Jochen Heiden's Scenario 1.5 for Version .26B
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Jochen Heiden's Scenario 1.5 for Version .26B
Good Day!
I've been working on a Scenario "1.5" for a couple weeks, which basically tries to strike a middle ground between the sparseness of Scenario 1 and the front-loaded and top-heavy Scenario 2 for Japan. In addition, I was able to work in some basic quality of life changes that potentially benefit both sides of the campaign. I've got the files to a state that I would like to share with everyone here for honest feedback. If you would like to take a look at my changes, please download the attached .rar file. The files go into this folder (assuming a default installation):
C:\Matrix Games\War in the Pacific Admiral's Edition\SCEN
Please note this Scenario is intended for Version .26B on stock, non-extended maps. It's a variation of Scenario 2. A change log is included in the .rar file but I will also post it here for your review. I look forward to your honest feedback. I am striving to find a "best of both worlds" alternative to Scenario 2 which I feel is way too generous to the Japanese player.
____________________________________________________________________________________________
Scenario 1.5 Changelog 1 Jan 2024 -Heiden
Japan:
---General Scenario Changes---
-Reduced daily PPs to 55/day
--Device Changes---
-Type 13 radar now available in August 1943, detection range is 80km, 15 produced per month (simplified radar device mess from Editor)
---Pilot Changes---
-Reduced monthly pilot pool rate of IJAAF to 250 (1941)
-Reduced monthly pilot pool rate of IJN to 200 (1941)
-Reduced monthly pilot pool rate of IJAAF to 270 (1942)
-Reduced monthly pilot pool rate of IJN to 250 (1942)
-Reduced monthly pilot pool rate of IJAAF to 750 (1943)
-Reduced monthly pilot pool rate of IJN to 550 (1943)
-Reduced monthly pilot pool rate of IJAAF to 800 (1944)
-Reduced monthly pilot pool rate of IJN to 600 (1944)
-Reduced monthly pilot pool rate of IJAAF to 1200 (1945)
-Reduced monthly pilot pool rate of IJN to 700 (1945)
-Reduced base pilot experience of IJAAF to 40 (1941-43)
-Reduced base pilot experience of IJN to 45 (1941-43)
-Reduced base pilot experience of IJAAF to 35 (1944-46)
-Reduced base pilot experience of IJN to 40 (1944-46)
-Reduced base pilot pool of IJAAF to 2500
-Reduced base pilot pool of IJN to 2000
---Aircraft Changes---
-Reverted all models of Ki-44 to the Ha-34 engine
-Increased starting pool of Ha-34 engines to 150 (was 3)
---Aircraft OOB Changes---
-Removed 13th Ku K-1
-Removed 13th Ku S-1
-Removed 22nd Ku T-1
-Removed 266th Sentai
-Removed 264th Sentai
-Removed 262nd Sentai
-Changed 265th Sentai to Ki-43-1c Oscars arriving in Nagoya on 1 March 1942
-Reduced 15th Ku S-1 Squadron experience to 65 from 70
-Reduced 15th Ku K-1 Squadron experience to 65 from 80, changed aircraft from G4M Betty to G3M2 Nell
-Reduced 260th Sentai experience to 65, reduced reserve aircraft to 3
-Reduced 262st Sentai experience to 65, reduced reserve aircraft to 3, changed aircraft to Ki-21-Ic
---Economic Changes---
-Increased Nagaoka Airfield Size to 2 (Supply Limit Increase for production)
-Increased Hamamatsu Airfield Size to 2 (Supply Limit Increase for production)
-Increased Kanazawa Airfield Size to 2 (Supply Limit Increase for production)
-Increased Gifu Airfield Size to 3 (Supply Limit Increase for production)
-Increased Hamamatsu Airfield Size to 2 (Supply Limit Increase for production)
-Added 40/day internal supply generation to 18 bases in Home Islands (720 supply/day)
-Added 500 LI centers (and an associated amount of resources) spread throughout Manchukuo and Korea (500 supply/day)
---Naval OOB Changes---
