling for JJ as some of the attacks require knowing how he want's to advance.
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If your attack is going really well, it's an ambush.

-Murphy's war law
jjdenver
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

Hi guys, I need to know what combat table axis will choose in the hexes where it is able to decide:
Poland 45,51
Cernauti
USSR 51,53 (swamp)
finland 34,54

Also if you are able to give me guidance on losses that will speed me up? If not it's of course also ok. :)
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by peskpesk »

Assault, plz
"'Malta - The Thorn in Rommel's Side"
jjdenver
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

The first 3 attacks don't get off on a good foot. But the 4th is just over the bar for a good result */2S. one INF advances into swamp. INF+AA+ENG advance into Cernauti.
The last attack on the river "point" hex is also a roaring success. Champagne all-round at the Kremlin.
wif-poland45.51.JPG
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wif-2finland34.54.JPG
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wif-3 USSR 51.53.JPG
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Rebase

USSR
2x FTR2 to Romania

CW
FTR3 from Azores to Algeria
FTR2 from London to Normandy
FTR2 from India to Burma

FF
FTR2 in france to front line

US
FTR2 from Algeria to Libya
If your attack is going really well, it's an ambush.

-Murphy's war law
jjdenver
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by jjdenver »

44 JA i9 allies (cont)
Zhukov reorg
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Turn ends on a 2 roll.
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Orm
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Losses for the turn.
1404.jpg
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Orm
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Axis end of turn:

Stay at sea:
The following units stay at sea.

Germany:
Black Sea: CP + CA
Italian Coast: FTR2

Italy:
Italian Coast: All - BB + 3 CA + TRS + 3 FTR2

Japan:
Sea of Japan: CP
China Sea: 7 CP (2 CP return) + 6-strength FTR2
Japanese Coast: CA

Return to Base:

Germany:
-

Italy:
-

Japan:
China Sea: All ships -> Fukuoka
FTR2 11-range -> Sasebo
FTR2 10-range -> 98,149 - 2 NW Manila
FTR2 7-range -> Seoul
FTR2 7-range -> 100,151 - E Manila
FTR2 4-range -> Kagoshima
FTR2 5-range -> 69,146 - E Peking
NAV3 22-range -> Hong Kong
NAV3 19-range -> Nagasaki
NAV2 -> Nagasaki
LND2 -> Manila

Use Oil:

Germany:
- All air reorganized.
- All land units reorganized except YUG HQI
- No ships reorganized, except BB Bismarck and BB Gneisenau, and CP that are reorganized.
- Use two saved oil in Berlin, one saved in Prague, and one being saved (in Vienna?).

Italy:
All units are reorganized for 2 oil (2.1). Use one oil in Turin, and one in Milan.

Japan:
All units are reorganized for 3 oil (3.15). Use two oil in Tokyo, and one in Osaka.

Breakdown:
-

Scrap:
Germany: 5-strength FTR2, NAV3, LND2, 3-1 GARR, 4-4 INF, 5-3 SS INF


Preliminary planning:
Germany - 19 production points - 29 BPs. Save 3 oil (Two in Berlin, and one in Prague)?
Italy - 9 production points - 14 BPs. Save 1 oil in Milan).
Japan - 15 production points - 23 BPs.

Production:

Germany (29):
Scrap 6-strength FTR2 with 3 in range + 6-strength FTR2 with 4 in range
1 MIL
2 GARR
INF
AT
4 FTR2
FTR3
2 Pilot

Italy (14):
CAV Div
GARR
AT
FTR2
LND3
Pilot

Japan (23):
Scrap FTR3 + 4 CVP (all except 6-strength fighter and 4 in naval bombing)
2 INF
FTR2
FTR3
NAV2
2 CVP1
3 Pilot
Repair TRS

Factory destruction:
-

Reinforcements:

Germany:
FTR2 (FW190A-8) -> Königsberg
LND2 (Ju 87R) -> Königsberg
FTR3 (Ju 88G) -> Königsberg
FTR2 (FW190A-5) -> Breslau
FTR2 (Bf109K-4) -> Saarbrucken
FTR2 (Bf109G-10) -> Aachen
MIL -> Düsseldorf
MIL -> Königsberg
SS MECH -> Saarbrucken
11-5 MECH + ARM Div-> Königsberg
7-5 MOT + 11-6 ARM + AT -> Breslau
7-6 MECH + 8-4 INF -> Vienna
4-3 INF -> Kiel
GARR + 8-5 ARM -> Aachen
7-4 INF -> Dresden
9-5 MECH + 9-5 ARM -> Berlin
MOT -> Bucharest

Italy:
6-strength FTR2 -> Naples
NAV2 -> Palermo
MOT -> Turin
TERR -> Beng

Japan:
FTR2 (A6M5) -> Tokyo
FTR2 (A6M2) -> Fukuoka
ART -> Tokyo
INF -> Kyoto
CV + BB + 2 CP -> Fukuoka

Voluntary Resource Lending:
Modified; Germany -> Italy: 5 resources, (1 oil)

Axis goes first if we win the initiative. Re-roll if needed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

At this point I just have to whine again. Allied production is so difficult I want to cry. Once I almost get it right and always the program gets a "better idea" and ruins everything. Maybe I don't know how to use this, but there is a bottle neck in my convoy line and the program always puts something there to block my plans and I need find which recourse is blocking it this time.

EDIT: Whining helps, now it's working :D
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Now German productions. I will edit the file to fix this, just let me know how many oils should be saved.

The math does not match.

Res used for production in reality 4 oil + 15 non-oil = 19
Res used for production according to table 2 oil + 15 non-oil = 17
Factories used = 18

Instructions said save 3 oil, but I think only 2 can be saved as one oil recourse was used for reorg. Let me know how many should be saved. I don't even try to make this work, I will edit BPs for Germany.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Orm »

Go with 2 saved oil, and 29 BPs.

Change the trade to:

Voluntary Resource Lending:
Modified; Germany -> Italy: 4 resources, (0 oil)
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

Destroyed pool in JA 1944
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If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

German instructions say "AT". There was 5 BPs left, so I assumed it was JadgTiger.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)

Post by Mayhemizer_slith »

German instructions:
Scrap 6-strength FTR2 with 3 in range + 6-strength FTR2 with 4 in range

Do you want to scrap HUN fighter too?

EDIT: Hungary is not added to pool so I move on without scrapping that fighter.
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If your attack is going really well, it's an ambush.

-Murphy's war law
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