This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!
Sardaukar wrote: Sat Mar 16, 2024 1:01 pm
I hope that new EXE-file can be used with older map, since I like the map mod I use.
Not a big deal, I have 2 installations, but still.
bellum.jpg
Just copy and move the new .exe file and paste it over the old one. If you want to, just rename the old exe file just in case you want to go back to it. The new/updated scenarios may not work with the older map due to scenario data and AI script changes.
That is exactly what I plan to do. Using the new exe with my older version Just hoping it does not cause any "hard-coded" problems.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
Sardaukar wrote: Sat Mar 16, 2024 1:01 pm
I hope that new EXE-file can be used with older map, since I like the map mod I use.
I imagine that's another reason why you weren't too fond of the new off-map boxes in the beta. Compatible they weren't.
Well, that was just minor issue. Main issue I had was that new off-map bases had no real functionality nor did they add anything to game (except more supply complexity and micromanagement).
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
Sardaukar wrote: Sat Mar 16, 2024 1:01 pm
I hope that new EXE-file can be used with older map, since I like the map mod I use.
Not a big deal, I have 2 installations, but still.
bellum.jpg
Just copy and move the new .exe file and paste it over the old one. If you want to, just rename the old exe file just in case you want to go back to it. The new/updated scenarios may not work with the older map due to scenario data and AI script changes.
That is exactly what I plan to do. Using the new exe with my older version Just hoping it does not cause any "hard-coded" problems.
If the data is in the same format then it should not cause any problems. I have updated .exe files before with no issues in that regard. Other issues but that is the nature of beta testing.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
You may get a message saying the new database is different from the one you were using and it will ask if you want to proceed with loading. Just click Yes and let it load. The new data will be used thereafter.
Map data is a different situation. The people having the problem with Abadan and Aden locations must have downloaded and installed the UNOFFICIAL (user created) Extended Map. The new Beta does not use that map, it uses the OFFICIAL stock map and will make some minor changes/corrections for the new Beta. Users will have to delete or archive their Extended Maps (including pwhex map data files) and use the Stock Map or New Stock Map. I am unsure yet whether the minor changes in the new stock map will affect game play enough to make it mandatory with the new 1127 Beta.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
I have done some editing on scenarios, but they are minor.
Main ones are reducing DC weapons in E-class IJN ships.
Another is to upgrade Argonaut (I love that sub as minelayer) to use Mk 12 mine later in war. I also remove end dates from mines to keep e.g. Dutch minelaying subs valid in also their mine-warfare role.
And you get message that database is altered, it's never problem. Some edits can be applied also in mid-game.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
Sardaukar wrote: Sat Mar 16, 2024 4:01 pm
I have done some editing on scenarios, but they are minor.
Main ones are reducing DC weapons in E-class IJN ships.
Another is to upgrade Argonaut (I love that sub as minelayer) to use Mk 12 mine later in war. I also remove end dates from mines to keep e.g. Dutch minelaying subs valid in also their mine-warfare role.
And you get message that database is altered, it's never problem. Some edits can be applied also in mid-game.
Maybe a more realistic update to the Dutch minelaying subs would be to have them lay American and/or British mines. That is without checking the technical details of the actual size of the mines.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
So you're saying size matters RJ, not just how you lay them? The conversion should install tracks that account for size. Total capacity could be adjusted by load cost of the mines.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
The opening going outside of the hull would make the most difference, especially to the time factor involved. Th size and the shape difference could also change the number of mines carried.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
RangerJoe wrote: Sat Mar 16, 2024 6:31 pm
The opening going outside of the hull would make the most difference, especially to the time factor involved. Th size and the shape difference could also change the number of mines carried.
Found this very interesting page about USN naval mines. Apparently the Mk 6 was used until the mid 70s!
RangerJoe wrote: Sat Mar 16, 2024 6:31 pm
The opening going outside of the hull would make the most difference, especially to the time factor involved. Th size and the shape difference could also change the number of mines carried.
Found this very interesting page about USN naval mines. Apparently the Mk 6 was used until the mid 70s!
Never use Mk 10 if you can use Mk 12. But even that does not matter if strait is too wide...
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
hossjww30 wrote: Mon Mar 25, 2024 9:45 pm
I was just diagnosed w/ terminal cancer. Doc gave me six months to live so I guess I'll never get to play the final patch.
Well, surprise the doctor and live! I know people who beat cancer, it can be done.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).” ; Julia Child
hossjww30 wrote: Mon Mar 25, 2024 9:45 pm
I was just diagnosed w/ terminal cancer. Doc gave me six months to live so I guess I'll never get to play the final patch.
My father-in-law was given 3 months with liver cancer. 15 years later he died from a heart attack because he kept smoking. God does perform miracles, keep the faith.