New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Tanaka
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

At game start you have the option to set bases to automatically start building (given engineers and supply are available) or not. If you set that to ON and started a game, you need to go through bases one by one and turn off expansion. But any new conquests will be ON until you shut them off.
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Re: New Public Beta - v1128 Live Now!

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Tanaka wrote: Sat Jun 28, 2025 6:45 am What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?
It is because opponent has set it to build. It won't change until you change it after capture.
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Re: New Public Beta - v1128 Live Now!

Post by Sardaukar »

Note that you can set bases to build by HQ.

That is very useful if wanting to Soviet, Canada and West Coast bases to start to build from start. Saves time and you don't have to go and things totally base by base.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Tanaka
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Re: New Public Beta - v1128 Live Now!

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Sardaukar wrote: Sat Jun 28, 2025 11:53 am
Tanaka wrote: Sat Jun 28, 2025 6:45 am What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?
It is because opponent has set it to build. It won't change until you change it after capture.
Ahh ok. So I am playing the AI and I guess they build every little dot base...
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Re: New Public Beta - v1128 Live Now!

Post by Sardaukar »

Tanaka wrote: Sat Jun 28, 2025 4:19 pm
Sardaukar wrote: Sat Jun 28, 2025 11:53 am
Tanaka wrote: Sat Jun 28, 2025 6:45 am What causes some bases to automatically start building everything after you capture it? Some bases do and some bases don't. I would prefer they don't due to trying to save supply. I would think that the option expand bases automatically off would prevent this?
It is because opponent has set it to build. It won't change until you change it after capture.
Ahh ok. So I am playing the AI and I guess they build every little dot base...
Good example from my current AI game:

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Tanaka
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Re: New Public Beta - v1128 Live Now!

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Tanaka wrote: Fri Jun 20, 2025 4:39 pm
Chris21wen wrote: Fri Jun 20, 2025 6:01 am Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.

As I understand it training fatigue is primarily driven by range although low/high height can also play a part. Setting zero range and 5-10K height keeps fat at a minimum.

It's the AI that decides who trains based on skills and fatigue to rotate their training to such an extant that you might not even notice they are gaining it.

Then there's aircraft type, it's harder to fly a big boy so bombers at low altitude will gain more fatigue.
I was under the impression that the patch was was trying to address the 0 fatigue training issue as the zero range thing was kind of an exploit. Yes it is the defense you want to get up as well.

02 - Add fatigue for pilot training based on exp level.
4. Tweak what is an 'instructor' for TRACOM purposes and allow casualties to them
5. Tweak group training mission not getting many op losses for low experience pilots (increased fatigue of low experienced pilots and aircraft)
Yep I'm not getting any fatigue or ops losses for individual pilots when set to 100% train 0 range. This is after 2 months. Changed to escort training which is better than sweep training and same result...
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Re: New Public Beta - v1128 Live Now!

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Tanaka: Changed to escort training which is better than sweep training
How is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

BBfanboy wrote: Thu Jul 17, 2025 3:56 pm
Tanaka: Changed to escort training which is better than sweep training
How is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?
This was discussed with Chris21wen in the previous posts they are not the same...
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Re: New Public Beta - v1128 Live Now!

Post by Chris21wen »

Tanaka wrote: Thu Jul 17, 2025 5:49 pm
BBfanboy wrote: Thu Jul 17, 2025 3:56 pm
Tanaka: Changed to escort training which is better than sweep training
How is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?
This was discussed with Chris21wen in the previous posts they are not the same...
Sorry I never said that. Sweep and escort train exactly the same except when it's done at 100'. Here's what I said.

'Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.'
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Tanaka
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

Chris21wen wrote: Fri Jul 18, 2025 6:44 am
Tanaka wrote: Thu Jul 17, 2025 5:49 pm
BBfanboy wrote: Thu Jul 17, 2025 3:56 pm

How is escort training better than sweep? Are they not the same for building Air, Defensive and Experience?
This was discussed with Chris21wen in the previous posts they are not the same...
Sorry I never said that. Sweep and escort train exactly the same except when it's done at 100'. Here's what I said.

'Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.'
Ah thanks for clarifying. Right like you said I was only getting strafe and defense improvements. Changed to escort at higher altitudes and I was getting air, defense, and experience improvements. Much better. So you are saying escort training at 100 ft also only trains strafe and defense?
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

Tanaka wrote: Fri Jul 18, 2025 7:07 am
Chris21wen wrote: Fri Jul 18, 2025 6:44 am
Tanaka wrote: Thu Jul 17, 2025 5:49 pm

This was discussed with Chris21wen in the previous posts they are not the same...
Sorry I never said that. Sweep and escort train exactly the same except when it's done at 100'. Here's what I said.

'Setting F/FB to 100' sweep is pointless, it will not train in the skill required for sweep missions. At 100' all you train is strafe and def. Putting them at any other height or flying escort training will train air instead of strafe.'
Ah thanks for clarifying. Right like you said I was only getting strafe and defense improvements. Changed to escort at higher altitudes and I was getting air, defense, and experience improvements. Much better. So you are saying escort training at 100 ft also only trains strafe and defense?
Eventually there would be experience advances too, but the training algorithm seems to award experience more quickly if the skill being trained is the primary skill for the aircraft type. Strafe would be secondary for fighters (but maybe primary for fighter-bombers?).
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Re: New Public Beta - v1128 Live Now!

Post by Chris21wen »

BBfanboy wrote: Fri Jul 18, 2025 1:50 pm Eventually there would be experience advances too, but the training algorithm seems to award experience more quickly if the skill being trained is the primary skill for the aircraft type. Strafe would be secondary for fighters (but maybe primary for fighter-bombers?).
Exp is gained no matter what type of training you use.

Can't say I've noticed it increasing faster under ceratin training and I'd argue that experience in not a skill anyway as it is applicable to all missions.
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Tanaka
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Re: New Public Beta - v1128 Live Now!

Post by Tanaka »

Looks like I found my answer:
RangerJoe wrote: Sun Jul 20, 2025 4:11 am
Tanaka wrote: Sun Jul 20, 2025 4:07 am
PaxMondo wrote: Fri Jul 18, 2025 11:02 pm
It can increase the fatigue but those pilots are so low in skill and experience it doesn't take much training for them to increase their numbers. Later on, they will need more training to increase the numbers so the fatigue will show up then. You can see who actually is training then as well.
PaxMondo wrote: Sun Jul 20, 2025 4:45 pm
Absolutely.

The "sweet" spot for training is from EXP 30 - 50. Pilots in that range can gain a skill point every other turn, or faster. You can gain a LOT of skill very quickly. Above EXP 50, skill gain is MUCH slower. My rationalization for this in game is that it is tougher to teach old dogs new tricks. :o

Under 30, I also see skill training to be slower. Not as bad as over 50, but still quite noticeable. My rationalization for this is the beanies are SO new, they can't even find their aircraft some days. Other days, they fall off the cockpit ladder and need a plaster. :o

As you can see, a lot of "greenage".
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