bug reporting

Strategic Command WWII World at War Tech Support
Post Reply
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

bug reporting

Post by Umeu »

the port on Iwo Jima doesn't connect properly to the land hexes. The settlement provides 5 supply but won't allow boarding the transport. The hex next to it used to connect to the port and you'd be able to embark from there, but it seems like it now only provides 3 supply, and you can't embark.
User avatar
BillRunacre
Posts: 6799
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: bug reporting

Post by BillRunacre »

I don't recall changing anything here, though I can see what you mean, so I have made a note to investigate it further, thanks.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

playing as Axis, I declared war on Latvia before Russia, and this brought Russia into the war without a direct DoW on them. As a result, Finland didn't join either. But in the manual it states that Finland will also join if there is a unit within 1 hex of Pskov or Polotsk. I had a unit within 1 hex of Polotsk at the end of my turn and at the start, but Finland still hasn't joined, not at the end of my turn, nor at the start of the next.

Is the info outdated, or is it a bug? Is it WAD that Finland didn't join when Russia joined the war? They are Axis-leaning
User avatar
BillRunacre
Posts: 6799
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: bug reporting

Post by BillRunacre »

What is Finland's political leaning?
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

15% axis, the default. Nothing changed since start of game.

I tested it and Finland will join immediately if Japan declares on Russia. But the 1 hex / 4 hex way isn’t triggering. But looking at the script, it seems like it’s a 40% chance to trigger?
User avatar
BillRunacre
Posts: 6799
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: bug reporting

Post by BillRunacre »

Correct, there is a 40% chance per turn that its conditions are met. This prevents the USSR from knowing exactly when Finland may enter the war, and attempting to knock it out while avoiding any potential negative political effects of doing so.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

If the event that attacks ships off coast of Vladivostok kills said ship, then Russia receives 0 mpp that turn, while if the ship is not killed Russia receives 50. Seems kinda counterintuitive
User avatar
BillRunacre
Posts: 6799
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: bug reporting

Post by BillRunacre »

Umeu wrote: Wed Jul 23, 2025 5:33 pm If the event that attacks ships off coast of Vladivostok kills said ship, then Russia receives 0 mpp that turn, while if the ship is not killed Russia receives 50. Seems kinda counterintuitive
I do not know how that could be as the scripts relating to the MPP supply do not "know" if a unit has been destroyed or not. Do you have a save file demonstrating this you can send me?

bill.runacre@furysoftware.com
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

BillRunacre wrote: Thu Jul 24, 2025 7:54 am
Umeu wrote: Wed Jul 23, 2025 5:33 pm If the event that attacks ships off coast of Vladivostok kills said ship, then Russia receives 0 mpp that turn, while if the ship is not killed Russia receives 50. Seems kinda counterintuitive
I do not know how that could be as the scripts relating to the MPP supply do not "know" if a unit has been destroyed or not. Do you have a save file demonstrating this you can send me?

bill.runacre@furysoftware.com
It was an MP game, but this is the second time I’ve noticed it happening.
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

BillRunacre wrote: Thu Jul 24, 2025 7:54 am
Umeu wrote: Wed Jul 23, 2025 5:33 pm If the event that attacks ships off coast of Vladivostok kills said ship, then Russia receives 0 mpp that turn, while if the ship is not killed Russia receives 50. Seems kinda counterintuitive
I do not know how that could be as the scripts relating to the MPP supply do not "know" if a unit has been destroyed or not. Do you have a save file demonstrating this you can send me?

bill.runacre@furysoftware.com
For a few turns already, the maritime bomber in England won't raid the German convoy from Norway despite being in range and there being no other units raiding the convoy down to 0 first.

Is that WAD (if so, why?) or a bug?

I also noticed that Japanese carriers (I assume it's the same for their fighters too, though) won't defend nearby Italian or German ships if attacked by enemy carriers or planes, despite being in the intercept range of the Japanese carriers. I guess this is WAD, but would be nice to mention it somewhere in the manual maybe (I could have missed it, though).
Attachments
Schermafbeelding 2026-01-04 074636.png
Schermafbeelding 2026-01-04 074636.png (790.28 KiB) Viewed 150 times
User avatar
BillRunacre
Posts: 6799
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: bug reporting

Post by BillRunacre »

[/quote]
Umeu wrote: Sun Jan 04, 2026 3:22 pmFor a few turns already, the maritime bomber in England won't raid the German convoy from Norway despite being in range and there being no other units raiding the convoy down to 0 first.

