1128b - bugs and issues
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Re: 1128b - bugs and issues
Confused. What wrong?
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Re: 1128b - bugs and issues
Disband taskforce option Y or N, not getting any younger so in my haste to select Y, guess what, I accidentally pressed the T key, did this a number of times recently and the game froze, had to exit and restart turn. now I am very very careful which key I select.
I'm in good nick and thought I was ageing gracefully until this incident so please don't mock the inflicted.
I'm in good nick and thought I was ageing gracefully until this incident so please don't mock the inflicted.
Re: 1128b - bugs and issues
I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,
Nothing of this happened in earlier versions.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,
Nothing of this happened in earlier versions.
Re: 1128b - bugs and issues
Check the range on the torpedoes.Diliwitm wrote: Wed May 21, 2025 4:34 am I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,
Nothing of this happened in earlier versions.
I think that I remember resources switching to supplies on the continuous TFs but that was rare. It may have been because of a shortage or resources, I am not sure. But the resourses show up as red but only if there are only resources loaded otherwise it shows white for the supplies.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
Re: 1128b - bugs and issues
One of my PT Boats sank a cargo ship with the .50 machine gun. If I remember correctly, there was only "one" hit but realistically that would be a burst. It started a fire . . .Diliwitm wrote: Thu May 22, 2025 10:16 pm Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
I think that is possible.
Re: 1128b - bugs and issues
I confirm now that at 2km the torpdo is not fired by Japans MTB's, 2km is the torpedo range, they fire their 13.2mm HMG's. How this can have been borked?
Re: 1128b - bugs and issues
While waiting for 1128 patch, you can use michaelm's unofficial 1127:
https://forums.matrixgames.com/viewtopi ... 3&t=386537
It fixes some issues with 1126.
https://forums.matrixgames.com/viewtopi ... 3&t=386537
It fixes some issues with 1126.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: 1128b - bugs and issues
Thanks. Currently on v28 PBEM, i don't think i can go back.
Re: 1128b - bugs and issues
Would be nice if building status of port/AF would reset to not building when base is captured, could still retain the % already built.
Because it doesn't, it could potentially cause problems in scenarios where there are lot of added dot-bases, especially against AI.
Because it doesn't, it could potentially cause problems in scenarios where there are lot of added dot-bases, especially against AI.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: 1128b - bugs and issues
If you want to go back, all you have to do is to copy and paste the .exe file.Diliwitm wrote: Tue Jun 10, 2025 9:39 pm Thanks. Currently on v28 PBEM, i don't think i can go back.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
Yes, I do....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: 1128b - bugs and issues
Spoil us.
Re: 1128b - bugs and issues
And......would you be so kind to regale us with a mighty yarn about the current status/plan ?
Z
Re: 1128b - bugs and issues
We're waiting for some fixes to be completed. That could take some time. That's all I have for now....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: 1128b - bugs and issues
No problem....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton