Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Moderator: Shannon V. OKeets
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Please check pictures above to see odds and units attacking and defending.
Edit: pictures on the previous page
Edit: pictures on the previous page
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
peskpesk is informed on Italian actions, and will post about all combats. Not sure when he will delve into things as he has guests over for the holiday.Mayhemizer_slith wrote: Sun Mar 31, 2024 11:45 am After SB comes HQ support. Italian HQ can provide HQ support in France southern attack. Will you use it?
xxxxx
Recovering after the surgery. Feeling a lot better, but tire very easily. Thank you.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
No HQI support on France southern attack, thx.
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Italy gives max SB in Sardinia.
CW provides 7 points SB in Sardinia and US 7 points in Singora.
Allies use HQ support in every combat excluding US invasion and USSR attack vs pocket
Odds are currently
France north 74:21 = +13,5B
France south 65:17 = +15,1B
Sardinia 37:10 = +13,4
Lvov 106:16 = +15,75
Pocket 39,5:5 = +22,5B
Romania south 85:17 = +15B
Singora 14:1 = automatic
Allied ground support and fighters in reserve (fighter A2A value and bomber tactical value, 3+3 means 3 value tank buster)
France north
Fighters 7,7,6
LND2 (2) LND3 (3) LND3 (4) ATR3 (2) ATR3 (1)
France south
Fighters 7,7,5
NAV3 (2)
In France Allies have in reserve fighters 7,6 they both can intercept both combats in France
Sardinia
LND3 (2) LND3 (4)
Near Sardinia Allies have in reserve fighters 7,6,5
Singora
Fighters 9,7
CVP as bomber (1)
USSR
Lvov
Fighter 6
Pocket
Fighter 6
LND2 (4)
Romania South
Fighter 5
LND2 (4) LND2 (3+3) LND3 (5) LND3 (4+4)
USSR has fighters in reserve
7 that reaches Lvov or pocket
7,6 that reaches pocket or Romania South
Germany and Italy have so many planes available I think you guys should open the game and check from there.
Japan can send only NAV4, that looks like a one way mission.
I remind that Allies have AA gun in all attacks except Singora invasion.
CW provides 7 points SB in Sardinia and US 7 points in Singora.
Allies use HQ support in every combat excluding US invasion and USSR attack vs pocket
Odds are currently
France north 74:21 = +13,5B
France south 65:17 = +15,1B
Sardinia 37:10 = +13,4
Lvov 106:16 = +15,75
Pocket 39,5:5 = +22,5B
Romania south 85:17 = +15B
Singora 14:1 = automatic
Allied ground support and fighters in reserve (fighter A2A value and bomber tactical value, 3+3 means 3 value tank buster)
France north
Fighters 7,7,6
LND2 (2) LND3 (3) LND3 (4) ATR3 (2) ATR3 (1)
France south
Fighters 7,7,5
NAV3 (2)
In France Allies have in reserve fighters 7,6 they both can intercept both combats in France
Sardinia
LND3 (2) LND3 (4)
Near Sardinia Allies have in reserve fighters 7,6,5
Singora
Fighters 9,7
CVP as bomber (1)
USSR
Lvov
Fighter 6
Fighter 6
LND2 (4)
Romania South
Fighter 5
LND2 (4) LND2 (3+3) LND3 (5) LND3 (4+4)
USSR has fighters in reserve
7 that reaches Lvov or pocket
7,6 that reaches pocket or Romania South
Germany and Italy have so many planes available I think you guys should open the game and check from there.
Japan can send only NAV4, that looks like a one way mission.
I remind that Allies have AA gun in all attacks except Singora invasion.
- Attachments
-
- 13 land combat 6.jpg (760.82 KiB) Viewed 896 times
-
- 13 land combat 7.jpg (362.68 KiB) Viewed 896 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Sad day for Axis air force. Few planes go on missions.
East front, Lvov
Lnd3 Ju 88 PP+FTR2 Do 335 return start hex
East front, near Ploesti
ART+Lnd3 Hs 129 +FTR2 IAR 80 return start hex
East front, Lvov
Lnd3 Ju 88 PP+FTR2 Do 335 return start hex
East front, near Ploesti
ART+Lnd3 Hs 129 +FTR2 IAR 80 return start hex
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
USSR adds
Lvov
FTR2 (7)
Near Ploesti
2x FTR2 (7,6)
Lvov
FTR2 (7)
Near Ploesti
2x FTR2 (7,6)
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Air combat over Lvov
- Attachments
-
- 13 land combat 8.jpg (301.98 KiB) Viewed 816 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
The first round for the Allies.
Axis choose a plane to be destroyed.
Allies stay if bomber stays. How about the Axis?
Axis choose a plane to be destroyed.
Allies stay if bomber stays. How about the Axis?
- Attachments
-
- 13 land combat 9.jpg (295.19 KiB) Viewed 815 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis bomber is destroyed and air combat is over.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Air combat near Ploesti
- Attachments
-
- 13 land combat 10.jpg (360.56 KiB) Viewed 807 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
In Romania Axis also lose a plane.
Do you stay? Allies will stay to the end.
Do you stay? Allies will stay to the end.
- Attachments
-
- 13 land combat 11.jpg (307.37 KiB) Viewed 803 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Axis choose the fighter and abort.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
US CVP bombed invasion hex in Siam and was destroyed as there were no carrier to land. That is not correct, right?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Final odds. I go back and don't send the CVP if people agree that it's a bug.
- Attachments
-
- 13 land combat 12.jpg (365.02 KiB) Viewed 783 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Low roll in France mean no casualties but at least Allies remain organized.
- Attachments
-
- 13 land combat 13.jpg (378.19 KiB) Viewed 782 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Germany chooses one unit to be saved
- Attachments
-
- 13 land combat 14.jpg (362.22 KiB) Viewed 781 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I'm glad you are feeling better Orm. Best wishes.Orm wrote: Mon Apr 01, 2024 4:21 pm Recovering after the surgery. Feeling a lot better, but tire very easily. Thank you.
@petteri - about the cvp yes bug. Just "virtually" add it into the die roll maybe and don't fly it during the game.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Save 9-4 INF plz.
"'Malta - The Thorn in Rommel's Side"
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
I replayed from land combat declaration. There was one attack that was not announced due to miscommunication.
Attack in Finland. Axis don't use HQ support, but Allies use. I forgot that when I did this and don't want to go back again.
FINLAND ATTACK IS +8,5 AND HQ WILL BE FLIPPED NO MATTER THE RESULT.
Attack in Finland. Axis don't use HQ support, but Allies use. I forgot that when I did this and don't want to go back again.
FINLAND ATTACK IS +8,5 AND HQ WILL BE FLIPPED NO MATTER THE RESULT.
- Attachments
-
- 13 land combat 15.jpg (334.38 KiB) Viewed 714 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9400
- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Rolls in Finland were 747 and 16. So I marked roll as 17.
We use HQ for reorg but that MIL in swamp cannot move even if somehow Allies would get another impulse
We use HQ for reorg but that MIL in swamp cannot move even if somehow Allies would get another impulse
- Attachments
-
- 13 land combat 16.jpg (321.14 KiB) Viewed 712 times
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law