Is that WAD (if so, why?) or a bug?
Is the Maritime Bomber set to raid?
Umeu wrote: Sun Jan 04, 2026 3:22 pmI also noticed that Japanese carriers (I assume it's the same for their fighters too, though) won't defend nearby Italian or German ships if attacked by enemy carriers or planes, despite being in the intercept range of the Japanese carriers. I guess this is WAD, but would be nice to mention it somewhere in the manual maybe (I could have missed it, though).
They are not cooperative allies so they will not help each other out in situations like this.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

BillRunacre wrote: Sun Jan 04, 2026 4:18 pm
Umeu wrote: Sun Jan 04, 2026 3:22 pmFor a few turns already, the maritime bomber in England won't raid the German convoy from Norway despite being in range and there being no other units raiding the convoy down to 0 first.

Is that WAD (if so, why?) or a bug?
Is the Maritime Bomber set to raid?
Umeu wrote: Sun Jan 04, 2026 3:22 pmI also noticed that Japanese carriers (I assume it's the same for their fighters too, though) won't defend nearby Italian or German ships if attacked by enemy carriers or planes, despite being in the intercept range of the Japanese carriers. I guess this is WAD, but would be nice to mention it somewhere in the manual maybe (I could have missed it, though).
They are not cooperative allies so they will not help each other out in situations like this.
[/quote]

Yes, set to raid. Turned it on and off multiple times… 😅 nothing happens.
Umeu
Posts: 295
Joined: Tue Dec 27, 2022 7:58 am

Re: bug reporting

Post by Umeu »

BillRunacre wrote: Sun Jan 04, 2026 4:18 pm
Umeu wrote: Sun Jan 04, 2026 3:22 pmFor a few turns already, the maritime bomber in England won't raid the German convoy from Norway despite being in range and there being no other units raiding the convoy down to 0 first.

Is that WAD (if so, why?) or a bug?
Is the Maritime Bomber set to raid?
Umeu wrote: Sun Jan 04, 2026 3:22 pmI also noticed that Japanese carriers (I assume it's the same for their fighters too, though) won't defend nearby Italian or German ships if attacked by enemy carriers or planes, despite being in the intercept range of the Japanese carriers. I guess this is WAD, but would be nice to mention it somewhere in the manual maybe (I could have missed it, though).
They are not cooperative allies so they will not help each other out in situations like this.
the maritimes do seem to work when there is a sub also raiding that convoy line. So maybe it's a LoS issue?
User avatar
BillRunacre
Posts: 6799
Joined: Mon Jul 22, 2013 2:57 pm
Contact:

Re: bug reporting

Post by BillRunacre »

Umeu wrote: Mon Jan 05, 2026 11:56 pm
BillRunacre wrote: Sun Jan 04, 2026 4:18 pm
Umeu wrote: Sun Jan 04, 2026 3:22 pmFor a few turns already, the maritime bomber in England won't raid the German convoy from Norway despite being in range and there being no other units raiding the convoy down to 0 first.

Is that WAD (if so, why?) or a bug?
Is the Maritime Bomber set to raid?
Umeu wrote: Sun Jan 04, 2026 3:22 pmI also noticed that Japanese carriers (I assume it's the same for their fighters too, though) won't defend nearby Italian or German ships if attacked by enemy carriers or planes, despite being in the intercept range of the Japanese carriers. I guess this is WAD, but would be nice to mention it somewhere in the manual maybe (I could have missed it, though).
They are not cooperative allies so they will not help each other out in situations like this.
the maritimes do seem to work when there is a sub also raiding that convoy line. So maybe it's a LoS issue?
I don't think it should be. I don't know why it might be working then but not at other times though.
Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/
Post Reply

Return to “Tech Support”