-Removed 5ea Fubuki Flight I DDs from 1942 DD build program
-Converted "Tadeyame" from Fubuki (I) to Kagero 5/42 Build, arrival 19420501
-Converted "Arikaze" from Shimakaze to Yugumo 12/42 Build, arrival 19430201
-Converted "Tagokaze" from Shimakaze to Yugumo 12/43 Build, arrrival 19440115
-Removed 7ea Shimakaze DDs from 1943 build program and spread out arrival dates of others
-Removed 2ea W-1 class DMS
-Removed 4ea Minekaze class DDs (extra from Scenario 2)
-Converted "Suresushio" from Fubuki III to Yugumo 12/41 build, arrival 19420219
-Removed 2ea Akizuki class DDs (extra from Scenario 2)
-Superficial tweaks to top speed and ranges of most Japanese DDs to match historical published specifications
---Ground OOB Changes---
-Removed 5th Guards Division
-Removed Guards Tank Division
-Removed 5th Makapili Regiment
-Removed 9th Malay Regiment
-Removed 3rd Militia Regiment
-Yokosuka Assault SNLF Regt spawns in Yokosuka instead of Samah
-5th Amphibious Bde spawns in Nagasaki instead of Samah
-7th Tank Bde spawns in Tokyo instead of CRB
-21st Army HQ spawns in Tokyo instead of CRB
-4th Guards Division spawns in Tokyo instead of CRB on 19420501 but with slightly higher exp/morale
-6th Guards Division spawns in Tokyo instead of CRB on 19421120 but with slightly higher exp/morale
-17th Ind. Guards Regiment spawns in Tokyo instead of Bangkok but with slightly higher exp/morale
-Added Type 13 Radar to IJA Base Forces TOE upgrades starting August 1943
-Added Type 13 Radar to IJA AF BNs TOE upgrades starting August 1943
-Added Type 13 Radar to IJN AF BNs TOE upgrades starting August 1943
-Added Type 13 Radar to IJN Base Forces TOE upgrades starting August 1943
-Added Ta-Chi 7 Radar to IJAAF Static Base Forces on HIs starting Jan 1944
---Industry Changes---
-Removed 2 Engine R&D factories in Sapporo
-Removed 3 Engine production factories in Sapporo
-Removed 1 Acft R&D Factory in Harbin
-Removed 3 Acft production factories in Harbin
-The oil, fuel, supply and resources have been fine tuned to values in between Scenario 1 & 2
________________________________________________________________________________________________________
Allies:
---General Scenario Changes---
-Increase starting PPs to 125
-Changed all bases supply cap in/around Burma Road to Match Scenario 1 numbers for consistency
---Device Changes---
-Increased Mk10 Mine production date to 12/43 to allow US subs that can carry them to continue having a supply
________________________________________________________________________________________________________
QoL Changes for Both Sides:
(This is to allow naval support to work in 26B at these locations)
-Added port capacity size 1 to Ulak Island
-Added port capacity size 1 to Umnak Island
-Added port capacity size 1 to Coal Harbour
-Added port capacity size 1 to Bella Bella
-Added port capacity size 1 to Ua Huka
-Added port capacity size 1 to Caroline Island
-Added port capacity size 1 to Fanning Island
-Added port capacity size 1 to Malden Island
-Added port capacity size 1 to Starbuck Island
-Added port capacity size 1 to Baker Island
-Added port capacity size 1 to Johnston Island
-Added port capacity size 1 to Wake Island
-Added port capacity size 1 to Peleliu
-Added port capacity size 1 to Arorae
-Added port capacity size 1 to Beru
-Added port capacity size 1 to Kuria
-Added port capacity size 1 to Maiana
-Added port capacity size 1 to Nikunau
-Added port capacity size 1 to Nonouti
-Added port capacity size 1 to Onatoa
-Added port capacity size 1 to Vaitupu
-Added port capacity size 1 to Hoorn Island
-Added port capacity size 1 to Niue Island
-Added port capacity size 1 to Eua
-Added port capacity size 1 to Taveuni Island
-Added port capacity size 1 to Gau
