Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

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PaxMondo
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by PaxMondo »

RangerJoe wrote: Sun Jul 20, 2025 11:04 am
Tanaka wrote: Sun Jul 20, 2025 5:45 am
RangerJoe wrote: Sun Jul 20, 2025 4:11 am

It can increase the gatigue but those pilots are so low in skill and experience it doesn't take much training for them to increase their numbers. Later on, they will need more training to increase the numbers so the fatigue will show up then. You can see who actually is training then as well.
Interesting I did not realize better experience increased fatigue while training.
It takes longer the train the more experience that the pilots have.
Absolutely.

The "sweet" spot for training is from EXP 30 - 50. Pilots in that range can gain a skill point every other turn, or faster. You can gain a LOT of skill very quickly. Above EXP 50, skill gain is MUCH slower. My rationalization for this in game is that it is tougher to teach old dogs new tricks. :o

Under 30, I also see skill training to be slower. Not as bad as over 50, but still quite noticeable. My rationalization for this is the beanies are SO new, they can't even find their aircraft some days. Other days, they fall off the cockpit ladder and need a plaster. :o

:lol: :lol: :lol:
Training group
Training group
Screenshot 2025-07-20 094719 training group.jpg (93.26 KiB) Viewed 113 times
As you can see, a lot of "greenage".


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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by Mike Solli »

Man, this is like the good old days. Lots of banter about fun stuff! The big difference today for me is our 3 grandsons, two at 4 yo and one at 7 months. They are around a lot and always want my undivided attention. :D
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by PaxMondo »

Mike Solli wrote: Sun Jul 20, 2025 5:03 pm Man, this is like the good old days. Lots of banter about fun stuff! The big difference today for me is our 3 grandsons, two at 4 yo and one at 7 months. They are around a lot and always want my undivided attention. :D
Congrats!!!!

I started my family VERY late in life. Right now, hoping to see my youngest graduate (he's a junior this coming year). I'm older than his classmates' grandparents by a fair few years. Grandkids? I doubt I'll ever see them. The eldest finally has a solid girlfriend, but marriage? Maybe another 5 years or more.


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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by Mike Solli »

26 Dec 41

Sub War

Nothing to report.

5 Fleet

Nothing to report.

4 Fleet

Baker Island was successfully liberated. The NG there will stay until I get some independent SNLF companies in 18 days. One of them will become the permanent garrison. Some engineers are arriving at Truk in a day and will be sent to Baker.

The same thing goes for Canton Island, where the NG will land tomorrow.

After that, I'm thinking of landing at Johnston Island with a NG and an SNLF battalion. The NG battalion will stay there. That should cause some sort of reaction from Ted. KB will be hanging in the wings, so it might get interesting.

SE Fleet

Nothing to report.

SRA

Malaya

Four Buffalos rose against Yamada Det at Singapore and 2 were shot down. I have my first 2 aces! Multiple airfield attacks against Singapore resulted in enough damage to the airfield that it wasn't all repaired. I lost 2 bombers to flak.

Georgetown was easily liberated. The infrastructure was in good shape:

Manpower - 1(1)
HI - 4(1)

Nothing will be rebuilt.

Johore Bahru was captured easily. Now, the 7 remaining British units outside of Singapore are cut off from Singapore and supply. My forces are heading south driving all ahead of them.

Between Georgetown and Johore Bahru, 8 Buffalos, 3 Blenheim IFs and 3 Wirraways were captured on the ground.

Philippines

No enemy fighters rose today. Intel says there are a dozen left, all in Clark Field and Bataan. Bombers hit the airfields at both bases and artillery bombarded Clark Field. The 6 artillery units from Hong Kong arrived at Clark Field and will join the 5 artillery units and 48 Division in bombarding tomorrow.

Mindanao

Nothing to report.

Borneo

The 91 NG attacked the Dutch battalion at Pontianak unsuccessfully. They're probably unable to take them. I'll probably need to send more troops to that corner of the island to take it all. No hurry on that. Singkawang is thriving and the airfield is currently at 3.22.

Burma

Nothing to report.

China

Nothing new to report.

Other Stuff

Reinforcement:
I/84 NG at Saipan. It'll go to SE Fleet AO.

I shut off Betty production for a bit to save on Ha-32 engines, which are also needed for the Sally. Both planes are at 30 production a month requiring 120 engines a month. The engine production is currently at 78(12), so not enough to build both. There are only 14 engines in the pool, and 38 Betties and 17 Sallies in their pools. I've taken only 1 Betty out of the pool so far. By just producing 1 Sally a month, the engine pool will slowly increase. I'm going to try and keep it at 90. We'll see how that works out...
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by Mike Solli »

PaxMondo wrote: Sun Jul 20, 2025 5:24 pm
Mike Solli wrote: Sun Jul 20, 2025 5:03 pm Man, this is like the good old days. Lots of banter about fun stuff! The big difference today for me is our 3 grandsons, two at 4 yo and one at 7 months. They are around a lot and always want my undivided attention. :D
Congrats!!!!

