It was something to do with how the RNG was seeded.
But that is a dim memory from long ago...

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Could you point me to the thread on the tech support forum that talk about this issues? I might have skipped them,fitzpatv wrote: Fri Feb 09, 2024 10:38 am and the bug introduced by v1.06.1328.14, which renders SAMs like the Patriot and Grumble utterly useless (ditto)
All these guys might have this stuff captured in their logs and may not know it. Guys check your command Logs folder. They're listed by date.thewood1 wrote: Fri Feb 09, 2024 2:40 pm I'd like to the scenario with the issue. I have Patriots firing and hitting with no issues so far in my scenarios.
Yeah, there are a number of issues that are game-breaking. We're used to relatively fast turnover, but it's much slower now. I think given that it's best to test internally further and maybe more before releasing to the general populace. Nobody wants to wait weeks to play a game unless there is some great reason. It really sucks when it's something kind of simple that was missed.fitzpatv wrote: Fri Feb 09, 2024 10:38 am Dimitris, I don't disagree with your last post. I used to be a software tester and fully appreciate that it is very difficult for complex code to be bug-free. I also understand the commercial argument you advanced. I'm not getting at the developers or yourself and am grateful for what you have done to deliver a fine game, for all its faults. Nevertheless, the game does have a number of serious problems at the moment, of which I would prioritise fixing the chaotic state of in-flight refuelling (see my recent AARs) and the bug introduced by v1.06.1328.14, which renders SAMs like the Patriot and Grumble utterly useless (ditto). I'm sorry that I can't provide screenshots or logs but my laptop's interface seems incapable of taking them from CMO - no idea why. If anyone else would care to raise the necessary bug reports and provide the logs, I'd be grateful.
As for the RNG, I'm still convinced there's fire behind this particular smokescreen and c2k may be onto something in the post above. Worth looking into.
I am really sorry you feel that way. We need issues properly reported on the Tech Support forum (see guidelines) in order to be able to efficiently investigate them.fitzpatv wrote: Fri Feb 09, 2024 10:38 am Nevertheless, the game does have a number of serious problems at the moment, of which I would prioritise fixing the chaotic state of in-flight refuelling (see my recent AARs) and the bug introduced by v1.06.1328.14, which renders SAMs like the Patriot and Grumble utterly useless (ditto). I'm sorry that I can't provide screenshots or logs but my laptop's interface seems incapable of taking them from CMO - no idea why. If anyone else would care to raise the necessary bug reports and provide the logs, I'd be grateful.
Regarding this, there's no such an issue with air-to-air missiles. As explained in the post, AIM-120D works fine launched at NEZ against different set of high maneuverability targets.fitzpatv wrote: Sat Feb 10, 2024 1:32 pm there's a recent Tech Support thread on Air-to-Air Missiles which suggests that the problem with Patriots (and Grumbles) not engaging targets MIGHT have been fixed pending the next release.
Yep agree.What is happening is that for every Weapon Endgame, the Decoy Endgame occurs twice, one for the Generic Chaff Salvo [4x Cartridges] and another for Generic Chaff Salvo [5x Cartridges], both have a 15% of chances of success so the combined probability of the two events of success are 27.25%, quite high. (IMO only one of the Decoys should be in the unit)
I did a quick search for "refuel" in a couple of your recent after-action reports. Some of these issues appear to to be refuelling settings that can be adjusted in the Tanker Planner under Mission Settings, such as "Tanker follows receiver's flight plan", "Use tankers assigned to specific missions", and "Receivers start looking for tanker when down to __% of mission". I have used a number of them without encountering serious issues. These settings can also be accessed in the Flightplan Editor at Refuel waypoints.fitzpatv wrote: Fri Feb 09, 2024 10:38 am Nevertheless, the game does have a number of serious problems at the moment, of which I would prioritise fixing the chaotic state of in-flight refuelling (see my recent AARs)