-Added port capacity size 1 to Kabara
-Added port capacity size 1 to Kandavu
-Added port capacity size 1 to Koro Island
-Added port capacity size 1 to Lakeba
-Added port capacity size 1 to Moala
-Added port capacity size 1 to Vanua Balavu
-Added port capacity size 1 to Yasawa Islands
-Added port capacity size 1 to Lord Howe Island
-Added port capacity size 1 to Norfolk Island
-Added port capacity size 1 to Raoul Island
-Added port capacity size 1 to Mornington Island
-Added port capacity size 1 to Cocos Island
-Added port capacity size 1 to Christmas Island IO
-Added port capacity size 1 to Stewart Island (NZ)
-Added port capacity size 1 to Flinders Island
-Added port capacity size 1 to King Island
-Added port capacity size 1 to Belep Islands
-Added port capacity size 1 to Tassafaronga
-Added port capacity size 1 to Reef Islands
-Added port capacity size 1 to Vanikoro
-Added port capacity size 1 to Rennell Island
-Added port capacity size 1 to Kira Kira
-Added port capacity size 1 to Choiseul Bay
-Added port capacity size 1 to Auki
-Added port capacity size 1 to Panggoe
-Added port capacity size 1 to Tagula
-Added port capacity size 1 to Treasury Islands
-Added port capacity size 1 to Terapo
-Added port capacity size 1 to Lae
-Added port capacity size 1 to Nauru
-Added port capacity size 1 to Ocean Island
-Added port capacity size 1 to Carnavon
-Added port capacity size 1 to Taberfane
-Added port capacity size 1 to Babar
-Added port capacity size 1 to Roti
-Added port capacity size 1 to Ruteng
-Added port capacity size 1 to Loewoek
-Added port capacity size 1 to Madjene
-Added port capacity size 1 to Bandjoewangi
-Added port capacity size 1 to Loemadjang
-Added port capacity size 1 to Tandjoengselor
-Added port capacity size 1 to Ketapang
-Added port capacity size 1 to Biliton
-Added port capacity size 1 to Siberoet
-Added port capacity size 1 to Sinabang
-Added port capacity size 1 to Great Nicobar
-Added port capacity size 1 to Koggala
-Added port capacity size 1 to Cox's Bazar
-Added port capacity size 1 to Phuket
-Added port capacity size 1 to Langkawi
-Added port capacity size 1 to Hengchun
-Added port capacity size 1 to Iba
-Added port capacity size 1 to Clark Field
-Added port capacity size 1 to Calayan
-Added port capacity size 1 to Camiguin
-Added port capacity size 1 to Itbayat Island
-Added port capacity size 1 to Tokunoshima
-Added port capacity size 1 to Daito Shoho
-Added port capacity size 1 to Yakushima
_____________________________________________________________________________
Jochen Heiden's personal working notes:
---Short List of Recommended Changes--
1) Make 40mm T5 AA Gun available to upgrade 25mm T96 guns in ground units in Mid 1944
I've been working on a Scenario "1.5" for a couple weeks, which basically tries to strike a middle ground between the sparseness of Scenario 1 and the front-loaded and top-heavy Scenario 2 for Japan. In addition, I was able to work in some basic quality of life changes that potentially benefit both sides of the campaign. I've got the files to a state that I would like to share with everyone here for honest feedback. If you would like to take a look at my changes, please download the attached .rar file. The files go into this folder (assuming a default installation):
C:\Matrix Games\War in the Pacific Admiral's Edition\SCEN
Please note this Scenario is intended for Version .26B on stock, non-extended maps. It's a variation of Scenario 2. A change log is included in the .rar file but I will also post it here for your review. I look forward to your honest feedback. I am striving to find a "best of both worlds" alternative to Scenario 2 which I feel is way too generous to the Japanese player.