I started my family VERY late in life. Right now, hoping to see my youngest graduate (he's a junior this coming year). I'm older than his classmates' grandparents by a fair few years. Grandkids? I doubt I'll ever see them. The eldest finally has a solid girlfriend, but marriage? Maybe another 5 years or more.


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I remember when your oldest was 2 years old. :shock:
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by bradfordkay »

PaxMondo wrote: Sun Jul 20, 2025 4:36 pm
RangerJoe wrote: Sun Jul 20, 2025 4:13 am
The Japanese don't need to load their aircraft on cargo ships but the Allies do need to load them on cargo ships if they actually want the air units go to where they are needed.
Not the Allied AI! :lol:

Since the AI cannot load aircraft onto ships (it doesn't know how), the AI gets a "free pass" and can move anywhere. Also, since the AI was never "taught" about PP's either, it ignores HQ limitations as well.

:mrgreen: :mrgreen: :mrgreen:



RangerJoe wrote: Sun Jul 20, 2025 4:13 am Don't forget as well, the level 9 and higher airfields get an air support bonus, if I remember correctly the number is doubled.
Size 8 AF's get double the limit on airgroups at a base before overcrowding penalty kicks in and Size 9 AF's have no limit.

I'm not aware that there is an AS bonus as well.
If you pay attention, a level 8 AF doubles the amount of air support the AS squads provide. If the base just increased from level 7 to 8 you won't see it that turn but you will the next turn. I consider level 8 airfields to be almost as important as level 9 (can't beat that unlimited number of aircraft and squadrons a level 9 can support, but doubling the amount of air support goes a long way, especially in Babes scenarios).
fair winds,
Brad
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by PaxMondo »

bradfordkay wrote: Sun Jul 20, 2025 6:18 pm If you pay attention, a level 8 AF doubles the amount of air support the AS squads provide. If the base just increased from level 7 to 8 you won't see it that turn but you will the next turn. I consider level 8 airfields to be almost as important as level 9 (can't beat that unlimited number of aircraft and squadrons a level 9 can support, but doubling the amount of air support goes a long way, especially in Babes scenarios).
Brad,

So the doubling at level 8 and unlimited at Level 9 relates to the stacking penalty at an airbase. Not the Air Support squads. Related, but not identical. Think of the stacking penalty as being the number of tie downs at a given air base. Until you get to level 8, the area is rather limited. AS are the techs who actually do the work and you want 1 per plane.

So at level 7 you can have 900 AS, but the stacking penalty kicks in at 350 planes irregardless.

Grow the AF to level 8, and now you can have up to 800 planes. Again, even with the 900 AS, you will get a stacking penalty if you exceed 800 AC at the base.

Grow the AF to level 9, now you can have as many planes as you wish at the AF. But, you only have 900 AS to service those planes.

At least this is how I have always understood it. If there is an AS bonus to the larger AF's, I'm not aware of it. I reviewed the beta notes again and didn't find any mention of this.


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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by bradfordkay »

PaxMondo wrote: Sun Jul 20, 2025 7:15 pm
bradfordkay wrote: Sun Jul 20, 2025 6:18 pm If you pay attention, a level 8 AF doubles the amount of air support the AS squads provide. If the base just increased from level 7 to 8 you won't see it that turn but you will the next turn. I consider level 8 airfields to be almost as important as level 9 (can't beat that unlimited number of aircraft and squadrons a level 9 can support, but doubling the amount of air support goes a long way, especially in Babes scenarios).
Brad,

So the doubling at level 8 and unlimited at Level 9 relates to the stacking penalty at an airbase. Not the Air Support squads. Related, but not identical. Think of the stacking penalty as being the number of tie downs at a given air base. Until you get to level 8, the area is rather limited. AS are the techs who actually do the work and you want 1 per plane.

So at level 7 you can have 900 AS, but the stacking penalty kicks in at 350 planes irregardless.

Grow the AF to level 8, and now you can have up to 800 planes. Again, even with the 900 AS, you will get a stacking penalty if you exceed 800 AC at the base.

Grow the AF to level 9, now you can have as many planes as you wish at the AF. But, you only have 900 AS to service those planes.

At least this is how I have always understood it. If there is an AS bonus to the larger AF's, I'm not aware of it. I reviewed the beta notes again and didn't find any mention of this.


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If I put a base force with 72 AS in it on an empty level 8 airbase, that airbase will show up as having 144 AS - at least in the last official update. Check it out. Yes, you can overwhelm the base with too many aircraft, but the air support level is doubled when an airfield reaches level 8.
fair winds,
Brad
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by Seacat54 »

bradfordkay wrote: Sun Jul 20, 2025 7:55 pm

If I put a base force with 72 AS in it on an empty level 8 airbase, that airbase will show up as having 144 AS - at least in the last official update. Check it out. Yes, you can overwhelm the base with too many aircraft, but the air support level is doubled when an airfield reaches level 8.
What is the logic behind this? 🤔
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by RangerJoe »

Seacat54 wrote: Sun Jul 20, 2025 8:51 pm
bradfordkay wrote: Sun Jul 20, 2025 7:55 pm

If I put a base force with 72 AS in it on an empty level 8 airbase, that airbase will show up as having 144 AS - at least in the last official update. Check it out. Yes, you can overwhelm the base with too many aircraft, but the air support level is doubled when an airfield reaches level 8.
What is the logic behind this? 🤔
It is probably because there are more support facilities available instead of the air support people working in tents, if they even have those available.
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by RangerJoe »

Mike Solli wrote: Sun Jul 20, 2025 5:38 pm 26 Dec 41

Malaya

Four Buffalos rose against Yamada Det at Singapore and 2 were shot down. I have my first 2 aces! Multiple airfield attacks against Singapore resulted in enough damage to the airfield that it wasn't all repaired. I lost 2 bombers to flak.

Georgetown was easily liberated. The infrastructure was in good shape:

Manpower - 1(1)
HI - 4(1)

Nothing will be rebuilt.

Other Stuff

I shut off Betty production for a bit to save on Ha-32 engines, which are also needed for the Sally. Both planes are at 30 production a month requiring 120 engines a month. The engine production is currently at 78(12), so not enough to build both. There are only 14 engines in the pool, and 38 Betties and 17 Sallies in their pools. I've taken only 1 Betty out of the pool so far. By just producing 1 Sally a month, the engine pool will slowly increase. I'm going to try and keep it at 90. We'll see how that works out...
If you are going to build/rebuild any HI, the one at Georgetown is not a bad option. It will use fuel and resources that don't have to make it to Japan nor Northern China, Manchuria, or Korea.

I like to switch to the Nell, especially the long ranged Nell instead of the Betty. The idea of a different engine helps plus the very long range helps with night base attacks as well as ASW and naval searches. Also, won't you need the Ha-32 engines later for other aircraft plus any engine bonus? If so, I would expand it more now if you have the supplies since the engines can be stockpiled and in the long run, you may not have to expand the factories as much so that should save some supplies as well.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by Skyros »

RangerJoe wrote: Sun Jul 20, 2025 8:56 pm
Seacat54 wrote: Sun Jul 20, 2025 8:51 pm
bradfordkay wrote: Sun Jul 20, 2025 7:55 pm

If I put a base force with 72 AS in it on an empty level 8 airbase, that airbase will show up as having 144 AS - at least in the last official update. Check it out. Yes, you can overwhelm the base with too many aircraft, but the air support level is doubled when an airfield reaches level 8.
What is the logic behind this? 🤔
It is probably because there are more support facilities available instead of the air support people working in tents, if they even have those available.


Here is what the current manual has to say about airfield size and AS.

9.4.1 Airfield Size
Airfield size has many effects. It is easier to damage and destroy aircraft on the ground at smaller airfields (less dispersion). It is also more likely that planes will suffer operational losses when landing at smaller airfields.
Level bombers require an airfield equal to size 4 + (bomb load / 6500) rounded down. So, a B29 requires a size 7 airfield to avoid the penalties.
Penalties include:
● Increased operational losses on takeoff.
● A reduction in their range as air units cannot fly combat Missions at greater than their normal range.
● A diminished (extended range) bomb load.
If a base has less Aviation Support than is required, level bomber offensive missions are reduced by 25%.
If an Airfield has too many aircraft (physical space) or groups (administrative) present, then the airfield is deemed overstacked. And is indicated by an ‘*’ next to the airfield.
An overstacked airfield affects how many aircraft can be launched, casualties from attacks and aircraft repairs.
An airfield of 8+ has its Aviation Support doubled.
A 9+ airfield does not suffer from overstacking.
An airfield can operate 50 single engine (or 25 two engine, or 12 four engine) planes per AF size or 1 group per AF size. The best Air HQ of the same command as the base which is within range can add its command radius to the number of groups that can be administrated, or if not in the same command, the nearest HQ will add ½ its command radius to the number of groups.
In addition, groups at rest or in training only count as 1/3 for the purposes of counting aircraft at the base, and don’t count at all against the number of groups. Split groups only count as individual groups if they are attached to different HQs.
Also, the player should keep a number of air support squads equal to the number of engines – not airframes – at a base. For example, if you have 12 4 engine and 16 single engine aircraft at a base, you want to have at least 64 air support squads at the base.
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Re: Never Thought I'd Start Another One - tc464 (A) vs. Mike (J)

Post by BBfanboy »

Not so much getting mechanics into better quarters (they get out of tents about level 2 in my estimation), but better maintenance things - hangars, lighting, hydraulic lifts and pits, stands instead of ladders, power tools run by electricity or compressed air, solvent baths for cleaning parts and replacement parts close at hand. Just having a place to put down one tool and pick up the next one close to hand greatly speeds up the work.
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