RangerJoe wrote: Sun Jul 20, 2025 8:56 pm
Seacat54 wrote: Sun Jul 20, 2025 8:51 pm
bradfordkay wrote: Sun Jul 20, 2025 7:55 pm
If I put a base force with 72 AS in it on an empty level 8 airbase, that airbase will show up as having 144 AS - at least in the last official update. Check it out. Yes, you can overwhelm the base with too many aircraft, but the air support level is doubled when an airfield reaches level 8.
What is the logic behind this?
It is probably because there are more support facilities available instead of the air support people working in tents, if they even have those available.
Here is what the current manual has to say about airfield size and AS.
9.4.1 Airfield Size
Airfield size has many effects. It is easier to damage and destroy aircraft on the ground at smaller airfields (less dispersion). It is also more likely that planes will suffer operational losses when landing at smaller airfields.
Level bombers require an airfield equal to size 4 + (bomb load / 6500) rounded down. So, a B29 requires a size 7 airfield to avoid the penalties.
Penalties include:
● Increased operational losses on takeoff.
● A reduction in their range as air units cannot fly combat Missions at greater than their normal range.
● A diminished (extended range) bomb load.
If a base has less Aviation Support than is required, level bomber offensive missions are reduced by 25%.
If an Airfield has too many aircraft (physical space) or groups (administrative) present, then the airfield is deemed overstacked. And is indicated by an ‘*’ next to the airfield.
An overstacked airfield affects how many aircraft can be launched, casualties from attacks and aircraft repairs.
An airfield of 8+ has its Aviation Support doubled.
A 9+ airfield does not suffer from overstacking.
An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size or 1 group per AF size. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups.
In addition, groups at rest or in training only count as 1/3 for the purposes of counting aircraft at the base, and don’t count at all against the number of groups. Split groups only count as individual groups if they are attached to different HQs.
Also, the player should keep a number of air support squads equal to the number of engines – not airframes – at a base. For example, if you have 12 4 engine and 16 single engine aircraft at a base, you want to have at least 64 air support squads at the base.