____________________________________________________________________________________________
Scenario 1.5 Changelog 1 Jan 2024 -Heiden
Japan:
---General Scenario Changes---
-Reduced daily PPs to 55/day
--Device Changes---
-Type 13 radar now available in August 1943, detection range is 80km, 15 produced per month (simplified radar device mess from Editor)
---Pilot Changes---
-Reduced monthly pilot pool rate of IJAAF to 250 (1941)
-Reduced monthly pilot pool rate of IJN to 200 (1941)
-Reduced monthly pilot pool rate of IJAAF to 270 (1942)
-Reduced monthly pilot pool rate of IJN to 250 (1942)
-Reduced monthly pilot pool rate of IJAAF to 750 (1943)
-Reduced monthly pilot pool rate of IJN to 550 (1943)
-Reduced monthly pilot pool rate of IJAAF to 800 (1944)
-Reduced monthly pilot pool rate of IJN to 600 (1944)
-Reduced monthly pilot pool rate of IJAAF to 1200 (1945)
-Reduced monthly pilot pool rate of IJN to 700 (1945)
-Reduced base pilot experience of IJAAF to 40 (1941-43)
-Reduced base pilot experience of IJN to 45 (1941-43)
-Reduced base pilot experience of IJAAF to 35 (1944-46)
-Reduced base pilot experience of IJN to 40 (1944-46)
-Reduced base pilot pool of IJAAF to 2500
-Reduced base pilot pool of IJN to 2000
---Aircraft Changes---
-Reverted all models of Ki-44 to the Ha-34 engine
-Increased starting pool of Ha-34 engines to 150 (was 3)
---Aircraft OOB Changes---
-Removed 13th Ku K-1
-Removed 13th Ku S-1
-Removed 22nd Ku T-1
-Removed 266th Sentai
-Removed 264th Sentai
-Removed 262nd Sentai
-Changed 265th Sentai to Ki-43-1c Oscars arriving in Nagoya on 1 March 1942
-Reduced 15th Ku S-1 Squadron experience to 65 from 70
-Reduced 15th Ku K-1 Squadron experience to 65 from 80, changed aircraft from G4M Betty to G3M2 Nell
-Reduced 260th Sentai experience to 65, reduced reserve aircraft to 3
-Reduced 262st Sentai experience to 65, reduced reserve aircraft to 3, changed aircraft to Ki-21-Ic
---Economic Changes---
-Increased Nagaoka Airfield Size to 2 (Supply Limit Increase for production)
-Increased Hamamatsu Airfield Size to 2 (Supply Limit Increase for production)
-Increased Kanazawa Airfield Size to 2 (Supply Limit Increase for production)
-Increased Gifu Airfield Size to 3 (Supply Limit Increase for production)
-Increased Hamamatsu Airfield Size to 2 (Supply Limit Increase for production)
-Added 40/day internal supply generation to 18 bases in Home Islands (720 supply/day)
-Added 500 LI centers (and an associated amount of resources) spread throughout Manchukuo and Korea (500 supply/day)
---Naval OOB Changes---
-Removed 5ea Fubuki Flight I DDs from 1942 DD build program
-Converted "Tadeyame" from Fubuki (I) to Kagero 5/42 Build, arrival 19420501
-Converted "Arikaze" from Shimakaze to Yugumo 12/42 Build, arrival 19430201
-Converted "Tagokaze" from Shimakaze to Yugumo 12/43 Build, arrrival 19440115
-Removed 7ea Shimakaze DDs from 1943 build program and spread out arrival dates of others
-Removed 2ea W-1 class DMS
-Removed 4ea Minekaze class DDs (extra from Scenario 2)
-Converted "Suresushio" from Fubuki III to Yugumo 12/41 build, arrival 19420219
-Removed 2ea Akizuki class DDs (extra from Scenario 2)
-Superficial tweaks to top speed and ranges of most Japanese DDs to match historical published specifications
---Ground OOB Changes---
-Removed 5th Guards Division
-Removed Guards Tank Division
-Removed 5th Makapili Regiment
-Removed 9th Malay Regiment
-Removed 3rd Militia Regiment
-Yokosuka Assault SNLF Regt spawns in Yokosuka instead of Samah
-5th Amphibious Bde spawns in Nagasaki instead of Samah
-7th Tank Bde spawns in Tokyo instead of CRB
-21st Army HQ spawns in Tokyo instead of CRB
-4th Guards Division spawns in Tokyo instead of CRB on 19420501 but with slightly higher exp/morale
-6th Guards Division spawns in Tokyo instead of CRB on 19421120 but with slightly higher exp/morale
-17th Ind. Guards Regiment spawns in Tokyo instead of Bangkok but with slightly higher exp/morale
