New Public Beta - v1128 Live Now!
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Re: New Public Beta - v1128 Live Now!
What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?

Re: New Public Beta - v1128 Live Now!
At game start you have the option to set bases to automatically start building (given engineers and supply are available) or not. If you set that to ON and started a game, you need to go through bases one by one and turn off expansion. But any new conquests will be ON until you shut them off.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: New Public Beta - v1128 Live Now!
It is because opponent has set it to build. It won't change until you change it after capture.Tanaka wrote: Sat Jun 28, 2025 6:45 am What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: New Public Beta - v1128 Live Now!
Note that you can set bases to build by HQ.
That is very useful if wanting to Soviet, Canada and West Coast bases to start to build from start. Saves time and you don't have to go and things totally base by base.
That is very useful if wanting to Soviet, Canada and West Coast bases to start to build from start. Saves time and you don't have to go and things totally base by base.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: New Public Beta - v1128 Live Now!
Ahh ok. So I am playing the AI and I guess they build every little dot base...Sardaukar wrote: Sat Jun 28, 2025 11:53 amIt is because opponent has set it to build. It won't change until you change it after capture.Tanaka wrote: Sat Jun 28, 2025 6:45 am What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?

Re: New Public Beta - v1128 Live Now!
Good example from my current AI game:Tanaka wrote: Sat Jun 28, 2025 4:19 pmAhh ok. So I am playing the AI and I guess they build every little dot base...Sardaukar wrote: Sat Jun 28, 2025 11:53 amIt is because opponent has set it to build. It won't change until you change it after capture.Tanaka wrote: Sat Jun 28, 2025 6:45 am What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: New Public Beta - v1128 Live Now!
Yep I'm not getting any fatigue or ops losses for individual pilots when set to 100% train 0 range. This is after 2 months. Changed to escort training which is better than sweep training and same result...Tanaka wrote: Fri Jun 20, 2025 4:39 pmI was under the impression that the patch was was trying to address the 0 fatigue training issue as the zero range thing was kind of an exploit. Yes it is the defense you want to get up as well.Chris21wen wrote: Fri Jun 20, 2025 6:01 am Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.
As I understand it training fatigue is primarily driven by range although low/high height can also play a part. Setting zero range and 5-10K height keeps fat at a minimum.
It's the AI that decides who trains based on skills and fatigue to rotate their training to such an extant that you might not even notice they are gaining it.
Then there's aircraft type, it's harder to fly a big boy so bombers at low altitude will gain more fatigue.
02 - Add fatigue for pilot training based on exp level.
4. Tweak what is an 'instructor' for TRACOM purposes and allow casualties to them
5. Tweak group training mission not getting many op losses for low experience pilots (increased fatigue of low experienced pilots and aircraft)
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Re: New Public Beta - v1128 Live Now!
How is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?Tanaka: Changed to escort training which is better than sweep training
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Re: New Public Beta - v1128 Live Now!
This was discussed with Chris21wen in the previous posts they are not the same...BBfanboy wrote: Thu Jul 17, 2025 3:56 pmHow is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?Tanaka: Changed to escort training which is better than sweep training

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Re: New Public Beta - v1128 Live Now!
Sorry I never said that. Sweep and escort train exactly the same except when it's done at 100'. Here's what I said.Tanaka wrote: Thu Jul 17, 2025 5:49 pmThis was discussed with Chris21wen in the previous posts they are not the same...BBfanboy wrote: Thu Jul 17, 2025 3:56 pmHow is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?Tanaka: Changed to escort training which is better than sweep training
'Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.'
Re: New Public Beta - v1128 Live Now!
Ah thanks for clarifying. Right like you said I was only getting strafe and defense improvements. Changed to escort at higher altitudes and I was getting air, defense, and experience improvements. Much better. So you are saying escort training at 100 ft also only trains strafe and defense?Chris21wen wrote: Fri Jul 18, 2025 6:44 amSorry I never said that. Sweep and escort train exactly the same except when it's done at 100'. Here's what I said.
'Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.'

Re: New Public Beta - v1128 Live Now!
Eventually there would be experience advances too, but the training algorithm seems to award experience more quickly if the skill being trained is the primary skill for the aircraft type. Strafe would be secondary for fighters (but maybe primary for fighter-bombers?).Tanaka wrote: Fri Jul 18, 2025 7:07 amAh thanks for clarifying. Right like you said I was only getting strafe and defense improvements. Changed to escort at higher altitudes and I was getting air, defense, and experience improvements. Much better. So you are saying escort training at 100 ft also only trains strafe and defense?Chris21wen wrote: Fri Jul 18, 2025 6:44 amSorry I never said that. Sweep and escort train exactly the same except when it's done at 100'. Here's what I said.Tanaka wrote: Thu Jul 17, 2025 5:49 pm
This was discussed with Chris21wen in the previous posts they are not the same...
'Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.'
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Re: New Public Beta - v1128 Live Now!
Exp is gained no matter what type of training you use.BBfanboy wrote: Fri Jul 18, 2025 1:50 pm Eventually there would be experience advances too, but the training algorithm seems to award experience more quickly if the skill being trained is the primary skill for the aircraft type. Strafe would be secondary for fighters (but maybe primary for fighter-bombers?).
Can't say I've noticed it increasing faster under ceratin training and I'd argue that experience in not a skill anyway as it is applicable to all missions.
Re: New Public Beta - v1128 Live Now!
Looks like I found my answer:
RangerJoe wrote: Sun Jul 20, 2025 4:11 amIt can increase the fatigue but those pilots are so low in skill and experience it doesn't take much training for them to increase their numbers. Later on, they will need more training to increase the numbers so the fatigue will show up then. You can see who actually is training then as well.
PaxMondo wrote: Sun Jul 20, 2025 4:45 pm
Absolutely.
The "sweet" spot for training is from EXP 30 - 50. Pilots in that range can gain a skill point every other turn, or faster. You can gain a LOT of skill very quickly. Above EXP 50, skill gain is MUCH slower. My rationalization for this in game is that it is tougher to teach old dogs new tricks.![]()
Under 30, I also see skill training to be slower. Not as bad as over 50, but still quite noticeable. My rationalization for this is the beanies are SO new, they can't even find their aircraft some days. Other days, they fall off the cockpit ladder and need a plaster.![]()
As you can see, a lot of "greenage".
