1128b - bugs and issues

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Chris21wen
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Re: 1128b - bugs and issues

Post by Chris21wen »

Confused. What wrong?
eastwindrain
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Re: 1128b - bugs and issues

Post by eastwindrain »

Disband taskforce option Y or N, not getting any younger so in my haste to select Y, guess what, I accidentally pressed the T key, did this a number of times recently and the game froze, had to exit and restart turn. now I am very very careful which key I select.

I'm in good nick and thought I was ageing gracefully until this incident so please don't mock the inflicted.
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PaxMondo
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Re: 1128b - bugs and issues

Post by PaxMondo »

btd64 wrote: Thu May 01, 2025 5:36 pm Its been like that for a long time....GP
Yeah, like forever ... not a bug, just what it is ...


:ugeek: :ugeek: :ugeek:
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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,

Nothing of this happened in earlier versions.
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

Diliwitm wrote: Wed May 21, 2025 4:34 am I advice against playing the 1128 beta. Too many bugs.
My attack carrier missions are not even decreasing sortie number, at least once i could not change the waypoints route of a merchant TF even checking if had any coastal setup or anything else. Mix of supply and resources in a TF, loaded with resources but showed supply when i setup as continuous TF. PT boat TF's(Japan side at least) don't fire torpedos even against slow xAKL TF's but fire machine guns...,

Nothing of this happened in earlier versions.
Check the range on the torpedoes.

I think that I remember resources switching to supplies on the continuous TFs but that was rare. It may have been because of a shortage or resources, I am not sure. But the resourses show up as red but only if there are only resources loaded otherwise it shows white for the supplies.
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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

Diliwitm wrote: Thu May 22, 2025 10:16 pm Usually it is 2km. It might be the motive, but the PT TF has fuel, commander has agression and xAKL are much slower, so no reason to not close in.
One of my PT Boats sank a cargo ship with the .50 machine gun. If I remember correctly, there was only "one" hit but realistically that would be a burst. It started a fire . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

I think that is possible.
Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

I confirm now that at 2km the torpdo is not fired by Japans MTB's, 2km is the torpedo range, they fire their 13.2mm HMG's. How this can have been borked?
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Sardaukar
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Re: 1128b - bugs and issues

Post by Sardaukar »

While waiting for 1128 patch, you can use michaelm's unofficial 1127:

https://forums.matrixgames.com/viewtopi ... 3&t=386537

It fixes some issues with 1126.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Diliwitm
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Re: 1128b - bugs and issues

Post by Diliwitm »

Thanks. Currently on v28 PBEM, i don't think i can go back.
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Sardaukar
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Re: 1128b - bugs and issues

Post by Sardaukar »

Would be nice if building status of port/AF would reset to not building when base is captured, could still retain the % already built.

Because it doesn't, it could potentially cause problems in scenarios where there are lot of added dot-bases, especially against AI.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

Diliwitm wrote: Tue Jun 10, 2025 9:39 pm Thanks. Currently on v28 PBEM, i don't think i can go back.
If you want to go back, all you have to do is to copy and paste the .exe file.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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zebrazwo
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Re: 1128b - bugs and issues

Post by zebrazwo »

Anyone know what the status on this 1128 is ?
Z
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btd64
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Re: 1128b - bugs and issues

Post by btd64 »

Yes, I do....GP
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AKA General Patton

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"Do everything you ask of those you command"....Gen. George S. Patton
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Yaab
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Re: 1128b - bugs and issues

Post by Yaab »

Spoil us.
zebrazwo
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Re: 1128b - bugs and issues

Post by zebrazwo »

btd64 wrote: Sat Jul 26, 2025 9:46 pm Yes, I do....GP
And......would you be so kind to regale us with a mighty yarn about the current status/plan ?
Z
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btd64
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Re: 1128b - bugs and issues

Post by btd64 »

zebrazwo wrote: Sun Jul 27, 2025 9:37 am
btd64 wrote: Sat Jul 26, 2025 9:46 pm Yes, I do....GP
And......would you be so kind to regale us with a mighty yarn about the current status/plan ?
We're waiting for some fixes to be completed. That could take some time. That's all I have for now....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
zebrazwo
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Re: 1128b - bugs and issues

Post by zebrazwo »

Thanks for the update.
Z
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btd64
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Re: 1128b - bugs and issues

Post by btd64 »

zebrazwo wrote: Sun Jul 27, 2025 1:22 pm Thanks for the update.
No problem....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team

"Do everything you ask of those you command"....Gen. George S. Patton
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