-Added Type 13 Radar to IJA Base Forces TOE upgrades starting August 1943
-Added Type 13 Radar to IJA AF BNs TOE upgrades starting August 1943
-Added Type 13 Radar to IJN AF BNs TOE upgrades starting August 1943
-Added Type 13 Radar to IJN Base Forces TOE upgrades starting August 1943
-Added Ta-Chi 7 Radar to IJAAF Static Base Forces on HIs starting Jan 1944
---Industry Changes---
-Removed 2 Engine R&D factories in Sapporo
-Removed 3 Engine production factories in Sapporo
-Removed 1 Acft R&D Factory in Harbin
-Removed 3 Acft production factories in Harbin
-The oil, fuel, supply and resources have been fine tuned to values in between Scenario 1 & 2
________________________________________________________________________________________________________
Allies:
---General Scenario Changes---
-Increase starting PPs to 125
-Changed all bases supply cap in/around Burma Road to Match Scenario 1 numbers for consistency
---Device Changes---
-Increased Mk10 Mine production date to 12/43 to allow US subs that can carry them to continue having a supply
________________________________________________________________________________________________________
QoL Changes for Both Sides:
(This is to allow naval support to work in 26B at these locations)
-Added port capacity size 1 to Ulak Island
-Added port capacity size 1 to Umnak Island
-Added port capacity size 1 to Coal Harbour
-Added port capacity size 1 to Bella Bella
-Added port capacity size 1 to Ua Huka
-Added port capacity size 1 to Caroline Island
-Added port capacity size 1 to Fanning Island
-Added port capacity size 1 to Malden Island
-Added port capacity size 1 to Starbuck Island
-Added port capacity size 1 to Baker Island
-Added port capacity size 1 to Johnston Island
-Added port capacity size 1 to Wake Island
-Added port capacity size 1 to Peleliu
-Added port capacity size 1 to Arorae
-Added port capacity size 1 to Beru
-Added port capacity size 1 to Kuria
-Added port capacity size 1 to Maiana
-Added port capacity size 1 to Nikunau
-Added port capacity size 1 to Nonouti
-Added port capacity size 1 to Onatoa
-Added port capacity size 1 to Vaitupu
-Added port capacity size 1 to Hoorn Island
-Added port capacity size 1 to Niue Island
-Added port capacity size 1 to Eua
-Added port capacity size 1 to Taveuni Island
-Added port capacity size 1 to Gau
-Added port capacity size 1 to Kabara
-Added port capacity size 1 to Kandavu
-Added port capacity size 1 to Koro Island
-Added port capacity size 1 to Lakeba
-Added port capacity size 1 to Moala
-Added port capacity size 1 to Vanua Balavu
-Added port capacity size 1 to Yasawa Islands
-Added port capacity size 1 to Lord Howe Island
-Added port capacity size 1 to Norfolk Island
-Added port capacity size 1 to Raoul Island
-Added port capacity size 1 to Mornington Island
-Added port capacity size 1 to Cocos Island
-Added port capacity size 1 to Christmas Island IO
-Added port capacity size 1 to Stewart Island (NZ)
-Added port capacity size 1 to Flinders Island
-Added port capacity size 1 to King Island
-Added port capacity size 1 to Belep Islands
-Added port capacity size 1 to Tassafaronga
-Added port capacity size 1 to Reef Islands
-Added port capacity size 1 to Vanikoro
-Added port capacity size 1 to Rennell Island
-Added port capacity size 1 to Kira Kira
-Added port capacity size 1 to Choiseul Bay
-Added port capacity size 1 to Auki
-Added port capacity size 1 to Panggoe
-Added port capacity size 1 to Tagula
-Added port capacity size 1 to Treasury Islands
-Added port capacity size 1 to Terapo
-Added port capacity size 1 to Lae
-Added port capacity size 1 to Nauru
-Added port capacity size 1 to Ocean Island
-Added port capacity size 1 to Carnavon
-Added port capacity size 1 to Taberfane
-Added port capacity size 1 to Babar
-Added port capacity size 1 to Roti
-Added port capacity size 1 to Ruteng
-Added port capacity size 1 to Loewoek
-Added port capacity size 1 to Madjene
-Added port capacity size 1 to Bandjoewangi
-Added port capacity size 1 to Loemadjang
-Added port capacity size 1 to Tandjoengselor
-Added port capacity size 1 to Ketapang
-Added port capacity size 1 to Biliton
-Added port capacity size 1 to Siberoet
-Added port capacity size 1 to Sinabang
-Added port capacity size 1 to Great Nicobar
-Added port capacity size 1 to Koggala
-Added port capacity size 1 to Cox's Bazar
-Added port capacity size 1 to Phuket
-Added port capacity size 1 to Langkawi
-Added port capacity size 1 to Hengchun
-Added port capacity size 1 to Iba
-Added port capacity size 1 to Clark Field
-Added port capacity size 1 to Calayan
-Added port capacity size 1 to Camiguin
-Added port capacity size 1 to Itbayat Island
-Added port capacity size 1 to Tokunoshima
-Added port capacity size 1 to Daito Shoho
-Added port capacity size 1 to Yakushima
_____________________________________________________________________________
Jochen Heiden's personal working notes:
---Short List of Recommended Changes--
1) Make 40mm T5 AA Gun available to upgrade 25mm T96 guns in ground units in Mid 1944
- Attachments
-
- Scenario 1.5.rar
- (765.29 KiB) Downloaded 65 times
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
Re: Jochen Heiden's Scenario 1.5 for Version .26B
Scen 001 is the historical GC scenario of stock WITP:AE.BananaConvention wrote: Tue Jan 02, 2024 5:58 am I've been working on a Scenario "1.5" for a couple weeks, which basically tries to strike a middle ground between the sparseness of Scenario 1 and the front-loaded and top-heavy Scenario 2 for Japan.
Scen 002, in its official blurb in the scenario selection screen, says "Please note this is a fullwar ahistoric scenario".
Just add the caveat "Please note this is a fullwar ahistoric scenario" to your scenario blurb, to avoid confusion among players.

- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Re: Jochen Heiden's Scenario 1.5 for Version .26B
I’ll tidy up the descriptions and photos later on, but for now I am interesting in fixing the scenario itself and am not worried about that stuff as much. All of that stuff is just a placeholder for now.Yaab wrote: Tue Jan 02, 2024 7:10 amScen 001 is the historical GC scenario of stock WITP:AE.BananaConvention wrote: Tue Jan 02, 2024 5:58 am I've been working on a Scenario "1.5" for a couple weeks, which basically tries to strike a middle ground between the sparseness of Scenario 1 and the front-loaded and top-heavy Scenario 2 for Japan.
Scen 002, in its official blurb in the scenario selection screen, says "Please note this is a fullwar ahistoric scenario".
Just add the caveat "Please note this is a fullwar ahistoric scenario" to your scenario blurb, to avoid confusion among players.
![]()
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
Re: Jochen Heiden's Scenario 1.5 for Version .26B
Did you run the witpchk?
I have attached the result on your scenario....
Did you use the scenario 02 from the latest beta patch as startscenario to modify?
ok . i see that you didn't use from the latest beta patch. why?
(I have fixed various errors on the scenario 02 from the latest beta patch)
I have attached the result on your scenario....
Did you use the scenario 02 from the latest beta patch as startscenario to modify?
ok . i see that you didn't use from the latest beta patch. why?
(I have fixed various errors on the scenario 02 from the latest beta patch)
- Attachments
-
- rept026.txt
- (439.21 KiB) Downloaded 46 times
- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Re: Jochen Heiden's Scenario 1.5 for Version .26B
I don't know what Witpchk is, so I did not run it. I find 27B patch to be an unmitigated disaster, I don't run and I don't advocate using it at this time. This Scenario is designed for Version 26B of the game. I'll take a look at your findings.
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
Re: Jochen Heiden's Scenario 1.5 for Version .26B
The 1126b Update does not update any scenario. Which scenario 2 did you use as base?
The one from this link maybe?
https://www.matrixgames.com/forums/view ... 8&t=340021
If unsure, maybe you could upload the original 02 scenario your mod is based on?
Thank's
The one from this link maybe?
https://www.matrixgames.com/forums/view ... 8&t=340021
If unsure, maybe you could upload the original 02 scenario your mod is based on?
Thank's
- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Re: Jochen Heiden's Scenario 1.5 for Version .26B
I based it off the Scenario 2 that is stock and unedited from installing the base game, 26A and 26B updates. The bone stock one that most all of us would normally use.
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
Re: Jochen Heiden's Scenario 1.5 for Version .26B
ok. Thank's. That are the scenarios from the year 2010.....
- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Re: Jochen Heiden's Scenario 1.5 for Version .26B
Ok well, that's what most of us are playing, that "2010" Scenario 2. I did base my mod off of it. I do appreciate you running that cool Check program, I've never heard or seen anything of it before. I will comb through there and fix the devices that actually need to be fixed, though a I would say about 80/90% of those potential errors don't have any significant impact on the game.
You should join my Discord. I could use your help with scenario editing there.
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Re: Jochen Heiden's Scenario 1.5 for Version .26B
Latest and greatest version available for review! Install instructions and Changelog are integrated into the .rar file:
- Attachments
-
- Scenario 1.5 21 Jan 24 Edit.rar
- (1.36 MiB) Downloaded 59 times
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
https://discord.gg/v4A9STzW7R
- BananaConvention
- Posts: 747
- Joined: Wed Jan 19, 2022 9:04 pm
- Location: March ARB, CA
Re: Jochen Heiden's Scenario 1.5 for Version .26B
Where is WitPChk and how do I use it?
Jochen Heiden
My WitP Tutorial Playlist:
https://youtube.com/playlist?list=PLFaQ ... Q9HG1hSiAG
Join my Discord Server! Over 1600 members and growing DAILY!
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- Platoonist
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
It's located in the tools folder of the WITPAE main game directory. There is also a readme text document there on how to use it.
- BananaConvention
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
I do not have this tool in my Tools folder. Where can I find it?Platoonist wrote: Sat Mar 02, 2024 6:25 pmIt's located in the tools folder of the WITPAE main game directory. There is also a readme text document there on how to use it.
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Cavalry Corp
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
I looked don't have this either - and would like to run it.
Cav
Cav
- Platoonist
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
Hmmm. Odd. The files are in my tools folder but then I recently had to install WITPAE again back in November to set it up on my new computer.
I just looked in my old computer and as you two described it's not there in the game's tools folder. The only file there is witpstaff.I wonder if it's some recent addition.
I just looked in my old computer and as you two described it's not there in the game's tools folder. The only file there is witpstaff.I wonder if it's some recent addition.
Last edited by Platoonist on Fri Mar 08, 2024 12:24 am, edited 1 time in total.
- Platoonist
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
Update: Going by this post from morphin in December I think witpchkAE may have been added to the game in the beta.
PaxMondo also mentions it in this post.
https://www.matrixgames.com/forums/view ... e#p5138175morphin wrote: Fri Dec 08, 2023 5:06 pm I don't know who is modifying the scenarios, is it still Andy? The tool witpchkAE in the Tools folder is great for validating the scenarios. I hope that it is used also for the latest scenario changes....
Thank's
PaxMondo also mentions it in this post.
https://www.matrixgames.com/forums/view ... e#p5140767PaxMondo wrote: Sun Dec 24, 2023 10:10 pm Finally, witpchkAE.exe in the Tools folder. This utility checks the all the data for misuse and gives you a tidy text file output. Run it first on scen 001 to see what are designed errors and why. Then run it on your mod. My first time I ran it on my mod, I had just under 30,000 errors ... ooops!!![]()
- BananaConvention
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
Can someone send it to me? I have no intention of downloading or installing the 27B update at this time given its issues.
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
Here it is...
- Attachments
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- witpchkAE.zip
- (64.16 KiB) Downloaded 42 times
- BananaConvention
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Re: Jochen Heiden's Scenario 1.5 for Version .26B
Thanks man!
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